Fast Double Orbital (vs. Protoss)
A creative opening that sacrifices any kind of Army or Tech for a very fast Eco advantage. It gets you the advantages of having two Orbital Commands but your follow-up is very dependent on the Protoss. Used by TLO in series versus Nony and White-Ra near the end of Beta phase one.
Your goal is to get a very fast second Orbital Command and double the amount of abilities available. From this you try to safely transition into expanding.
Basic Build Order
- Unlike the standard way to 1 Rax Orbital, the Rax and CC can make the wall. The first Depot can therefore be built close-by.
From this build's get-go you're constantly adapting to your opponent. Make sure you get as much info as you can on their army size and composition. With two Orbital Commands you also have additional scans you can use.
- TLO vs Nony on Lost Temple - Double Orbital opening with defensive transition floating to the island. - Part 2
- TLO vs White-Ra on Lost Temple - TLO following up with Marine aggression versus White-Ra's early expand.