Immortal (Legacy of the Void)
- This article covers the current multiplayer version of this unit. For another version see Immortal (Wings of Liberty and Heart of the Swarm).
The Immortal is a powerful, ranged, mechanized assault strider for the Protoss army, produced at the Robotics Facility. Their Barrier ability makes them specialists at dealing with any high-powered armored unit whose attack deals a large amount of damage such as Siege Tanks, Ultralisks, or Marauders.
Immortals are often made by Protoss players while teching to Colossus. Typically, Protoss players will phase out the number of Immortals in their army as the game progresses in favor of building Colossi, since Colossi are generally more effective in battle and both units build from the Robotics Facility, meaning the Protoss user must choose one over the other. In the early game they are very effective at clearing destructible rocks and are typically used to clear the rocks blocking an expansion.
Keep in mind that one Immortal is exactly the same cost in minerals, gas, and supply as two Stalkers. They also have the same DPS on non-armored units. The choice between the two is determined by a trade-off between the Stalker's anti-air and Blink capabilities and the Immortal's anti-armor superiority, as well as the ability to warp-in Stalkers at remote Pylons. HerO has used Warp Prisms to help move Immortals in and out of range to devastating effect, including in tournaments - against Life in the IPL Tournament of Champions and against Jaedong at IEM Season VIII - Cologne, one of his Immortals recorded over 40 kills.
Of note is the fact that Immortals are one of only three Protoss units (the other being Probes and Disruptors) that cannot be fielded from a production structure behind a complete wall-in. All other units can fly, cliff-walk, or be warped in, allowing them to be produced from a structure that is behind a full wall-in.
Immortals deal a large amount of damage to Stalkers and Colossi, but are quite ineffective against enemy Zealots. Zealot/Immortal vs Zealot/Colossi battles generally revolve around the Immortal user trying to snipe the opponent's Colossi before they are able to do too much damage. However, if Extended Thermal Lances is researched, the player with 9-range Colossi retains a large range advantage over the 6-range Immortals and often can position his Colossi to avoid Immortal fire while still attacking.
Against Stalkers, an un-upgraded Immortal will take 4 shots to kill a Stalker, however with +1 Weapons, an Immortal needs only 3.
Two Immortals in a Warp Prism may be dropped into a Terran base to destroy SCVs.
Like against Stalkers, an un-upgraded Immortal will take 4 shots to kill a Siege Tank, with +1 Weapons, an Immortal needs only 3.
Immortals are a strong counter to Roaches due to their 50 base damage against armored units and +2 range advantage over Roaches. Typically, once the Immortal enters the battlefield the Zerg user will have to stop building Roaches else they will be run over fairly easily.
Immortals are less effective against Hydralisks and Zerglings and are unable to attack Mutalisks, and thus have little use against Zerg armies that largely consist of these units. However, Immortals are very effective in countering Ultralisks due to the added damage against armored units.
Immortal's quotes (video and sound) - YouTube video.
|Patch 2.5.1 Balance Update #1 |
|Patch 3.3.0 Balance Update |
|Patch 3.8.0 Balance Update |
- Blizzard Entertainment (15 April 2015). "Legacy of the Void Beta Balance Update -- April 15, 2015". Battle.net.
- Blizzard Entertainment (23 May 2016). "Legacy of the Void Balance Update -- May 23, 2016". Battle.net.
- Blizzard Entertainment (8 December 2016). "Legacy of the Void Balance Update -- December 8, 2016". Battle.net.