Follow us on Twitter @LiquipediaSC2 if you'd like to be kept up to date on all things StarCraft II!
Download the Liquipedia app here!Download the Liquipedia app to follow StarCraft II!Want personalized updates on StarCraft II esports? Download the Liquipedia app on iOS or Android to never miss your favorite tournaments and matches!

Mass Hellion into Double Armory Thor

From Liquipedia StarCraft 2 Wiki
[e][h]TerranMass Hellion into Double Armory Thor
Strategy Information
Matchups:
TvZ
Type:
Opening
Popularized by:

Overview[edit]

Using a standard Reactor Hellion Expand (vs. Zerg) but adding a second Factory for more Hellions to pressure the Zerg, with Infernal Pre-Igniter and +1 Vehicle Weapons return to the pre-Patch two shot of workers; and then working quickly to Factory (3) with two Tech Labs on Factory (2) (3) for Thors to counter Mutalisk.

This makes for a strong Mech opening vs. Zerg that continues to man-handle Zergling, Baneling and even Roach openings that make easier Drone murder and make Hellions until Command Center (2) has landed for enough access to Refinery (3) (4) for a strong Mech mid-game. Though Marauders may be needed to stop Roach-Rushes.

Goal[edit]

Mass-produce Hellions off of two Factories to pressure Hatchery-Tech units and make for more opportunities to attack Zerg's mineral lines. Making for a more secure low-ground expansion and time for Thor production to counter Mutalisks, probably into a Siege Tank push but more likely for double Armory upgrades to make for a stronger push timing while having the Hellions to push into the Zerg's base, and make the usual ability to mass large Zergling/Baneling forces null.

Basic Build Order[edit]

{{build |

}}

Scouting[edit]

Execution[edit]

  • Use Hellions to pressure Zerg into more Spine Crawlers and switch to Medivac-drop once they finish walling off the natural.
  • When the Third mining base shows up, push out with Siege Tanks and take your third base, keeping in mind Hellions need to patrol for Zergling Back-Stabs. And keep the watch towers.
  • Or on macro-focused maps, push out out 2-1 Armory upgrades for a stronger push, but the Zerg will have a stronger economy so the push needs to be more methodical.

Adaptation[edit]

  • Hellion + Banshee Opening. To force even more Queens and Spore Crawlers, using a quicker Siege Tank push with Marines (for speed) to then Siege break the Spore Crawlers and Banshees with cloak are part of a stronger game plan for abusing pre-Lair/Overseer tech.