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Double Gas FE (vs. Terran)
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Overview[edit]
A greedy fast expansion and Tech opening that shoots straight for Factory-tech by cutting Barracks production. This opening follows the usual 1/1/1 opening logic that it should either counter the opponent's opening or open with harass to hurt any future pushes the enemy can do; to buy time for the addition production.
The important part is too keep all the buildings busy producing either army or Add-ons, for example building Marines on the Barracks and building a Reactor on the Factory while producing Banshees and then producing Siege Tanks and Medivacs later on when you have the economy.
Goal[edit]
Trading any early Tech to Tech Lab upgrades for more Starport/Factory production in the early game, needing to hurt the opponent in someway, to weaken any early push timing they may have.
Basic Build Order[edit]
Basic Build |
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Notes[edit]
- This build can transition into one of the following: Stimpack, Siege Tanks or Banshees, fast but not all at the same time; stop producing one if you want the other.
Scouting[edit]
- Against Terran, standard scouting for fast expansion build and the Starport timing to see how fast Banshees or Hellions can be harassing your base.
Execution[edit]
- This build is commonly used for a combination of fast Infernal Pre-Igniter-drop harass and may be Cloak Banshees as well
- Can be used to start a huge Siege Tank lead from two Factories but additional Refineries will be needed for Viking production as well.