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Chamber

From Liquipedia VALORANT Wiki
[e][h]Chamber
Agents Information
Name:
Chamber
Real Name:
Vincent Fabron
Country:
Class:
Sentinel
Release Date:
2021-11-16
Abilities
Abilities:
Trademark, Headhunter
Signature Ability:
Rendezvous
Ultimate:
Tour De Force

Chamber is an Agent in VALORANT and the fourth Sentinel to be released.

Biography[edit]

Well dressed and well armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Abilities[edit]

Trademark
Ability: Basic
Cost: Creds 200
Max Charges: 1
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
C
Headhunter
Ability: Basic

Bullets: 8
Damage 159 Head, 55 Body, 46 Legs

Cost: Creds 150 (each bullet)
Max Charges: 1
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Q
Rendezvous
Ability: Signature

Cooldown: 30s Cooldown when destroyed: 45s

Cost: Creds Free
Max Charges: 1
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
E
Tour De Force
Ability: Ultimate

Bullets: 5

Ultimate Cost: 8
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.
X

Version History[edit]

Version Balance Changes
7.02
  • Bug Fix Fixed Chamber’s Rendezvous (E) not having the correct visuals at his departing location.
7.0
  • Bug Fix Fixed Chamber’s Rendezvous (E) to interrupt the teleport if you are Suppressed mid animation.
6.11
  • Rendezvous (E)
  • Buff Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
  • Trademark (C)
  • Buff Disable range increased 4000 >>> 5000
  • Buff Trap arm speed reduced 4s >>> 2s
  • Tour De Force (X)
  • Buff Firing rate increased by 15%
6.07
  • Rescale Yellow indicator removed from Trademark (C)
5.12
  • Headhunter(Q)
  • Nerf Updated Stability Curve
    • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.
  • Rendezvous (E)
  • Rework Chamber now places a single anchor that can be teleported to while inside its range
    • Radius increased 7.5m >>> 13m
  • Buff Removed teleport activation height restriction
    • You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Nerf Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter is unaffected by this change
  • Nerf Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
  • Nerf Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
  • Nerf Health decreased 80 >>> 50
  • Trademark (C)
  • Nerf The trap is now range restricted
    • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Buff Can now be recalled mid-round without line of sight
    • 30s cooldown on recall
    • Destruction remains permanent
  • Nerf Initial Arm Time increased 2s >>> 4s
  • Buff Health Increased 1 >>> 20
  • Tour De Force (X)
  • Nerf Fire rate decreased by 57.5%

Slow

  • Nerf Reduced duration 6s >>> 4s
    • This applies to both Trademark and Tour De Force
  • Buff The following abilities are now immune to allied damage:
    • Rendezvous (E)
    • Trademark (C)
5.10
  • Bug Fix Fixed a bug where Chamber would fail to equip a gun at the start of a new round.
5.03
  • Rendezvous (E)
  • Nerf Base Cooldown increased 20s >>> 30s
  • Nerf Recall Cooldown increased 20s >>> 30s
  • Nerf Cooldown set to 45s whenever a Rendezvous anchor is destroyed
  • Nerf Diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
  • Trademark (C)
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Tour De Force (X)
  • Nerf Ultimate Points Required increased 7 >>> 8
  • Nerf Slow Duration decreased 9.5 >>> 6s
  • Headhunter (Q)
  • Nerf Bullet Cost increased 100 >>> 150
  • Nerf Leg shot multiplier reduced 1.0 >>> 0.85
5.0
  • Bug Fix Fixed a bug where the scope visual effect would sometimes disappear when aiming with Chamber’s Tour De Force (X)
4.11
  • Bug Fix Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Bug Fix Fixed a bug where Chamber’s Trademark (C) created large white circles on Brimstone’s Sky Smoke targeting map
  • Bug Fix Fixed a bug where Chamber’s Rendezvous (E) range indicator does not disappear when far enough away to be off of the minimap
4.10
  • Bug Fix Voice lines relating to Trademark (C) and Rendezvous (E) will now be heard globally by allies
  • Bug Fix Fixed Chamber’s Rendezvous (E) radius not showing for spectators and observers
4.09
  • Trademark (C):
  • Nerf Cost increased 150>>>200
  • Nerf Charges reduced 2>>>1
  • Nerf Audio range increased
4.07
  • New Headhunter (Q) and Tour De Force (X) can now be input-queued to equip after the current action
4.04
  • Rescale Improved the system used to place Trademark at targeted ground locations
  • Rescale Improved the system used to place Rendezvous at targeted ground locations
  • Bug Fix Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
  • Bug Fix Fixed a bug where Chamber's Tour De Force (X) would inconsistently spawn slow zones when firing at KAY/O during NULL/cmd
4.03
  • Bug Fix Fixed a bug where Chamber’s Headhunter (Q) and Tour De Force (X) could float away
3.12
  • Nerf Spike Rush: Chamber's Headhunter (Q) charges reduced 8>>>4
3.10
  • New Initial release.

Notable Players[edit]

External Links[edit]

References[edit]