EMP push (vs. Protoss)
To attempt an early attack timing on close-positions or feint with a fast expand on far-positions; and attack with Marine, Marauder and Ghost for a pre-Colossus timing attack. Especially effective against two base fast High Templar or Sentry-heavy builds.
Head out once Ghost(s) are complete, attack once Ghosts reach 75 energy; or EMP Sentries first then attack.
Basic Build Order
|Close-positions by land|
|Far-positions by land|
- You should start Cloak, if you scout too many Sentries (6+) and cannot break up the ramp by brute force. Aim to EMP the Sentries in a cluster.
- Star Marine production
- Prioritize Marines and Marauders production over SCVs