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Maps


In Starcraft: Brood War, custom-made maps, created mostly by professional Korean mapmakers, played a role in developing the game which cannot be overestimated. In StarCraft II, tournaments have come mostly to use the Battle.net ladder maps, which are, however, usually selected by Blizzard from submissions to the Team Liquid Map Contest.

Maps are easily the most important feature of balance aside from the units themselves. Brood War was not balanced by Blizzard's changing any unit statistics, but rather primarily by map design, with games on Lost Temple being far different from those on Big Game Hunters. Playstyles vary depending on the structure of the map. The synthesis of specific map features has an incalculable effect on particular situations on a given map.

Map Features[edit]

Tutorials[edit]

Mapmaking Teams[edit]

Retired/Inactive Mapmaking Teams[edit]

More[edit]

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References[edit]