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Duckdeok's Blink All-In (vs. Terran)

From Liquipedia StarCraft 2 Wiki
[e][h]ProtossDuckdeok's Blink All-In
Strategy Information
Mid-Game All-In
Popularized by:


During the 2013 WCS Global Finals, duckdeok caused big upsets by first defeating INnoVation and then pushing Maru into an ace match. He did this using primarily tricky builds and early cheeses, most notably a two base Blink Stalker all-in.

The goal of duckdeok's Blink Stalker strategy is to lull the Terran opponent into a false sense of security by opening in a very common, straight-forward way whilst denying the opponent any useful scouting information. Duckdeok takes advantage of this shortage of information to "randomize" his follow-ups; in one game he'll do a Blink Stalker all-in such as that described here, whereas in the next game he'll go for an insanely fast third base whilst teching towards Colossi. The key here is to keep your opponent uncertain and either force multiple Scans (which shouldn't catch anything important if you're positioning your buildings well) or a lot of premature Bunkers.

The brilliant thing about duckdeok's build is that it defends well against most early aggression using a high number of Stalkers before hitting a Blink Stalker timing right before Stim is finished. This means that when you hit, you can often times snipe the Tech Lab that is researching Stim and end up way ahead even if your aggression fails. The huge numbers of Stalkers that hit initially (~12) also do so much burst damage that it's generally possible to focus down a Bunker in 2-3 shots, making it hard for the Terran player to repair them in time.

Basic Build Order[edit]

duckdeok's 2 Base Blink All-In
  • 9 Pylon
  • 13 Gateway
  • 14 Gas
  • 16 pylon
  • 17 Gas
  • 18 Cybernetics Core
  • Probe Scout
  • 21 Zealot[1]
  • 21 Nexus
  • 21 Mothership Core
  • 23 Pylon
  • 23 Warpgate
  • 25 Stalker
  • 27 Twilight council
  • 28 Stalker
  • 33 Blink[2]
  • 35 Stalker
  • @6:15 Gateway x2
  • @7:00 Gateway x3
  • Cut Probes Once You Have 36
  • Hits @8:30 with 12 Stalkers
  1. Cancel this Zealot if the Terran does not block your Nexus with an Engineering Bay.
  2. After you've saturated your main base with Probes, all Chrono Boost should be saved for this research.


In both example games (see below), duckdeok mind games his opponents pretty hard and is able to simply do a frontal assault with just a Time Warp and good Blink micro. In other cases, it's generally standard to pressure the front then Blink into the main whilst using Time Warp on the ramp to slow down the Terran units. Overall, the key is not getting surrounded by SCVs and keeping your MSC alive for continual Time Warp's and high ground vision. Another important thing to note is that you can cancel out a Widow Mine's attack by Blinking away at the right time, making a Terran defence reliant on Widow Mines fairly impotent.

Replays and VODs[edit]

South Korea Protoss duckdeok Duckdeok using this build against INnoVation in WCS.
South Korea Terran INnoVation
Date: 2013-11-8
Patch: 2.0.11 VOD
South Korea Protoss duckdeok Duckdeok using this build against Maru in WCS.
South Korea Terran Maru
Date: 2013-11-8
Patch: 2.0.11 VOD