Abilities:
Flashpoint
Aftershock
Signature Ability:
Fault Line
Ultimate:
Rolling Thunder
Breach is a VALORANT agent to whom walls are no obstacle. Breach's kit is designed to inflict damage and crowd control through walls and terrain, taking people out of cover or aiding his team's peaking. Flashpoint is a fast-acting burst that blinds enemies, while Aftershock does damage while also dazing all players in the area of effect. If that's not enough, Breach's ultimate, Rolling Thunder, is an ability that passes through all terrain in a cone, knocking up and dazing players.
Good Breach players will find clever ways to ambush the enemies without even being seen. Teaming up with Sova to learn enemies' positioning is a deadly combination that can catch the enemy team completely off-guard.
Biography[edit]
Breach, the bionic Swede, fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
Abilities[edit]
Aftershock
|
|
Ability: Basic
Time to explode: 2.5s
Dmg per tick: 80 HP
Time per tick: 0.6s
Total ticks: 2
Cost: 200 Max Charges: 1 
EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The three bursts does 60 damage each to anyone caught in its area. dazing all players in its zone and in a line up in the zone.
|
C
|
Flashpoint
|
|
Ability: Basic
Max blind time: 2s
Windup delay: 0.5s
Cost: 250 Max Charges: 2 
EQUIP a blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.
|
Q
|
Fault Line
|
|
Ability: Signature
Concussion time: 3.5s
Width: 7.5m
Max length: 55m
Cost: Free (35s cooldown) Max Charges: 1 
EQUIP a seismic blast. RELEASE to set off the quake.
|
E
|
Rolling Thunder
|
|
Ability: Ultimate
Concussion time: 6s
Width: 25m
Length: 30m
Ultimate Cost: 8 
EQUIP a Seismic Charge. FIRE to send a cascading quake through all the terrain in a large cone. The quake dazes and kocks up anyone caught in it.
|
X
|
Version History[edit]
Version
|
Balance Changes
|
7.04
|
- Aftershock (C)
Ticks reduced from 3 to 2
Damage increased from 60 per tick to 80
|
6.11
|
- Rolling Thunder (X)
Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
|
5.12
|
- Rolling Thunder (X)
ultimate Points increased 7 >>> 8
- Aftershock (C)
damage modifier to non-players reduced 250% >>> 100%
now deals 250% >>> 100% damage to non-players
|
5.07
|
Fixed Breach’s Rolling Thunder (X) showing dead enemies hit in the combat report
|
4.10
|
Progress/Charge bars moved to a consistent location and made a consistent size
|
3.05
|
- Aftershock (C)
now deals damage to the following:
- Killjoy Alarm Bot
- Killjoy Nanoswarm
- Killjoy Lockdown
- Cypher Tripwire
- Reyna Leer
- Sage Barrier Orb
- Sova Recon Bolt
- KAY/O Zero/Point
|
3.0
|
- Aftershock (C)
price increased 100 >>> 200
now does 3 small burst instead of 1 big
explosion radius increased 260 >>> 300
unuequip time after firing decreased 1.1 >>> .9 seconds
- Flashpoint (Q)
price increased 200 >>> 250
charges decreased 3 >>> 2
projectile speed decreased 2500 >>>2000
- Fault Line (E)
width increased 600 >>> 750
full charge time decreased 1.5 >>> 1 second
unequip time after firing decreased 1 >>> .7
concussion duration increased 3 >>> 3.5
cooldown time increased 35 >>> 40
- Rolling Thunder (X)
width of all explosions increased to 2300, which was the previous width of the final explosion
|
1.11
|
- Flashpoint (Q)
Full flash time increased from 1.75 >>> 2
|
1.07
|
- Flashpoint (Q)
off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
charges increased from 2 >>> 3
reduced windup time from 0.6 seconds >>> 0.5 seconds
- Rolling Thunder (X)
detonation delay between blasts decreased from 0.3 >>> 0.255
Concuss now de-scopes players and prevents re-scoping
|
1.06
|
The audio and visuals for blinding effects (Phoenix Curveball (Q) and Breach Flashpoint (Q)) should better indicate when to turn away, and when it's safe to look again
|
1.04
|
- Aftershock (C)
Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
|
0.49
|
Updated Breach’s visuals
|
Notable Players[edit]
External Links[edit]
References[edit]