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Chamber

From Liquipedia VALORANT Wiki
[e][h]Chamber
Agents Information
Name:
Chamber
Real Name:
Vincent Fabron
Country:
Class:
Sentinel
Release Date:
2021-11-16
Abilities
Abilities:
Trademark, Headhunter
Signature Ability:
Rendezvous
Ultimate:
Tour De Force

Chamber (codename Deadeye) is a Sentinel Agent in VALORANT.

Chamber, a French sentinel agent, takes inspiration from the archetype of the “gentleman assassin,” according to Riot. His gameplay revolves around “highly lethal, pinpoint accuracy” to lock down angles, as well as make use of an array of weapons and gadgets, including a pistol and a great big golden sniper rifle.

Abilities[edit]

Trademark
Ability: Basic
Cost: Creds 200
Max Charges: 1
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
C
Headhunter
Ability: Basic

Bullets: 8
Damage 159 Head, 55 Body, 46 Legs

Cost: Creds 150 (each bullet)
Max Charges: 1
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Q
Rendezvous
Ability: Signature

Cooldown: 30s Cooldown when destroyed: 45s

Cost: Creds Free
Max Charges: 1
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
E
Tour De Force
Ability: Ultimate

Bullets: 5

Ultimate Cost: 8
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.
X

Version History[edit]

Version Balance Changes
5.12
5.10
  • Bug Fix Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
5.03
  • Rendezvous (E)
  • Nerf Base Cooldown increased 20s >>> 30s
  • Nerf Recall Cooldown increased 20s >>> 30s
  • Nerf Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • Nerf Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
  • Trademark (C)
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Tour De Force (X)
  • Nerf Ultimate Points Required increased 7 >>> 8
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Headhunter (Q)
  • Nerf Bullet Cost increased 100 >>> 150
  • Nerf Leg shot multiplier reduced 1.0 >>> 0.85
5.0
  • Bug Fix Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force
4.11
  • Bug Fix Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Bug Fix Fixed a bug where Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Bug Fix Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
4.10
  • Bug Fix Voice lines relating to Trademark and Rendezvous will now be heard globally by allies
  • Bug Fix Fixed Chamber’s Rendezvous radius not showing for spectators and observers
4.09
  • Trademark (C):
  • Nerf Cost increased 150>>>200
  • Nerf Charges reduced 2>>>1
  • Nerf Audio range increased
4.07
  • New Headhunter and Tour de Force can now be input-queued to equip after the current action
4.04
  • Rescale Improved the system used to place Trademark at targeted ground locations
  • Rescale Improved the system used to place Rendezvous at targeted ground locations
  • Bug Fix Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
  • Bug Fix Fixed a bug where Chamber's Tour De Force would inconsistently spawn slow zones when firing at KAY/O during NULL/cmd
4.03
  • Bug Fix Fixed a bug where Chamber’s Headhunter and Tour de Force could float away
3.12
  • Nerf Spike Rush: Chamber's Headhunter (Q) charges reduced 8>>>4
3.10
  • New Initial release.

Notable Players[edit]

External Links[edit]

References[edit]