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List of StarCraft II Balance Changes/Wings of Liberty

Patch History[edit]

All changes are color-coded as buff, nerf, and neutral/reverted.

Wings of Liberty[edit]

Protoss

Terran

Zerg

Patch 1.5[edit]

Patch 1.5.4[edit]

Infestor

  • Infested Terrans no longer gain weapon and armor upgrades.
Patch 1.5.3 BU[edit]

Raven

  • Upgrade requirement removed for Seeker Missile.

Infestor

  • Infested Swarm Egg health down from 100 to 70.
  • Fungal Growth range down from 9 to 8.

Patch 1.4[edit]

Patch 1.4.3 BU[edit]

Observer

  • Build time decreased from 40 to 30 seconds.

Overlord

  • Movement speed increased from 0.4687 to 0.586, or 25% faster.

Queen

  • Anti-ground weapon attack range increased from 3 to 5.
Patch 1.4.3[edit]

Phoenix

  • A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2. Costs 150/150 and takes 90 seconds to upgrade.

Ghost

  • Snipe damage changed from 45 to 25 (+25 vs Psionic).

Orbital Command

  • MULE now always returns 30 minerals per trip, regardless of mineral type.
Patch 1.4.2[edit]

Forge

  • The cost of Upgrade Shields Level 1 has been decreased from 200/200 to 150/150.
  • The cost of Upgrade Shields Level 2 has been decreased from 300/300 to 225/225.
  • The cost of Upgrade Shields Level 3 has been decreased from 400/400 to 300/300.
  • The cost of Upgrade Ground Weapons Level 2 has been decreased from 175/175 to 150/150.
  • The cost of Upgrade Ground Weapons Level 3 has been decreased from 250/250 to 200/200.
  • The cost of Upgrade Ground Armor Level 2 has been decreased from 175/175 to 150/150,.
  • The cost of Upgrade Ground Armor Level 3 has been decreased from 250/250 to 200/200.

Ghost

  • EMP radius has been decreased from 2 to 1.5.
Patch 1.4.0[edit]

Immortal

  • Attack range increased from 5 to 6.

Mothership

  • Acceleration increased from 0.3 to 1.375.
  • The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second).

Stalker

  • Blink research time increased from 110 to 140.

Warp Prism

  • Shields increased from 40 to 100.

Barracks

  • Build time increased from 60 to 65.

Hellion

  • Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Raven

  • Seeker missile movement speed increased from 2.5 to 2.953.

Infestor

  • Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
  • Neural Parasite range decreased from 9 to 7.

Overseer

  • Morph cost decreased from 50/100 to 50/50.
  • Contaminate energy cost increased from 75 to 125.

Ultralisk

  • Build time decreased from 70 to 55.

Patch 1.3[edit]

Patch 1.3.3[edit]

Archon

  • Now a Massive unit.
  • Range increased from 2 to 3.

Cybernetics Core

  • Research Warp Gate time increased from 140 to 160.

Gateway

  • Sentry train time decreased from 42 to 37.

Pylon

  • Power radius has been decreased from 7.5 to 6.5.

Bunker

  • Salvage resource return reduced from 100% to 75%.

Ghost

  • Cost changed from 150/150 to 200/100.

Thor

  • Thor now has 200 max energy, and starts with 50 energy.
  • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

Infestor

  • Speed decreased from 2.5 to 2.25.

Spore Crawler

  • Root time decreased from 12 to 6.
Patch 1.3.0[edit]

Mothership

  • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar

  • Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Zealot

  • Charging Zealots will now hit fleeing targets at least once.

Battlecruiser

  • Movement speed increased from 1.406 to 1.875.

Bunker

  • Build time increased from 35 to 40 seconds.

Ghost

  • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.

Tech Lab

  • Stimpack upgrade research time increased from 140 to 170 seconds.

Infestor

  • Fungal Growth
    • Stun duration decreased from 8 to 4 seconds.
    • Damage increased by +30% vs. armored units.

Patch 1.2[edit]

Patch 1.2.0[edit]

Sentry

  • Hallucination research time decreased from 110 to 80.

Observer

  • Cost decreased from 50/100 to 25/75.

Phoenix

  • Build time decreased from 45 to 35.

Void Ray

  • Now deals 20% more damage to massive targets.
  • Flux Vanes speed upgrade removed.

SCV

  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement has been made more consistent.

Creep Tumor

  • Creep now spreads evenly in all directions.

Patch 1.1[edit]

Patch 1.1.3[edit]

Thor

  • This unit will now prioritize attacking ground combat units over Medivacs.
Patch 1.1.2[edit]

Nexus

  • Life and shields increased from 750/750 to 1000/1000.

Void Ray

  • Damage level 1 increased from 5 to 6 (+4 armored).
  • Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
  • Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

Barracks

  • Requirement changed from Command Center to Supply Depot.

Supply Depot

  • Life increased from 350 to 400.

Medivac

  • Acceleration reduced from 2.315 to 2.25.
  • Speed reduced from 2.75 to 2.5.

Reaper

  • Nitro Packs speed upgrade now has a Factory Requirement.

Thor

  • Energy bar removed.
  • 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

Hatchery

  • Life increased from 1250 to 1500.

Lair

  • Life increased from 1800 to 2000.

Spawning Pool

  • Life increased from 750 to 1000.

Spire

  • Life increased from 600 to 850.

Ultralisk Cavern

  • Life increased from 600 to 850.

Corruptor

  • Energy bar removed.
  • Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).

Infestor

  • Fungal Growth now prevents Blink.

Roach

  • Range increased from 3 to 4.
Patch 1.1.0[edit]

Zealot

  • Build time increased from 33 to 38.
  • Warp Gate cooldown increased from 23 to 28.

Battlecruiser

  • Ground damage decreased from 10 to 8.

Bunker

  • Build time increased from 30 to 35.

Reaper

  • Build time increased from 40 to 45.

Siege Tank

  • Siege mode damage changed from 50 to 35 (+15 armored).
  • Upgrade damage changed from +5 to +3 (+2 armored).

Ultralisk

  • Ram ability removed. Ultralisk will now use normal attack against buildings.
  • Damage decreased from 15 (+25 armored) to 15 (+20 armored).

Wings of Liberty Beta[edit]

Patch 17[edit]

Thor

  • 250mm Strike Cannons can no longer deal damage to hidden targets.

Hellion

  • Range reverted from 6 to 5.
Patch 16[edit]

High Templar

  • Psionic Storm cooldown decreased from 2.5 to 2.

Sentry

  • Hallucinated Colossi no longer destroys Force Fields.

Gateway/Warpgate

  • Transform Warpgate/Transform to Gateway duration increased from 3 to 10.

Stalker

  • Can no longer blink across unpassable terrain.

Infestor

  • Frenzy spell removed.
  • Infested Terran spell added.
  • Infested Terran now lasts 30s, up from 20s.
  • Infested Terran can now be casted while burrowed.

Overseer

  • Infested Terran spell removed.

Ultralisk

  • Now immune to stuns and mind control.
  • Weapon upgrade bonus decreased from 2 (+3 Armored) to 2 (+2 Armored).
  • Splash radius increased from 1.5 to 2.5.
  • Splash area increased from 90° to 180° in front of the Ultralisk.

Queen

  • Transfusion now has a 1 second cooldown.

Creep Tumor

  • Spawn Creep Tumor cooldown increased from 15 to 30.

Infestor

  • Neural Parasite now lasts 15 seconds.
Patch 15[edit]

Hellion

  • Weapon upgrade bonus decreased from 1 (+1 Light) to 1.

Reaper

  • Nitro Packs research cost decreased from 100/100 to 50/50.

Siege Tank

  • Siege Mode damage decreased from 60 to 50.

Thor

  • Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.

Brood Lord

  • Weapon upgrade bonus decreased from 3 to 2.
Patch 14[edit]

Archon

  • Build time decreased from 17 to 12.

Viking

  • Ground damage decreased from 14 to 12.

Corruptor

  • Corruption energy cost decreased from 100 to 75.

Infestor

  • Burrowed move speed increased from 1 to 2.
  • Peristalsis upgrade removed.

Overlord/Overseer

  • Pneumatized Carapace cost increased from 50/50 to 100/100.

Overseer

  • Infested Terran energy cost decreased from 125 to 100.

Roach

  • Organic Carapace upgrade removed.
  • Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

Ultralisk

  • Anabolic Synthesis upgrade removed.
  • Health increased from 450 to 500.
  • Speed increased from 2.25 to 2.9531.
Patch 13[edit]

Sentry

  • Force Fields can now be destroyed by Massive ground units walking over them.

Void Ray

  • Range decreased from 7 to 6.

Marine

  • Stimpack research cost decreased from 150/150 to 100/100.
  • Combat Shield research cost decreased from 150/150 to 100/100.

Infestor

  • Infested Terran spell removed.
  • Frenzy spell added:
    • Costs 25 energy.
    • Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.

Overseer

  • Contaminate spell added:
    • Costs 75 energy.
    • Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
  • Infested Terran spell added:
    • Costs 125 energy.
    • Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.

Ultralisk

  • Life decreased from 600 to 450.
  • Damage changed from 25 to 15 (+25 Armored).
  • Damage versus structures increased from 60 to 75.
  • Splash now deals less damage in far range.
Patch 12[edit]

Forge

  • Build time increased from 35 to 45.
  • Life and shield values decreased from 550/550 to 400/400.

Mothership

  • Vortex now removes Force Fields within its area of effect.

Thor

  • Radius decreased from 1.375 to 0.8125.
  • Model size reduced to match new radius.

Roach

  • Supply count increased from 1 to 2.
Patch 11[edit]

Archon

  • The splash radius has been increased from 0.8 to 1.
  • Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Colossus

  • The damage has been decreased from 20 to 15.
  • The rate of fire has been improved from 2.2 to 1.65.

Phoenix

  • Can now attack while moving.

Sentry

  • The damage has been decreased from 8 to 6.

Battlecruiser

  • The build time has been decreased from 110 to 90.

Fusion Core

  • The build time has been decreased from 80 to 65.

Hellion

  • The range has been increased from 5 to 6.

Planetary Fortress

  • The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Raven

  • Seeker Missile range has been decreased from 9 to 6.
  • Seeker Missile splash radius has been decreased from 2.4 to 2.
  • Seeker Missile upgrade no longer requires Fusion Core.

Siege Tank

  • Life increased from 150 to 160.
  • Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Thor

  • Ground damage decreased from 45 to 30.
  • Ground rate of fire improved from 1.93 to 1.28.
  • Air damage changed from 8 (+4 Light) to 6 (+6 Light).
  • 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
  • 250mm Strike Cannons research now costs 150/150 and 110 seconds.
  • 250mm Strike Cannons energy cost increased from 100 to 150.
  • Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Brood Lord

  • Life has been decreased from 275 to 225.
  • Armor has been decreased from 2 to 1.

Corruptor

  • Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
  • Corruptor speed increased from 2.75 to 2.9531
  • Corruption ability redesigned:
    • Single target.
    • Increases damage taken by 20%.
    • Lasts 30 seconds.
    • Costs 100 energy.
    • Range 6.
    • Cannot target structures.

Infestor

  • Neural Parasite is now an upgrade at the Infestation Pit.
  • Neural Parasite research costs 150/150 and 110 seconds.
  • Neural Parasite can now target Air units.
  • Neural Parasite energy cost increased from 50 to 100.

Spine Crawler

  • The root time has been increased from 6 to 12.

Spore Crawler

  • The root time has been increased from 6 to 12.

Ultralisk

  • Damage has been increased from 18 to 25.
Patch 9[edit]

Immortal

  • Build time increased from 40 to 55.

Marauder

  • Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.

Infested Terran

  • Damage increased from 5 to 8.
  • Speed decreased from 1.5 to 0.9375.

Queen

  • Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)

Spine Crawler

  • Attack period increased from 1.6 to 1.85.

Infestor

  • Neural Parasite range increased from 7 to 9.
  • Fungal Growth projectile removed; Units in the target area are now instantly hit.
Patch 8[edit]

Void Ray

  • Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
  • Base damage changed from 2 (+4 armored) to 5.
  • Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
  • Armor value decreased from 1 to 0.
  • Cost increased from 200/150 to 250/150.

Thor

  • Build time decreased from 75 seconds to 60 seconds.

Siege Tank

  • Build time decreased from 50 seconds to 45 seconds.

Marauder

  • Concussive Shells now require an upgrade.

Tech Lab

  • Concussive Shells upgrade added.
  • Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.

Roach

  • Burrowed move speed decreased from 2 to 1.4.
  • Armor value decreased from 2 to 1.

Hydralisk

  • Life decreased from 90 to 80.
Patch 7[edit]

High Templar

  • The Psi Storm radius has been decreased from 2 to 1.5.

Photon Cannon

  • Life and Shield values have been increased from 125/125 to 150/150.

Banshee

  • The health has been increased from 130 to 140.

Missile Turret

  • The damage has been changed from 7+7 armored to 12.

Thor

  • Anti-Air damage has been decreased from 10+6 light to 8+4 light.
  • Anti-Air attack now deals splash damage in a 0.5 radius.

Brood Lord

  • Damage has been decreased from 25 to 20.

Roach

  • Organic Carapace no longer grants bonus regeneration to unburrowed roaches.

Spine Crawler

  • Damage has been increased from 20+10 armored to 25+5 armored.
  • Attack period decreased from 2.2 to 1.6.

Spore Crawler

  • The cost has been decreased from 100 to 75.
Patch 6[edit]

Colossus

  • Thermal Lances damage decreased from 23 to 20.

Observer

  • Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
  • Build time increased from 33 seconds to 40 seconds.

Stalker

  • Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
  • Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).

Dark Templar

  • Armor type changed from Biological-Psionic to Biological-Psionic-Light.

High Templar

  • Armor type changed from Biological-Psionic to Biological-Psionic-Light.

Dark Shrine

  • Build time increased from 80 seconds to 100 seconds.
  • Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

Viking

  • Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.

Ghost

  • Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
  • EMP Round radius decreased from 3 to 2.

Factory

  • Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.

Tech Lab

  • Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.

Reactor

  • Build time increased from 25 seconds to 50 seconds.

SCV

  • Life decreased from 60 to 45.

Bunker

  • Build time decreased from 40 seconds to 30 seconds.

Marine

  • Build time increased from 20 seconds to 25 seconds.

Baneling

  • Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

Roach

  • Burrowed regeneration rate decreased from 10 to 5.
  • Upgraded burrowed regeneration bonus decreased from +20 to +10.
Patch 5[edit]

Cybernetics Core

  • Warp Gate research time increased from 60 seconds to 140 seconds.

Hatchery/Lair/Hive

  • Burrow research time increased from 50 seconds to 100 seconds.
  • Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.

Nydus Network

  • Nydus Worm build time increased from 10 seconds to 20 seconds.

Hydralisk

  • The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.

Infestor

  • Neural Parasite has been redesigned:
    • The limited duration of 10 seconds has been removed.
    • Can no longer target air units.
    • Cast range decreased from 9 to 7.
  • Burrowed Infestor move speed decreased from 1.5 to 1.
  • Infestor life decreased from 120 to 90.
  • Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.
Patch 3[edit]

Zealot

  • The maximum shield capacity of this unit has been decreased from 60 to 50.

Engineering Bay

  • Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

Armory

  • Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Patch 2[edit]

Mothership

  • The build time for this unit has increased from 120 to 160.
  • The food cost of this unit has increased from 6 to 8.
  • The number of shots fired by this unit has decreased from 8 to 6.
  • The shield of this unit has decreased from 400 to 350.
  • The health of this unit has decreased from 400 to 350.
  • The acceleration of this unit has decreased from 1.3125 to 0.3125.
  • The deceleration of this unit has increased from 0 to 1.

Nexus

  • Chrono Boost: The duration of this ability has decreased from 30 to 20.

Banshee

  • Cloak: This ability no longer requires Fusion Core to research.

Barracks

  • The build time for this building has decreased from 65 to 60.

Factory

  • The build time for this building has decreased from 65 to 60.

Reactor

  • The build time for this building has decreased from 40 to 25.

Reaper

  • The build time for this unit has increased from 30 to 40.
  • Nitro Boost: The build time for this upgrade has increased from 90 to 100.

Starport

  • The build time for this building has decreased from 55 to 50.

Tech Lab

  • The build time for this building has decreased from 30 to 25.

Corruptor

  • The damage done by this unit has increased from 12 (+8 massive) to 12 (+10 massive).
Patch 1[edit]

Observer

  • Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.

High Templar

  • Phase Shift: This ability has been removed from the game.
  • New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.

Colossus

  • The building pathing radius for this unit has decreased from .75 to .5625.

Mothership

  • Vortex: The energy cost of this ability has increased from 75 to 100.
  • Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
  • Temporal Rift: This ability has been removed from the game.
  • Wormhole Transit: This ability has been removed from the game.
  • New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.

Nexus

  • Chrono Boost can no longer target allies.

Gateway

  • The build time of this building has increased from 50 to 65.

Viking

  • The armor value for this unit in Fighter Mode has decreased from 1 to 0.
  • The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).

Reaper

  • The damage done from D-8 Charges has decreased from 40 to 30.
  • The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Orbital Command

  • The build time for this upgrade has been decreased from 50 to 35.

Infestor

  • Fungal Growth: The damage done by this ability has decreased from 48 to 36.
  • Fungal Growth: This ability now prevents affected units from burrowing.
  • Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
  • Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

Closed Beta/Pre-Beta[edit]

This section is incomplete.

Category[edit]

Includes all changes since Open Beta. Intermediate changes or changes that were later reverted are not included.

Wings of Liberty[edit]

Protoss

Terran

Zerg

Structures & Macro Mechanics[edit]

Production & Tech Structures[edit]

Nexus

  • Life and shields increased from 750/750 to 1000/1000.
  • Chrono Boost: The duration of this ability has decreased from 30 to 20.
  • Chrono Boost can no longer target allies.

Pylon

  • Power radius has been decreased from 7.5 to 6.5.

Gateway/Warpgate

  • Transform Warpgate/Transform to Gateway duration increased from 3 to 10.
  • The build time of this building has increased from 50 to 65.

Cybernetics Core

  • Warp Gate research time increased from 60 seconds to 160 seconds.

Forge

  • Build time increased from 35 to 45.
  • Life and shield values decreased from 550/550 to 400/400.
  • The cost of Upgrade Shields Level 1 has been decreased from 200/200 to 150/150.
  • The cost of Upgrade Shields Level 2 has been decreased from 300/300 to 225/225.
  • The cost of Upgrade Shields Level 3 has been decreased from 400/400 to 300/300.
  • The cost of Upgrade Ground Weapons Level 2 has been decreased from 175/175 to 150/150.
  • The cost of Upgrade Ground Weapons Level 3 has been decreased from 250/250 to 200/200.
  • The cost of Upgrade Ground Armor Level 2 has been decreased from 175/175 to 150/150,.
  • The cost of Upgrade Ground Armor Level 3 has been decreased from 250/250 to 200/200.

Orbital Command

  • MULE now always returns 30 minerals per trip, regardless of mineral type.
  • The build time for this upgrade has been decreased from 50 to 35.

SCV

  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement has been made more consistent.
  • Life decreased from 60 to 45.

Supply Depot

  • Life increased from 350 to 400.

Barracks

  • Requirement changed from Command Center to Supply Depot.

Factory

  • Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
  • The build time for this building has decreased from 65 to 60.

Starport

  • The build time for this building has decreased from 55 to 50.

Reactor

  • Build time increased from 40 seconds to 50 seconds.

Tech Lab

  • Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
  • The build time for this building has decreased from 30 to 25.

Engineering Bay

  • Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

Armory

  • Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
  • Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

Creep Tumor

  • Creep now spreads evenly in all directions.
  • Spawn Creep Tumor cooldown increased from 15 to 30.

Hatchery

  • Life increased from 1250 to 1500.

Lair

  • Life increased from 1800 to 2000.

Spawning Pool

  • Life increased from 750 to 1000.

Spire

  • Life increased from 600 to 850.

Ultralisk Cavern

  • Life increased from 600 to 850.
Static Defense[edit]

Photon Cannon

  • Life and Shield values have been increased from 125/125 to 150/150.

Bunker

  • Salvage resource return reduced from 100% to 75%.

Missile Turret

  • The damage has been changed from 7+7 armored to 12.

Planetary Fortress

  • The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

Spine Crawler

  • Damage has been increased from 20+10 armored to 25+5 armored.
  • Attack period decreased from 2.2 to 1.85.
  • The root time has been increased from 6 to 12.

Spore Crawler

  • The cost has been decreased from 100 to 75.

Nydus Network

  • Nydus Worm build time increased from 10 seconds to 20 seconds.

Ground Units[edit]

Basic Ground Units[edit]

Zealot

  • Charging Zealots will now hit fleeing targets at least once.
  • Build time increased from 33 to 38.
  • Warp Gate cooldown increased from 23 to 28.
  • The maximum shield capacity of this unit has been decreased from 60 to 50.

Stalker

  • Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
  • Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
  • Blink research time increased from 110 to 140.
  • Can no longer blink across unpassable terrain.

Sentry

  • Sentry train time decreased from 42 to 37.
  • Hallucination research time decreased from 110 to 80.
  • Force Fields can now be destroyed by Massive ground units walking over them.
  • Hallucinated Colossi no longer destroys Force Fields.
  • The damage has been decreased from 8 to 6.

Tech Lab

  • Stimpack upgrade research time increased from 140 to 170 seconds.
  • Stimpack research cost decreased from 150/150 to 100/100.

Marine

  • Build time increased from 20 seconds to 25 seconds.
  • Combat Shield research cost decreased from 150/150 to 100/100.

Marauder

  • Concussive Shells now require an upgrade.
  • Concussive Shells upgrade costs 50/50 and takes 60 seconds to complete.

Reaper

  • The damage done from D-8 Charges has decreased from 40 to 30.
  • The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
  • Nitro Packs speed upgrade now has a Factory Requirement.
  • Build time increased from 30 to 45.
  • Nitro Packs research cost decreased from 100/100 to 50/50.
  • Nitro Boost: The build time for this upgrade has increased from 90 to 100.

Baneling

  • Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

Queen

  • Anti-ground weapon attack range increased from 3 to 5.
  • Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
  • Transfusion now has a 1 second cooldown.

Hydralisk

  • The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.
  • Life decreased from 90 to 80.
Tanking & Sieging Units[edit]

Immortal

  • Attack range increased from 5 to 6.
  • Build time increased from 40 to 55.

Archon

  • Now a Massive unit.
  • Range increased from 2 to 3.
  • The splash radius has been increased from 0.8 to 1.
  • Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
  • Build time decreased from 17 to 12.

Colossus

  • The damage has been decreased from 23 to 15.
  • The rate of fire has been improved from 2.2 to 1.65.
  • The building pathing radius for this unit has decreased from .75 to .5625.

Hellion

  • Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
  • Weapon upgrade bonus decreased from 1 (+1 Light) to 1.

Siege Tank

  • Life increased from 150 to 160.
  • Siege mode damage changed from 60 to 35 (+15 armored).
  • Upgrade damage changed from +5 to +3 (+2 armored).
  • Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
  • Build time decreased from 50 seconds to 45 seconds.

Thor

  • This unit will now prioritize attacking ground combat units over Medivacs.
  • 250mm Strike Cannons can no longer deal damage to hidden targets.
  • Radius decreased from 1.375 to 0.8125.
  • Model size reduced to match new radius.
  • Ground damage decreased from 45 to 30.
  • Ground rate of fire improved from 1.93 to 1.28.
  • 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
  • 250mm Strike Cannons research now costs 150/150 and 110 seconds.
  • 250mm Strike Cannons energy cost increased from 100 to 150.
  • Anti-Air damage has been decreased from 10+6 light to 6+6 light.
  • Anti-Air attack now deals splash damage in a 0.5 radius.
  • Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
  • Build time decreased from 75 seconds to 60 seconds.

Roach

  • Supply count increased from 1 to 2.
  • Armor value decreased from 2 to 1.
  • Range increased from 3 to 4.
  • Burrowed move speed decreased from 2 to 1.4.
  • Burrowed regeneration rate decreased from 10 to 5.
  • Upgraded burrowed regeneration bonus decreased from +20 to +10.
  • Organic Carapace no longer grants bonus regeneration to unburrowed roaches.
  • Organic Carapace upgrade removed.
  • Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

Ultralisk

  • Now immune to stuns and mind control.
  • Splash now deals less damage in far range.
  • Splash radius increased from 1.5 to 2.5.
  • Splash area increased from 90° to 180° in front of the Ultralisk.
  • Damage increased from 18 to 15 (+20 armored).
  • Weapon upgrade bonus decreased from 2 (+3 Armored) to 2 (+2 Armored).
  • Ram ability removed. Ultralisk will now use normal attack against buildings.
  • Anabolic Synthesis upgrade removed.
  • Speed increased from 2.25 to 2.9531.
  • Life decreased from 600 to 500.
  • Build time decreased from 70 to 55.
Casters & Others[edit]

High Templar

  • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
  • Psionic Storm cooldown decreased from 2.5 to 2.
  • The Psi Storm radius has been decreased from 2 to 1.5.
  • Armor type changed from Biological-Psionic to Biological-Psionic-Light.
  • Phase Shift: This ability has been removed from the game.
  • New ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.

Dark Templar

  • Armor type changed from Biological-Psionic to Biological-Psionic-Light.

Dark Shrine

  • Build time increased from 80 seconds to 100 seconds.
  • Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

Ghost

  • Snipe damage changed from 45 to 25(+25 to psionic)
  • Cost changed from 100/200 to 200/100.
  • EMP radius has been decreased from 3 to 1.5.
  • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.

Infestor

  • Infestor life decreased from 120 to 90.
  • Speed decreased from 2.5 to 2.25.
  • Peristalsis upgrade removed.
  • Burrowed move speed increased from 1.5 to 2.
  • Infested Terran
    • Infested Terrans no longer gain weapon and armor upgrades.
    • Infested Swarm Egg health down from 100 to 70.
    • Now lasts 30s, up from 20s.
    • Can now be casted while burrowed.
    • Energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
  • Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.
  • Fungal Growth
    • Fungal Growth range down from 9 to 8.
    • Stun duration decreased from 8 to 4 seconds.
    • Damage decreased from 48 to 30 (40 vs Armored).
    • Now prevents Blink.
    • Now prevents affected units from burrowing.
    • Projectile removed; Units in the target area are now instantly hit.
  • Neural Parasite
    • Can now target all units.
    • The Infestor now channels this spell, which lasts for 15 seconds.
    • Energy cost increased from 50 to 100.
    • Now an upgrade at the Infestation Pit.
    • Research costs 150/150 and 110 seconds.

Air Units[edit]

Basic Air Units[edit]

Phoenix

  • Now has +2 range upgrade available at Fleet Beacon.
  • Can now attack while moving.
  • Build time decreased from 45 to 35.

Void Ray

  • Cost increased from 200/150 to 250/150.
  • Flux Vanes speed upgrade removed.
  • Now deals 20% more damage to massive targets.
  • Range decreased from 7 to 6.
  • Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
  • Base damage increased from 2 (+4 armored) to 6 (+4 armored).
  • Powered-up damage decreased from 8 (+16 armored) to 8 (+8 armored).
  • Armor value decreased from 1 to 0.

Viking

  • Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
  • The armor value for this unit in Fighter Mode has decreased from 1 to 0.
  • The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 12.

Banshee

  • The health has been increased from 130 to 140.
  • Cloak: This ability no longer requires Fusion Core to research.

Corruptor

  • Corruptor speed increased from 2.75 to 2.9531
  • The damage done by this unit has changed from 12 (+8 massive) to 14 (+6 Massive).
  • Energy bar removed.
  • Corruption ability redesigned:
    • Single target.
    • Increases damage taken by 20%.
    • Lasts 30 seconds.
    • Cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
    • Range 6.
    • Cannot target structures.
Transports[edit]

Warp Prism

  • Shields increased from 40 to 100.

Medivac

  • Acceleration reduced from 2.315 to 2.25.
  • Speed reduced from 2.75 to 2.5.

Overlord/Overseer

  • Pneumatized Carapace cost increased from 50/50 to 100/100.
Capital Ships[edit]

Battlecruiser

  • Movement speed increased from 1.406 to 1.875.
  • Ground damage decreased from 10 to 8.
  • The build time has been decreased from 110 to 90.

Fusion Core

  • The build time has been decreased from 80 to 65.

Brood Lord

  • Life has been decreased from 275 to 225.
  • Armor has been decreased from 2 to 1.
  • Damage has been decreased from 25 to 20.
  • Weapon upgrade bonus decreased from 3 to 2.
Casters & Others[edit]

Mothership

  • The build time for this unit has increased from 120 to 160.
  • The food cost of this unit has increased from 6 to 8.
  • The number of shots fired by this unit has decreased from 8 to 6.
  • The shield of this unit has decreased from 400 to 350.
  • The health of this unit has decreased from 400 to 350.
  • The deceleration of this unit has increased from 0 to 1.
  • The Mothership's Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second).
  • Vortex
    • Energy cost increased from 75 to 100.
    • Radius decreased from 3.0 to 2.5.
    • Now removes Force Fields within its area of effect.
    • Units leaving the Vortex are now un-targetable and immune to damage for 1.5 seconds.
  • Temporal Rift: This ability has been removed from the game.
  • Wormhole Transit: This ability has been removed from the game.
  • New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.

Observer

  • Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
  • Build time decreased from 40 to 30 seconds.

Raven

  • Upgrade requirement removed for Seeker Missile.
  • Seeker missile movement speed increased from 2.5 to 2.953.
  • Seeker Missile range has been decreased from 9 to 6.
  • Seeker Missile splash radius has been decreased from 2.4 to 2.
  • Seeker Missile upgrade no longer requires Fusion Core.

Overlord

  • Movement speed increased from 0.4687 to 0.586, or 25% faster.

Overseer

  • Contaminate spell added:
    • Costs 125 energy.
    • Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
  • Morph cost decreased from 50/100 to 50/50.