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From Liquipedia VALORANT Wiki
Agents Information
Real Name:
Erik Torsten
Release Date:
Signature Ability:
Fault Line
Rolling Thunder

Breach is a VALORANT agent to whom walls are no obstacle. Breach's kit is designed to inflict damage and crowd control through walls and terrain, taking people out of cover or aiding his team's peaking. Flashpoint is a fast-acting burst that blinds enemies, while Aftershock does damage while also dazing all players in the area of effect. If that's not enough, Breach's ultimate, Rolling Thunder, is an ability that passes through all terrain in a cone, knocking up and dazing players.

Good Breach players will find clever ways to ambush the enemies without even being seen. Teaming up with Sova to learn enemies' positioning is a deadly combination that can catch the enemy team completely off-guard.


Breach, the bionic Swede, fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.


Ability: Basic

Time to explode: 2.5s Dmg per tick: 80 HP Time per tick: 0.6s Total ticks: 2

Cost: Creds 200
Max Charges: 1
EQUIP a fusion charge.
FIRE the charge to set a slow-acting burst through the wall. The three bursts does 60 damage each to anyone caught in its area. dazing all players in its zone and in a line up in the zone.
Ability: Basic

Max blind time: 2s
Windup delay: 0.5s

Cost: Creds 250
Max Charges: 2
EQUIP a blinding charge.
FIRE the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.
Fault Line
Ability: Signature

Concussion time: 3.5s Width: 7.5m
Max length: 55m

Cost: Creds Free (35s cooldown)
Max Charges: 1
EQUIP a seismic blast.
RELEASE to set off the quake.
Rolling Thunder
Ability: Ultimate

Concussion time: 6s Width: 25m
Length: 30m

Ultimate Cost: 8
EQUIP a Seismic Charge.
FIRE to send a cascading quake through all the terrain in a large cone. The quake dazes and kocks up anyone caught in it.

Version History[edit]

Version Balance Changes
  • Aftershock (C)
    • Rework Ticks reduced from 3 to 2
    • Rework Damage increased from 60 per tick to 80
  • Rolling Thunder (X)
    • Rescale Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
  • Rolling Thunder (X)
    • Nerf ultimate Points increased 7 >>> 8
  • Aftershock (C)
    • Nerf damage modifier to non-players reduced 250% >>> 100%
    • Nerf now deals 250% >>> 100% damage to non-players
  • Bug Fix Fixed Breach’s Rolling Thunder (X) showing dead enemies hit in the combat report
  • Rescale Progress/Charge bars moved to a consistent location and made a consistent size
  • Aftershock (C)
    • New now deals damage to the following:
      • Killjoy Alarm Bot
      • Killjoy Nanoswarm
      • Killjoy Lockdown
      • Cypher Tripwire
      • Reyna Leer
      • Sage Barrier Orb
      • Sova Recon Bolt
      • KAY/O Zero/Point
  • Aftershock (C)
    • Nerf price increased 100 >>> 200
    • Rework now does 3 small burst instead of 1 big
    • Buff explosion radius increased 260 >>> 300
    • Buff unuequip time after firing decreased 1.1 >>> .9 seconds
  • Flashpoint (Q)
    • Nerf price increased 200 >>> 250
    • Nerf charges decreased 3 >>> 2
    • Nerf projectile speed decreased 2500 >>>2000
  • Fault Line (E)
    • Rework width increased 600 >>> 750
    • Buff full charge time decreased 1.5 >>> 1 second
    • Buff unequip time after firing decreased 1 >>> .7
    • Buff concussion duration increased 3 >>> 3.5
    • Nerf cooldown time increased 35 >>> 40
  • Rolling Thunder (X)
    • Buff width of all explosions increased to 2300, which was the previous width of the final explosion
  • Flashpoint (Q)
    • Buff Full flash time increased from 1.75 >>> 2
  • Flashpoint (Q)
    • Buff off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
    • Buff charges increased from 2 >>> 3
    • Buff reduced windup time from 0.6 seconds >>> 0.5 seconds
  • Rolling Thunder (X)
    • Buff detonation delay between blasts decreased from 0.3 >>> 0.255
  • Buff Concuss now de-scopes players and prevents re-scoping
  • Bug Fix The audio and visuals for blinding effects (Phoenix Curveball (Q) and Breach Flashpoint (Q)) should better indicate when to turn away, and when it's safe to look again
  • Aftershock (C)
    • Bug Fix Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
  • Rework Updated Breach’s visuals

Notable Players[edit]

External Links[edit]