Marauder Openings (vs. Protoss)
Marauder openings against Protoss negate early Stalker-based map control, especially with Concussive Shells to slow down Stalkers. This allows Terran to have map control until the army size picks-up for Protoss when Warpgate finishes.
Maintaining map control means that early Bunkers are not needed to hold low-ground/natural expansions. The resources that would have been invested into Bunkers can then be used for production of extra SCVs, or Marines, Reapers, or Bunkers to pressure the Protoss.
This Marauder opening is capable of heavily pressuring early expansions from Protoss, and with good Bunker placement can destroy such expansions.
TvP Marauder Openings
- Marauder First FE (vs. Protoss). See Overview first paragraph.
- Two Marauder Timing, for a rush timing that is more effective when the Protoss early expands, SCVs to buffer and Bunkers (if you can place them somewhere useful).
- 1 Rax Marauder (vs. Protoss), a slightly faster timing than the Marauder First build, and common proxy build (usually the center of the map).