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Structure

From Liquipedia StarCraft 2 Wiki

Units labelled with the attribute Structure have the aspects of buildings, tending to be immobile. All buildings are labelled with this attribute. Potentially mobile buildings include Spine Crawlers, Spore Crawlers, and Terran buildings with the Lift off ability. Note these structures cannot activate their abilities in their mobile forms.

For a list of buildings, see the relevant page.

Structure Units[edit]

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Structure units, categorized by race, are listed below.

Protoss[edit]

Terran[edit]

Zerg[edit]

Units with Bonus Damage Against Structure[edit]

Protoss[edit]

Terran[edit]

Zerg[edit]

Units that cannot damage Structure[edit]

Terran[edit]

Negative Spells and Abilities[edit]

This is a list of harmful spells and abilities that can only affect units with the attribute of Structure.

Range: 12
Cooldown: 14 s
Damage: 300 (+200 to buildings)
Hotkey: N
Calls down a Nuclear strike at a target location. Nukes take 14 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius.

The Nuke has increased damage against structures.

Caster: Overseer
125
Duration: 21 s
Hotkey: E
The Overseer covers an enemy structure in slime. The structure will be unable to train units or research upgrades for 21 seconds.
Caster: Corruptor
Cooldown: 32.14
Duration: Channeled
Hotkey: C
Emits a stream of acid that deals 7 damage per second for 4.29 seconds, then increases to 35 damage per second. Can only target Structures.

Positive Spells and Abilities[edit]

This is a list of beneficial spells and abilities that can only affect units with the attribute of Structure.

Caster: Nexus
50
Hotkey: C
Places target structure in a Chrono Boost, causing it to operate 50% faster for 20 seconds.
Caster: Viper
Hotkey: C
Targets friendly structure and consumes 200 life over 14 seconds converting the damage dealt into 50 energy. Excluded targets: Creep Tumor

Affected Spells and Abilities[edit]

Caster: Ghost
75
Range: 10
Radius: 1.5
Damage: 100
Hotkey: E
The Ghost fires an EMP Round that removes up to 100 shields and energy from every unit and building within the AoE. Also reveals cloaked units.

An EMP on a structure with energy, such as a Nexus before Legacy of the Void or an Orbital Command, will drain all energy from it, as with units.

Caster: Disruptor
Cooldown: 21.4 s
Duration: 2.1 s
Radius: 1.5
Hotkey: V
Shoots out a ball of energy that detonates after 2.1 seconds, dealing 145 splash damage and an additional 55 shield damage to nearby ground units and structures. The Disruptor is immobile while this is active. The Disruptor's visual glow is dulled a little bit during cool-down.
Radius: 5
The Mothership cloaks all nearby units and buildings.
Caster: Mothership
100
Radius: 3.5
Hotkey: T
After a 1.79 second delay, warps spacetime within the target area for 7 seconds. Enemy units and structures within the field will have attack and movement speeds reduced by 50%.
Caster: Oracle
25
Cooldown: 10 s
Duration: 20 s
Radius: 6
Hotkey: R
Causes enemy units and structures within the target area to grant vision for 20 seconds. Reveals cloaked or burrowed units and structures.
Caster: Oracle
25 (-1.96/s)
Hotkey: C
Charges the Oracle's Pulsar Beam, which does 15 (+7 vs Light) spell damage to ground units while active.
Range: 10
Cooldown: 71 s
Damage: 240
Hotkey: Y
Blasts a target with a devastating plasma cannon, causing 240 damage.
Caster: Cyclone
Range: 7 (15)
Cooldown: 4.3s
Duration: 14.3 s
Hotkey: C
Locks the Cyclone's weapons on the target unit, dealing 400 damage over 14 seconds to ground and flying targets. Can move while firing. Cancels if target moves out of range.
Caster: Ravager
Radius: 0.5
Hotkey: C
Launch a missile at the target location, dealing 60 damage to all units and destroying all Force Fields in the area upon impact.
Caster: Viper
100
Range: 11
Duration: 5.71 s
Radius: 2
Hotkey: B
Creates a cloud for 5.71 seconds that reduces attack range of ground units and structures underneath to melee range.
Caster: Queen
50
Hotkey: T
Instantly heals a target friendly, biological unit or structure for 75 health. An additional 50 health regenerates over 7 seconds.

Unaffected Spells and Abilities[edit]

This is a list of spells and abilities that cannot affect units with the attribute of Structure.

Caster: High Templar
50
Range: 10
Hotkey: F
Drains all energy from target unit. Deals 0.5 damage per point of energy drained this way.
Caster: High Templar
75
Cooldown: 1.43 s
Duration: 2.85 s
Radius: 1.5
Hotkey: T
Creates a storm of psionic energy that lasts 2.85 seconds, causing up to 80 damage to all units in the target area.
Caster: Phoenix
50
Hotkey: G
Makes the target unit float in the air, disabling its abilities. Massive units are immune.
Stasis Trap
Caster: Stasis Ward
Traps nearby enemies in stasis for 21 seconds. Trapped units cannot be attacked or affected by abilities.
Caster: Sentry
75
Duration: 11 s
Radius: 4.5
Hotkey: G
Creates a range 4.5 aura that reduces incoming ranged damage to friendly units by 2. Lasts 11 seconds.
Duration: 1.07 s
Slows an enemy's movement speed by 50% when hit by the Marauder's attack. The slowing effect does not stack, but the timer is refreshed by subsequent hits. Massive units are immune to the slow.
Attacks by launching missiles at enemy ground and air units that get too close. Missiles deal 125 (+35 vs. shields) damage to their primary target, and 40 (+25 vs. shields) splash damage to units nearby.
Caster: Raven
75
Duration: 11 s
Hotkey: C
Disables a target unit rendering it unable to attack or use abilities for 11 seconds. Reveals Cloaked units. Can only target mechanical and psionic units.
Caster: Raven
75
Range: 10
Duration: 21 s
Radius: 2.88
Hotkey: R
Deploys a Missile which pursues the target unit, and, upon contact, reduces the armor and shield armor of affected units by 3 for 21 seconds.
Caster: Infestor
100
Range: 8 (14)
Duration: 11 s
Hotkey: E
The Infestor temporarily takes control of target enemy unit. The player can cancel this ability, or it will automatically cancel if the controlling Infestor is killed or the targeted unit is moved out of 14 range. Can not target Heroic units.
Caster: Infestor
75
Range: 10
Radius: 2.25
Hotkey: F
Target units take 30 damage over 3 seconds and have movement speed reduced by 75%. Reveals cloaked and burrowed units. Affected units cannot Blink, Tactical Jump, or load into transports or buildings.
Caster: Infestor
75
Duration: 11 s
Radius: 3.5
Hotkey: C
Creates a shroud that obscures ground units underneath, reducing damage taken from air units by 50%. Lasts 11 seconds.
Caster: Viper
75
Hotkey: D
Pulls a target unit to the location of the Viper.
Caster: Viper
125
Radius: 3
Hotkey: R
Creates a parasitic cloud that deals 120 damage over 7 seconds to the target and enemy air units nearby. If the target dies, the cloud remains in the air where the enemy died until it expires.
Caster: Ghost
50
Range: 10
Duration: 1.43 s
Damage: 170
Hotkey: R
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 170 damage. Ignores armor. Can only target biological units.
Caster: Medivac
1 per 4 HP
Hotkey: E
The Medivac automatically (or on order) heals a close-by friendly biological unit.