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From Liquipedia StarCraft 2 Wiki

Massive is considered to represent the highest size class of StarCraft II units.

Massive Units[edit]

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Massive units, categorized by race, are listed below.




Heart of the Swarm[edit]

Units with Bonus Damage Against Massive[edit]


  • Thor (against air units only)



Unaffected Spells and Abilities[edit]

This is a list of spells and abilities that cannot affect units with the attribute of Massive; although other attributes may allow them to still be cast upon the unit.

Caster: Sentry
Radius: 1.7
Hotkey: F
Barrier that lasts 11 seconds and impedes movement of ground units. Massive units will shatter Force Fields on contact. Hallucinated Massive units cannot shatter Force Fields.
Duration: 1.07 s
Slows an enemy's movement speed by 50% when hit by the Marauder's attack. The slowing effect does not stack, but the timer is refreshed by subsequent hits. Massive units are immune to the slow.
Caster: Phoenix
Hotkey: G
Makes the target unit float in the air, disabling its abilities. Massive units are immune.


  • Massive ground units, except for the Colossus, can be walled off between buildings that are one space apart.