Real Name:
Iselin (last name unknown)
Abilities:
Barrier Mesh
Sonic Sensor
Signature Ability:
GravNet
Deadlock is an Agent in VALORANT and the fifth Sentinel to be released.
Biography[edit]
Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives.
Abilities[edit]
Barrier Mesh
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Ability: Basic
Fortification: 3s
Initial HP:
Side Orbs HP: 320 HP
Main Orb HP: 570 HP
Final HP:
Side Orbs HP: 700 HP
Main Orb HP: 1200 HP
Cost:  400 Max Charges: 1

EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
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C
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Sonic Sensor
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Ability: Basic
Detection radius:
Width: xxxm
Length: xxxm
HP: 20HP
Invisible until: 3m
Concussion time: 3.5s
Cost:  200 Max Charges: 2

EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected.
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Q
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GravNet
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Ability: Signature
Windup delay: 0.4s
Duration: 6s
Cost:  Free (40s Cooldown) Max Charges: 1

EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob the grenade underhand. The GravNet detonates upon landing, forcing any enemies caught within to crouch and move slowly.
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E
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Annihilation
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Ability: Ultimate
Ult Windup: 1.1s
Ult duration: 10s
Ult HP: 600 HP
Ult Travel duration: 7s
Ultimate Cost: 7 
EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die if they reach the end, unless they are freed. The nanowire cocoon is destructible.
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X
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Version History[edit]
Version
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Balance Changes
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10.04
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- Barrier Mesh (C)
Changed to a non-signature ability
Cost: Free >>> 400 credits
- GravNet (E):
Changed to a signature ability with 40s cooldown
When an enemy removes the net, the audio cue of the net breaking now plays for all players.
Total Size decreased from 16m >>> 13m
- Radius decreased 8m >>> 6.5m
Gravnet’s Projectile audio loop has been updated to increase its gameplay clarity.
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9.10
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- Annihilation (X)
Will now always kill the target when the timer expires and they are not freed from the nanowire cocoon
Visuals for health on the cocoon have been updated to make their health states more clear
- Barrier Mesh (C)
Visuals for health on the Barrier Mesh have been updated to make their health states more clear
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9.09
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- Annihilation (X)
Fixed a bug where victims would sometimes get stuck at the top of ledges
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9.06
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- Sonic Sensor (Q)
Fixed an issue where Sonic Sensors could stay active if placed as Deadlock was killed.
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9.05
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- Sonic Sensor (Q)
Fixed an issue where Sonic Sensor could not be placed on some map walls during the Buy Phase.
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8.0
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- Sonic Sensor (Q):
Sonic Sensors are now recallable in round
Pickup distance increased 12m >>> 27m
Decreased time to concuss once triggered 1.0s >>> 0.5s
Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s >>> 0.5s
Deadlock and her allies can now hear Sonic Sensor’s audio lightly when they are in its area of effect.
- Barrier Mesh (C):
Increased the max length of the walls 6m >>> 10m
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7.10
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- GravNet (E)
Anyone caught by GravNet will now be debuffed indefinitely until they remove it
Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
Removal time increased 0.85s >>> 1.5s
Radius increased 6m >>> 8m
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7.08
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- Annihilation (X)
Can no longer open Bind’s automatic doors from outside the teleporter rooms.
Can no longer open Breeze’s Mid Chute trapdoor from below.
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7.05
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- Sonic Sensor (Q)
Fixed a bug where Sonic Sensor would trigger when Gekko’s Wingman (Q) walks near it.
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7.02
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- Sonic Sensor (Q)
Fixed Sonic Sensor not triggering when Gekko’s Wingman (Q) started defusing the Spike in its detection area under some circumstances.
- Annihilation (X)
Fixed issue where players trapped were not properly killed when hit by the Spike explosion.
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7.0
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Initial release of Deadlock.
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Notable Players[edit]
External Links[edit]
References[edit]