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Cypher

From Liquipedia VALORANT Wiki
[e][h]Cypher
Agents Information
Name:
Cypher
Real Name:
Amir El Amari
Country:
Class:
Sentinel
Release Date:
2020-04-07
Abilities
Abilities:
Trapwire
Cyber Cage
Signature Ability:
Spycam
Ultimate:
Neural Theft

Cypher is a VALORANT agent who is the embodiment of the spy and infiltrator archetype. Cypher relies on ambushing enemies with various traps, which daze, restrain, and slow enemies in their range.

Cypher is also skilled in gathering information about the battlefield, using Spycam's to monitor enemy team movements or extracting information from dead enemies to reveal the location of their allies. Skilled Cypher players will have intimate knowledge of VALORANT maps to know the best places to set traps and Spycams, crippling the enemy team while staying hidden in the shadows.

Abilities[edit]

Trapwire
Ability: Basic
Cost: Creds 200
Max Charges: 2
EQUIP a trapwire.
FIRE to place a destructible and cover tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
Cyber Cage
Ability: Basic

Duration: 7sec

Cost: Creds 100
Max Charges: 2
EQUIP a cyber cage.
FIRE to toss the cyber cage in front of Cypher.
ACTIVATE to create a zone that blocks vision and creates a sound when enemy's enter it. (Can be picked up during buy phase.)
Spycam
Ability: Signature

Pickup CD: 15s
Death CD: 45s

Cost: Creds Free
Max Charges: 1
EQUIP a spycam.
FIRE to place the spycam at the targeted location.
RE-USE this ability to take control of the camera's view. While in control of the camera.
FIRE to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
Neural Theft
Ability: Ultimate
Ultimate Cost: 6
INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.

Version History[edit]

Version Balance Changes
5.12
5.10
  • Trapwire (C):
  • Buff Maximum Trapwire length increased 1000 >>> 1500.
  • Neural Theft (X):
  • Buff Now reveals enemies two times. There is a four second delay between the reveals.
  • Buff Time restriction to cast on enemy corpses has been removed.
  • Buff Maximum cast distance increased 1200 >>> 1800.
  • Rescale Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
  • Rescale Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
  • Rescale Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
  • Bug Fix Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
5.0
  • Bug Fix Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were when Cypher was exiting the Spycam.
4.11
  • Bug Fix Fixed a bug where Cypher’s Cyber Cage would sometimes disappear from the minimap.
4.10
  • Rescale Progress/Charge bars moved to a consistent location and made a consistent size
  • Bug Fix Voice lines relating to Trapwire and Spycam will now be heard globally by allies
4.04 Hotfix
  • Bug Fix Trapwire exploit fixed
4.04
  • Bug Fix Fixed an issue where enemies wouldn't trigger trapwires in rare situations
3.09
  • Bug Fix Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
  • Bug Fix Similarly, fixed random spots where Cypher could not place Spycam in the same area.
3.04
  • Bug Fix Other abilities can no longer be placed on the Cyber Cage projectile while it’s in mid-air
3.0
  • Buff Neural Theft cost changed from 7 to 6 ult points
  • Bug Fix Fixed bug where Cypher’s Spy Camera could be placed inside the map on mid Icebox
2.07
  • Bug Fix Cypher can no longer place Spycam in Cyber Cage projectiles
2.06
  • Bug Fix Fixed issue where Cypher’s Spycam broke Sage’s Barrier Orb when placed close to it. We see your tricks.
2.05
  • Bug Fix Fixed issue where Cypher’s Spycam dart could sometimes hit players that were on the other side of a wall
  • Bug Fix Fixed Cypher’s Spycam targeting going through Sage’s wall
  • Bug Fix Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Cypher's Spy Camera.
2.03
  • Bug Fix Fixed issue where the in-world indicator for Cypher’s Cyber Cage disappeared if it took damage
1.11
  • Nerf Trapwire disabled and revealed upon death
  • Nerf Spy Camera disabled and revealed upon death
1.04
  • New Cyber Cage can now be picked up during the buy phase
1.03
  • Bug Fix Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
1.02
  • Bug Fix Fixed an issue where Spycam blocked Spike defusal
  • Bug Fix Fixed an issue where players could place a Cyber Cage on a Trapwire
  • Bug Fix Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
1.01
  • Bug Fix Cypher's Spycameras placed on the teleporter door frames on Bind no longer teleport it’s view location underground
  • Bug Fix Cypher’s Cyber Cage no longer holds the teleporter doors on Bind open
0.50
  • Nerf Cyber Cage no longer slows enemies that move through it
  • Nerf Spycam cooldown when destroyed increased 30 >> 45 seconds
  • Bug Fix Added fixes for Cypher Spy Camera exploits to all three maps
0.49
  • Bug Fix Fixed issue with Cypher camera being placed on the Haven A Main boxes
  • Bug Fix Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
0.47+
  • Bug Fix Cypher’s Spycam can no longer use weapons

Notable Players[edit]

External Links[edit]

References[edit]