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Breach

From Liquipedia VALORANT Wiki
[e][h]Breach
Agents Information
Name:
Breach
Country:
Class:
Initiator
Release Date:
2020-04-07
Abilities
Abilities:
Flashpoint
Aftershock
Signature Ability:
Fault Line
Ultimate:
Rolling Thunder

Breach is a VALORANT agent to whom walls are no obstacle. Breach's kit is designed to inflict damage and crowd control through walls and terrain, taking people out of cover or aiding his team's peaking. Flashpoint is a fast-acting burst that blinds enemies, while Aftershock does damage while also dazing all players in the area of effect. If that's not enough, Breach's ultimate, Rolling Thunder, is an ability that passes through all terrain in a cone, knocking up and dazing players.

Good Breach players will find clever ways to ambush the enemies without even being seen. Teaming up with Sova to learn enemies' positioning is a deadly combination that can catch the enemy team completely off-guard.

Abilities[edit]

Aftershock
Ability: Basic


Time to explode: 2.5s

Cost: Creds 200
Max Charges: 1
Equip a fusion charge.
Fire the charge to set a slow-acting burst through the wall. The three bursts does 60 damage each to anyone caught in its area. dazing all players in its zone and in a line up in the zone.
C
Flashpoint
Ability: Basic


Max blind time: 2s
Windup delay: 0.5s

Cost: Creds 250
Max Charges: 2
Equip a blinding charge.
Fire the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.
Q
Fault Line
Ability: Signature

Concussion time: 3s

Cost: Creds Free (35s cooldown)
Max Charges: 1
Equip a seismic blast.
Release to set off the quake.
E
Rolling Thunder
Ability: Ultimate

Concussion time: 6s Cost: 7 points

Equip a Seismic Charge.
Fire to send a cascading quake through all the terrain in a large cone. The quake dazes and kocks up anyone caught in it.
X

Version History[edit]

Version Balance Changes
3.0
  • Nerf Flashpoint price increased 200 >>> 250
  • Nerf Flashpoint charges decreased 3 >>> 2
  • Nerf Flashpoint projectile speed decreased 2500 >>>2000
  • Rework Fault Line width increased 600 >>> 750
  • Buff Fault Line full charge time decreased 1.5 >>> 1 second
  • Buff Fault Line unequip time after firing decreased 1 >>> .7
  • Buff Fault Line concussion duration increased 3 >>> 3.5
  • Nerf Fault Line cooldown time increased 35 >>> 40
  • Nerf Aftershock price increased 100 >>> 200
  • Rework Aftershock now does 3 small burst instead of 1 big
  • Buff Aftershock explosion radius increased 260 >>> 300
  • Buff Aftershock unuequip time after firing decreased 1.1 >>> .9 seconds
  • Buff Rolling Thunder width of all explosions increased to 2300, which was the previous width of the final explosion
1.11
  • Buff Full flash time increased from 1.75 >>> 2
1.07
  • Buff Flashpoint off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
  • Buff Flashpoint charges increased from 2 >>> 3
  • Buff Flashpoint reduced windup time from 0.6 seconds >>> 0.5 seconds
  • Buff Rolling Thunder detonation delay between blasts decreased from 0.3 >>> 0.255
  • Buff Concuss now de-scopes players and prevents re-scoping
0.49
  • Rework Updated Breach’s visuals

Notable Players[edit]

External Links[edit]

References[edit]