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Double Gas FE (vs. Terran)

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[e][h]TerranRax CC 1/1/1 or Rax/Fac
Strategy Information
Creator(s):
Matchups:
TvT
Type:
Opening

Overview[edit]

A greedy fast expansion and Tech opening that shoots straight for Factory-tech by cutting Barracks production. This opening follows the usual 1/1/1 opening logic that it should either counter the opponent's opening or open with harass to hurt any future pushes the enemy can do; to buy time for the addition production.

The important part is too keep all the buildings busy producing either army or Add-ons, for example building Marines on the Barracks and building a Reactor on the Factory while producing Banshees and then producing Siege Tanks and Medivacs later on when you have the economy.

Goal[edit]

Trading any early Tech to Tech Lab upgrades for more Starport/Factory production in the early game, needing to hurt the opponent in someway, to weaken any early push timing they may have.

Basic Build Order[edit]

Basic Build

Notes[edit]

  • This build can transition into one of the following: Stimpack, Siege Tanks or Banshees, fast but not all at the same time; stop producing one if you want the other.

Scouting[edit]

  • Against Terran, standard scouting for fast expansion build and the Starport timing to see how fast Banshees or Hellions can be harassing your base.

Execution[edit]