Ascent is the fourth map to be released in VALORANT.
Top-Down View of the Map
Ascent's features include mechanical doors leading into its spike sites. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Once destroyed, the doorway remains permanently open for the rest of the round.
The two walls separating Courtyard from Link also have a destructible panel each to cover them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.
A Window also has a destructible glass pane looking into A Garden. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. Phoenix's Blaze Blaze). Any abilities that an agent has to possess to use (e.g. Sova's Owl Drone Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Raze's Boom Bot Boom Bot) will not break through on contact with the glass.
- According to Joe Zigler, Ascent was the first map developed for VALORANT and was used as inspiration for other ones.
- There's a bench with Tahm Kench's face in the middle area of the map.