Warp Prism Modes
The Warp Prism is a Protoss transport unit, capable of alternating between two modes: Transport Mode and Phasing Mode. Players can switch between these two modes at will, but the transition requires two seconds each time.
In Transport Mode, the Warp Prism functions as a mobile transportation ship, capable of transporting up to eight units by air to different locations on the map. Transport Mode is the initial mode of the Warp Prism when it warps in, and only needs to be reactivated should the Warp Prism enter Phasing Mode.
When the Warp Prism enters Phasing Mode, it becomes immobile, hovering in the air while it creates a small circle of Pylon power (the Psionic Matrix) underneath it with a radius of 3.75 (compared to a Pylon's power radius of 6.5). This power provides all of the benefits of a Pylon in terms of warping in buildings and units. It does not however, provide Psi supply as Pylons do. Players are still able to load and unload units from the Warp Prism while it is in Phasing Mode.
- The Warp Prism will primarily deploy into Phasing Mode when the Protoss player has Warpgates, so that they can quickly warp in units on site. This ranges from quick reinforcements near a battle to dropping units behind enemy lines, frequently as sneak attacks in an opponent's base. In either case, Phasing Mode is a quick and very mobile means of deploying Protoss troops all across the map. While the Warp Prism is deployed and remaining in Phasing Mode, it is fully exposed to any anti-air attacks, and so it is recommended to warp in support for it immediately after deploying.
- Should the Protoss player's Warp Prism ever be under fire while in Phasing Mode, they can quickly revert the Warp Prism back into Transport Mode for a quick retreat and relocation for additional deployments.
- All units warping in under the Warp Prism's power field will be canceled if the Prism leaves Phasing Mode. The unit's costs will be 100% refunded, and the Warp Gates used will be instantly refreshed.