Real Name:
Vincent Fabron
Abilities:
Trademark, Headhunter
Signature Ability:
Rendezvous
Chamber (codename Deadeye) is a Sentinel Agent in VALORANT.
Chamber, a French sentinel agent, takes inspiration from the archetype of the “gentleman assassin,” according to Riot. His gameplay revolves around “highly lethal, pinpoint accuracy” to lock down angles, as well as make use of an array of weapons and gadgets, including a pistol and a great big golden sniper rifle.
Abilities[edit]
Trademark
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Ability: Basic
Cost: 200 Max Charges: 1 
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
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C
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Headhunter
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Ability: Basic
Bullets: 8
Damage 159 Head, 55 Body, 46 Legs
Cost: 150 (each bullet) Max Charges: 1 
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
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Q
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Rendezvous
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Ability: Signature
Cooldown: 30s
Cooldown when destroyed: 45s
Cost: Free Max Charges: 1 
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
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E
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Tour De Force
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Ability: Ultimate
Bullets: 5
Ultimate Cost: 8 
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.
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X
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Version History[edit]
Version
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Balance Changes
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5.12
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5.10
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Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
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5.03
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- Rendezvous (E)
Base Cooldown increased 20s >>> 30s
Recall Cooldown increased 20s >>> 30s
Cooldown set to 45s whenever a Rendezvous anchor is destroyed
Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
- Trademark (C)
Slow Duration decreased 9.5 >>> 6s
- Tour De Force (X)
Ultimate Points Required increased 7 >>> 8
Slow Duration decreased 9.5 >>> 6s
- Headhunter (Q)
Bullet Cost increased 100 >>> 150
Leg shot multiplier reduced 1.0 >>> 0.85
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5.0
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Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force
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4.11
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Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
Fixed a bug where Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
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4.10
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Voice lines relating to Trademark and Rendezvous will now be heard globally by allies
Fixed Chamber’s Rendezvous radius not showing for spectators and observers
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4.09
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- Trademark (C):
Cost increased 150>>>200
Charges reduced 2>>>1
Audio range increased
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4.07
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Headhunter and Tour de Force can now be input-queued to equip after the current action
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4.04
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Improved the system used to place Trademark at targeted ground locations
Improved the system used to place Rendezvous at targeted ground locations
Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
Fixed a bug where Chamber's Tour De Force would inconsistently spawn slow zones when firing at KAY/O during NULL/cmd
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4.03
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Fixed a bug where Chamber’s Headhunter and Tour de Force could float away
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3.12
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Spike Rush: Chamber's Headhunter (Q) charges reduced 8>>>4
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3.10
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Initial release.
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Notable Players[edit]
External Links[edit]
References[edit]