Siege Expand
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Siege Contain > Expand
Strategy Information
Matchups:
TvT, TvP, TvZ
Type:
Economic, Rush, Contain
Overview[edit]
The fire-power of early Siege Tanks and mass Marines has map control and can easily setup a contain at the opposing army's main ramp. It can even outright kill plenty of tech builds before the tech finishes and becomes a threat, for example Dark Shrine and Banshee openings.
Usually, this is started after a Reactor Hellion Expand (vs. Zerg). You then get a strong army to defend counter rushes that Hellion opening strongly encourage.
Goal[edit]
Start massing Siege Tanks early, with Marines for support and punish any fast tech or expansion build and contain the opposing natural and expand. It is more of a ladder build that prepares for a contain to negate cheese and punish early expand builds.
Basic Build Order[edit]
Economic Expand-Friendly Build |
---|
|
Note[edit]
- Siege Tech timing is 6:30 but aim to start around 5:00-5:30.
- Expand after Siege containing the opposing player's natural.
Execution[edit]
- Use early Marines to hold the Xel'naga Towers before/until pushing out.
Adaption[edit]
- Off of a Gasless Expand, quickly get both Refineries. At 100 gas, build a Factory.
- Important feature is the ability to switch into a Reactor Hellion build, but this does not work well as an opening outside of TvZ. So, it is best to complete Stimpack or a Starport or Siege Tech to defend Roach Rushes, etc.
Documentation[edit]
- First person tutorial - SC2OwnageShack
- GSL October Code S Final Set 1 - IM_Mvp vs. SlayerS_MMA Proxied and ends the game quickly. Uses the normal build timings though.