Medic

From Liquipedia StarCraft 2 Wiki
[e][h] Medic
Unit Information
Description:
Ground Unit
Cost:
75 50 25 2
Attributes:
Biological, Light, Support
Defence:
60 1 (+1)
E
Energy:
50(+100) / 200(+100)
Sight:
9
Speed:
2.25
Cargo Size:
1
Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed.
This is a custom unit from the Campaign. It does not exist in standard multiplayer play.


Description[edit]

The Medic is a Terran ground support unit. It heals biological units.

Terran Medics can heal biological units. Moreover, their Heal ability can be set to autocast. With autocast active, an idle or patrolling Medic will automatically heal any damaged biological unit within a close proximity.

Offensive Usage[edit]

Medics cannot attack, but they accompany offensive biological units for support.

Defensive Capabilities[edit]

Medics are generally used for healing biological units.

Campaign Specifics[edit]

Available in mission: The Outlaws
Mercenary version: None
Hero version: Egon Stetmann

Spells[edit]

1 per 3 HP
Hotkey: E
The Medic heals a close-by friendly biological unit. Can be set to autocast.

Abilities[edit]

Stabilizer Medpacks
Medics heal 25% faster using 33% less energy per heal.

Upgrades[edit]

Advanced Medic Facilities
Credits : 60,000
Researched from: Armory Console
Medics no longer require the Tech Lab add-on.
Cellular Reactor
 20
Researched from: Laboratory Console
Specialist units (any non-hero with energy) gain +100 starting energy and +100 maximum energy.
Stabilizer Medpacks
Credits : 105,000
Researched from: Armory Console
Medics heal 25% faster using 33% less energy per heal.
 5
Researched from: Laboratory Console
Armor upgrades in the Armory and Engineering Bay increase life by 5% in addition to increasing armor.

Quotes[edit]

Medic's quotes (video and sound) - YouTube video.

Patch Changes[edit]

References[edit]