Breach
Aftershock
Breach is a VALORANT agent to whom walls are no obstacle. Breach's kit is designed to inflict damage and crowd control through walls and terrain, taking people out of cover or aiding his team's peaking. Flashpoint is a fast-acting burst that blinds enemies, while Aftershock does damage while also dazing all players in the area of effect. If that's not enough, Breach's ultimate, Rolling Thunder, is an ability that passes through all terrain in a cone, knocking up and dazing players.
Good Breach players will find clever ways to ambush the enemies without even being seen. Teaming up with Sova to learn enemies' positioning is a deadly combination that can catch the enemy team completely off-guard.
Abilities[edit]
Aftershock
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Ability: Basic
Cost: 100
Equip a fusion charge.
Fire the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area. dazing all players in its zone and in a line up in the zone. | |||
C
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Flashpoint
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Ability: Basic
Cost: 200
Equip a blinding charge.
Fire the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it. | |||
Q
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Fault Line
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Ability: Signature
Concussion time: 3s Cost: Free (35s cooldown) Max Charges: 1Equip a seismic blast.
Release to set off the quake. | |||
E
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Rolling Thunder
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Ability: Ultimate
Concussion time: 6s Cost: 7 pointsEquip a Seismic Charge.
Fire to send a cascading quake through all the terrain in a large cone. The quake dazes and kocks up anyone caught in it. | |||
X
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Version History[edit]
Version | Balance Changes |
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1.11 | |
1.07 | |
| |
0.49 | |