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From Liquipedia VALORANT Wiki
Agents Information
Release Date:
Cyber Cage
Signature Ability:
Neural Theft

Cypher is a VALORANT agent who is the embodiment of the spy and infiltrator archetype. Cypher relies on ambushing enemies with various traps, which daze, restrain, and slow enemies in their range.

Cypher is also skilled in gathering information about the battlefield, using Spycam's to monitor enemy team movements or extracting information from dead enemies to reveal the location of their allies. Skilled Cypher players will have intimate knowledge of VALORANT maps to know the best places to set traps and Spycams, crippling the enemy team while staying hidden in the shadows.


Ability: Basic
Cost: Creds 200
Max Charges: 2
Equip a trapwire.
Fire to place a destructible and cover tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be redeployed.
Cyber Cage
Ability: Basic

Duration: 7sec

Cost: Creds 100
Max Charges: 2
Equip a cyber cage.
Fire to toss the cyber cage in front of Cypher.
Activate to create a zone that blocks vision and creates a sound when enemy's enter it. ( Can be picked up during buy phase.)
Ability: Signature

Pickup CD: 15s
Death CD: 45s

Cost: Creds Free
Max Charges: 1
Equip a spycam.
Fire to place the spycam at the targeted location.
Re-use this ability to take control of the camera's view. While in control of the camera.
Fire to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
Neural Theft
Ability: Ultimate
Ultimate Cost: 6
Instantly use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.

Version History[edit]

Version Balance Changes
  • Buff Neural Theft cost changed from 7 to 6 ult points
  • Nerf Trapwire disabled and revealed upon death
  • Nerf Spy Camera disabled and revealed upon death
  • New Cyber Cage can now be picked up during the buy phase
  • Bug Fix Fixed an issue where Spycam blocked Spike defusal
  • Bug Fix Fixed an issue where players could place a Cyber Cage on a Trapwire
  • Bug Fix Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
  • Nerf Cyber Cage no longer slows enemies that move through it
  • Nerf Spycam cooldown when destroyed increased 30 >> 45 seconds
  • Bug Fix Added fixes for Cypher Spy Camera exploits to all three maps
  • Bug Fix Cypher’s Spycam can no longer use weapons

Notable Players[edit]

External Links[edit]