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Reactor Hellion/ into Stim Rush (vs. Zerg)

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[e][h]TerranReactor Hellion Expand > Marauder Hellion Timing
Strategy Information
Matchups:
TvZ
Type:
Pressure, Economic, One Gas, Timing

Overview[edit]

Based off the Reactor Hellion into 2 Rax Marauder All-in that was a common all-in during the more aggressive days of pre-release Wings of Liberty. This build uses a combination timing of Stimpack and Infernal Pre-Igniter to devastate anything on Hatchery-based Tech.

This is the Bio-heavy alternative to the 3 Tank Push (vs. Zerg), but the transition into Bio-Tank is the same for the mid-game.

Basic Build Order[edit]

Note[edit]

  • Start single Hellion production the second Tech Lab (2) finishes and Infernal Pre-Igniter as soon as gas is available. Also start Marauder production after this.
  • Keep the Hellions active around the map hunting for Zerglings and poke the natural regularly to make the Zerg player more likely to over react with defenses and possibly Roaches.

Execution[edit]

  • This rush can be Marauder-heavy, by adding a third Rax with a Tech Lab, if a Roach Warren is scouted but Marauders are only used for taking down Spine Crawlers.
  • Target fire the Marines and Marauders to Spine Crawlers and Queens to break the natural, if you have the micro: target fire Hellions to Zerglings and Drones.
  • This is only a pressure attack, meant to cause an over-produce of Zerg army, the transition MUST-BE Siege Tanks to properly defend an aggressive retaliation afterwards.

Reference[edit]