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Cloud Kingdom

From Liquipedia StarCraft 2 Wiki

[e][h]Cloud Kingdom
Map Information
Spawn Positions:
2 at 2,8


Cloud Kingdom is a 2-player map created by SUPEROUMAN of the ESV Mapmaking Team.

The primary key to success on this map is area control. Tiny chokes are mixed with very large areas next to expansions. These features force players to think about their attack angles and army positioning. The longer paths often yield better army positions for engagements. Cloud Kingdom was added to the ladder map pool at the beginning of ladder season 6.[1]

Cloud Kingdom re-entered the Ladder Map Pool (HotS) from 2014-11-10 to 2014-12-18 as part of the "Dream Pool". See "Season 4 Ladder Map Pool: Winners Revealed" for additional information.

Notable Features[edit]

  • Decoration inspired by the planet Temblor from the game Total Annihilation
  • The direct path has four 3-sized ramps partially blocked with rocks to make them 1-size in the early and midgame.
  • There is a flying shark that patrols around the map. The shark has been removed in the Ladder Edition of the map.


Overlord Positioning[edit]

Team Dignitas' Apollo suggested the following overlord positions in Episode 6 of his Learn2Play series:

vs. Protoss
vs. Terran
vs. Zerg


  • Cloud Kingdom was the 1st place winning entry in the TeamLiquid Map Contest where, at the tally of the votes after The TLAF Map Contest TL Open, it came second in both the public and staff polls.[2]
  • ESV Cloud Kingdom will be played in the 2012 GSL Season 1. This marks the first time a non-Korean/non-Blizzard map has ever entered a Korean Starleague.[3]


vs. vs. vs. Mirrors
Cloud Kingdom339973537536051.0%89845844051.0%76536140447.2%239394368

External links[edit]