Follow us on Twitter @LiquipediaSC2 if you'd like to be kept up to date on all things StarCraft II!

Marauder Openings (vs. Protoss)

From Liquipedia StarCraft 2 Wiki


Marauder openings against Protoss negate early Stalker-based map control, especially with Concussive Shells to slow down Stalkers. This allows Terran to have map control until the army size picks-up for Protoss when Warpgate finishes.

Maintaining map control means that early Bunkers are not needed to hold low-ground/natural expansions. The resources that would have been invested into Bunkers can then be used for production of extra SCVs, or Marines, Reapers, or Bunkers to pressure the Protoss.

This Marauder opening is capable of heavily pressuring early expansions from Protoss, and with good Bunker placement can destroy such expansions.

TvP Marauder Openings[edit]