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Missile Turret (Legacy of the Void)

From Liquipedia StarCraft 2 Wiki
This article covers the current multiplayer version of this building. For other versions see Missile Turret (Wings of Liberty and Heart of the Swarm) and Missile Turret (Wings of Liberty Campaign).
[e][h] Missile Turret
Building Information
 100  0  18
B → T
Air Attack:
12 (x2)
Air DPS:
7 (+1)
0.61 s


The Missile Turret (or Turret for short) is the Terran's anti-air static defense as well as one of the Terran's detectors. Missile Turrets require an Engineering Bay in order to be constructed, which also has upgrades for the Missile Turret: Hi-Sec Auto Tracking and Building Armor.

The Missile Turret's attack is about as powerful as four Marines. The twin attack (12x2) makes it less effective against high armor targets such as Battlecruisers but despite this setback, Missile Turrets still deal more DPS per cost than the Photon Cannon or Spore Crawler. Although they cannot out-range Carriers, the Missile Turret's high damage and endurance is still very potent for clearing out Interceptors.

Competitive Use[edit]

Vs. Terran[edit]

A few well placed Missile Turrets can fend off Banshee harass in the early game. Since a Missile Turret can detect farther than it can shoot, it is still useful when the Cloaked Banshee is out of range. A small group of stimmed Marines can run up to a detected Banshee and shoot it down if the opposing player does not pull back immediately.

Turrets are also commonly used in conjunction with Siege Tanks to fortify a position. When deployed in the field, they can assist Vikings in the air battle or detect cloaked Banshees and Ghosts.

Vs. Zerg[edit]

A handful of Missile Turrets can effectively hold off large numbers of Mutalisks and is recommended for protecting your vulnerable SCVs. When under attack, your SCVs can repair the Missile Turrets, increasing its longevity. However, this guarantees that the Mutalisk's Glaive Worm attack will bounce from the Missile Turret onto the SCVs.

The Missile Turret is also able to spot burrowed Infestors and Roaches, which can prevent a potentially disastrous sneak attack on your mineral lines.

Vs. Protoss[edit]

Missile Turrets can minimize damage taken from Dark Templar, and can also be used to ward off Phoenix harass. They are decent against uncharged, lone Void Ray attacks, but fall extremely quickly to multiple charged Void Rays. They are a strong choice to defend from Oracle harass, placed in close proximity to mineral lines.


Range: 11
The Missile Turret is a Detector structure that can see cloaked, burrowed and hallucinated units.


 100      100      57 Hotkey: H
Researched from: Engineering Bay
Adds +1 attack range to Auto-Turrets, Missile Turrets, and Planetary Fortresses.
Neosteel Armor
 150      150      100 Hotkey: B
Researched from: Engineering Bay
Increases the armor of all Terran structures by 2. Increases the cargo space of Bunkers by 2 and the load space of Command Centers and Planetary Fortresses by 5.

Removed Upgrades[edit]

Structure Armor
 150      150      100 Hotkey: B
Researched from: Engineering Bay
Increases the armor of the Point Defense Drone, Auto-Turret, Missile Turret, Planetary Fortress, and all other Terran structures by 2.


Patch Changes[edit]

No patch changes so far in LotV.