Damage Point represents the time between when an attacking unit attacks, and when it can receive new commands. It may be easier to think of it as a sort of front swing or attack delay.[1]
Units & Buildings by Damage Point[edit]
-
Terran
-
Zerg
-
Protoss
- Show All
Unit/Building Name
|
Weapon Name
|
Damage Point (s)
|
SCV
|
Fusion Cutter
|
0.1193
|
Marine
|
C-14 Gauss Rifle
|
0.0357
|
Marauder
|
Punisher Grenades
|
0
|
Reaper
|
P-45 Gauss Pistol
|
0
|
Ghost
|
C-10 Canister Rifle
|
0.0593
|
Hellion
|
Infernal Flamethrower
|
0.1786
|
Hellbat
|
Napalm Spray
|
0.1193
|
Siege Tank
|
90mm Cannons (Tank Mode) / Crucio Shock Cannon (Siege Mode)
|
0.1193 / 0.1193
|
Cyclone
|
Tornado Blaster
|
0.1193
|
Thor
|
Javelin Missile Launchers (Air) / Thor's Hammer (Ground)
|
0.1193 / 0.5936
|
Viking
|
Lanzer Torpedoes (Air) / Gatling Cannon (Ground)
|
0.0357 / 0.1193
|
Banshee
|
Backlash Rockets
|
0.1193
|
Liberator
|
Lexington Rockets (Air) / Concord Cannon (Ground)
|
0.1193 / 0.0893
|
Battlecruiser
|
ATA Laser Battery (Air) / ATS Laser Battery (Ground)
|
0.1193 / 0.1193
|
Planetary Fortress
|
Ibiks Cannon
|
0.1193
|
Missile Turret
|
Longbolt Missile
|
0.1193
|
Auto-Turret
|
12mm Gauss Cannon
|
0.1193
|
Note: • Units without an attack are not included in this table. • These values are based in LotV.
References[edit]