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From Liquipedia VALORANT Wiki
Agents Information
Real Name:
Vincent Fabron
Release Date:
Trademark, Headhunter
Signature Ability:
Tour De Force

Chamber is an Agent in VALORANT and the fourth Sentinel to be released.


Well dressed and well armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.


Ability: Basic
Cost: Creds 200
Max Charges: 1
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
Ability: Basic

Bullets: 8
Damage 159 Head, 55 Body, 46 Legs

Cost: Creds 150 (each bullet)
Max Charges: 1
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Ability: Signature

Cooldown: 30s Cooldown when destroyed: 45s

Cost: Creds Free
Max Charges: 1
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
Tour De Force
Ability: Ultimate

Bullets: 5

Ultimate Cost: 8
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.

Version History[edit]

Version Balance Changes
  • Bug Fix Fixed Chamber’s Rendezvous (E) not having the correct visuals at his departing location.
  • Bug Fix Fixed Chamber’s Rendezvous (E) to interrupt the teleport if you are Suppressed mid animation.
  • Rendezvous (E)
  • Buff Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
  • Trademark (C)
  • Buff Disable range increased 4000 >>> 5000
  • Buff Trap arm speed reduced 4s >>> 2s
  • Tour De Force (X)
  • Buff Firing rate increased by 15%
  • Rescale Yellow indicator removed from Trademark (C)
  • Headhunter(Q)
  • Nerf Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
  • Rework Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 7.5m >>> 13m
  • Buff Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Nerf Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change
  • Nerf Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Nerf Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
  • Nerf Health decreased 80 >>> 50
  • Trademark (C)
  • Nerf The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Buff Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
  • Nerf Initial Arm Time increased 2s >>> 4s
  • Buff Health Increased 1 >>> 20
  • Tour De Force (X)
  • Nerf Fire rate decreased by 57.5%


  • Nerf Reduced duration 6s >>> 4s
    • This applies to both Trademark and Tour De Force
  • Buff The following abilities are now immune to allied damage:
    • Rendezvous (E)
    • Trademark (C)
  • Bug Fix Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
  • Rendezvous (E)
  • Nerf Base Cooldown increased 20s >>> 30s
  • Nerf Recall Cooldown increased 20s >>> 30s
  • Nerf Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • Nerf Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
  • Trademark (C)
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Tour De Force (X)
  • Nerf Ultimate Points Required increased 7 >>> 8
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Headhunter (Q)
  • Nerf Bullet Cost increased 100 >>> 150
  • Nerf Leg shot multiplier reduced 1.0 >>> 0.85
  • Bug Fix Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force (X)
  • Bug Fix Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Bug Fix Fixed a bug where Chamber’s Trademark (C) created large white circles on Brimstone’s Sky Smoke targeting map
  • Bug Fix Fixed a bug where Chamber’s Rendezvous (E) range indicator does not disappear when far enough away to be off of the minimap
  • Bug Fix Voice lines relating to Trademark (C) and Rendezvous (E) will now be heard globally by allies
  • Bug Fix Fixed Chamber’s Rendezvous (E) radius not showing for spectators and observers
  • Trademark (C):
  • Nerf Cost increased 150>>>200
  • Nerf Charges reduced 2>>>1
  • Nerf Audio range increased
  • New Headhunter (Q) and Tour De Force (X) can now be input-queued to equip after the current action
  • Rescale Improved the system used to place Trademark at targeted ground locations
  • Rescale Improved the system used to place Rendezvous at targeted ground locations
  • Bug Fix Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
  • Bug Fix Fixed a bug where Chamber's Tour De Force (X) would inconsistently spawn slow zones when firing at KAY/O during NULL/cmd
  • Bug Fix Fixed a bug where Chamber’s Headhunter (Q) and Tour De Force (X) could float away
  • Nerf Spike Rush: Chamber's Headhunter (Q) charges reduced 8>>>4
  • New Initial release.

Notable Players[edit]

External Links[edit]