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Tech Lab (Legacy of the Void)

From Liquipedia StarCraft 2 Wiki
This article covers the current multiplayer version of this add-on building. For other versions see Tech Lab (Heart of the Swarm) and Tech Lab (Wings of Liberty).
[e][h]Terran Tech Lab
Building Information
Cost:
 50  25  18
Defense:

Description[edit]

The Tech Lab is an add-on for the Barracks, Factory and Starport that unlocks new tech and upgrades. For example, a Barracks with a Tech Lab can produce Marauder and Ghost units.

Players can exchange the building attached to a Tech Lab to achieve tech swaps, tech rushes or early unit production. For instance, when doing a fast Banshee build, players can simultaneously build a Tech Lab on a Factory while also building the Starport. When the Tech Lab finishes, the player can float the Factory away and land the Starport next to the now free Tech Lab. Now the player can build Banshees immediately, without having to wait for a Tech Lab to build.

Effect on Buildings[edit]

Barracks[edit]

Unlocks Marauders and is a requirement for Ghosts.

100
100
79
Researched from: Tech Lab
Every Marine gains a Combat Shield that gives 10 hitpoints.
100
100
100
Researched from: Tech Lab
Every Marine and Marauder gain the Stimpack ability.
50
50
43
Researched from: Tech Lab
Marauders gain the Concussive Shells ability.

Factory[edit]

Unlocks Siege Tanks and is a requirement for Thors.

100
100
79
Researched from: Tech Lab
Improves the Hellion's bonus against Light units by +5 damage and the Hellbat's bonus against Light units by +12 damage.
Hurricane Thrusters
100
100
100
Researched from: Tech Lab
Increases the move speed of Cyclone's to 4.73.
75
75
79
Researched from: Tech Lab
Requires: Armory
Allows Widow Mines to burrow, unborrow and activate two times as fast.
100
100
79
Researched from: Tech Lab
Requires: Armory
Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.

Starport[edit]

Unlocks Ravens and Banshees and is a requirement for Battlecruisers.

100
100
79
Researched from: Tech Lab
Allows Banshees to use the Cloak ability.
125
125
100 s
Researched from: Tech Lab
Increases the movement speed of Banshees from 3.85 to 5.25.
50
50
57
Researched from: Tech Lab
Allows Ravens to use the Interference Matrix ability.

Removed Upgrades[edit]

Enhanced Munitions
150
150
79
Researched from: Tech Lab
Increases the Raven's Anti-Armor Missile explosion radius by 20% and its tracking range by 50%.
Mag-Field Launchers
100
100
79
Researched from: Tech Lab
Increases Cyclone's attack range by +2.
Recalibrated Explosives
150
150
79
Researched from: Tech Lab
Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5) and Increases the Seeker Missile's damage by 30%.
Rapid Fire Launchers
75
75
79
Researched from: Tech Lab
Increases the attack speed of the first 12 shots of the Cyclone's Lock On.
150
150
79
Researched from: Tech Lab
Increases the Raven's starting energy by 25.

Other[edit]

  • While there is ongoing research in a Tech Lab, the attached building cannot lift off.
  • When a Tech Lab is destroyed, units that have started production in that building will finish regardless of now-missing tech requirements. Queued units which require the Tech Lab will be canceled.

Patch Changes[edit]

References[edit]

  1. Blizzard Entertainment (22 November 2016). "Legacy of the Void - Patch 3.8.0 -- November 22, 2016". Battle.net.
  2. Blizzard Entertainment (14 November 2017). "STARCRAFT II 4.0 PATCH NOTES". Battle.net.
  3. Blizzard Entertainment (28 November 2017). "STARCRAFT II BALANCE UPDATE -- NOVEMBER 28, 2017". Battle.net.
  4. Blizzard Entertainment (29 January 2018). "STARCRAFT II BALANCE UPDATE – JANUARY 29, 2017". Battle.net.
  5. Blizzard Entertainment (20 November 2018). "STARCRAFT II 4.7.1 PATCH NOTES". Battle.net.
  6. Blizzard Entertainment (22 January 2019). "STARCRAFT II 4.8.2 PATCH NOTES". Battle.net.