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From Liquipedia VALORANT Wiki
This page contains a list of terms and definitions that are commonly found when discussing VALORANT.
General Game-play terms
- 2K, 3K, 4K, 5K, 6K
- A multi-kill during a round, where a single player got 2 kills, 3 kills, 4 kills, 5 kills, or 6 kills respectively.
- An ace is when a player kills the whole enemy team on his own in one round.
- Ace clutch
- When a player wins the round despite being the only one alive on his team against the entire enemy team.
- Stands for Aiming Down Sight, which means looking through the scope of a weapon.
- Stands for Average Damage per Round. Used mostly for the analysis of a player's performance in a match, and measure only the effectively dealt damage (capped at 100 per opponent).
- Killing someone while firing mid-air with a weapon.
- A cheat that helps the player land their shots.
- A team that anti-ecos will buy weapons that are efficient against unarmored opponents (which happens when a team is doing an eco round, hence the name Anti-eco), and yield more money per kill than traditional weapons (e.g. shotguns, SMGs).
- A strategy used to counter a specific tactic that you are certain the opposing team is doing.
- See OP.
- See OPer.
- When a player acts as a platform to help another player to either get to an otherwise unreachable location, such as high boxes, or to look over a wall.
- When players of higher ranks and/or cheaters 'boost' a lower-ranked teammate to a better rank that they otherwise could have been able to reach, often times for money.
- Used to insult a player that appears to have a lack of gamesense.
- Firing short bursts of two or three bullets with a pause to reset the recoil. Used mostly at medium ranges.
- See IGL.
- Call Outs
- The names for the different areas of a map, mostly used to tell the team where an enemy is or where to go.
- A player that camps remains in their spot for a long time, waiting for enemies.
- A clutch is a situation where a player wins a round where he is at a disadvantage or where he is the only one left.
- The action of killing multiple enemies with a single bullet.
- Competitive Cooldown
- The equivalent of a temporary ban from the competitive games, usually caused by leaving games before the end, doing too much team damage, killing a teammate at round start, getting kicked by vote too often, or kicking other players too often.
- A small area, often a room, that connects two areas of a map together.
- A crouch jump consists of crouching in the middle of a jump, which helps with reaching slightly higher platforms than jumping normally.
- When a team goes for a pre-established default setup in a round, which implies not doing anything exotic like rushing as Attackers, or stacking a site as Defenders but rather going for a standard, versatile setup.
- A demo is the game file of a match saved, with the *.dem extension.
- A dink is a shot in the head that doesn't kill. It is usually said that a player "has been dinked".
- A match that went to a score of 15-15. In competitive pro games, usually followed by an overtime to determine the winner, not on the official Valve ladder where the draw is the final result.
- A drop is when a player buys a weapon for another player, usually when the latter is too poor to afford a weapon and equipment.
- When a player drops from a higher platform to a lower one.
- Eco (round)
- A strategy where a team doesn't buy rifles nor equipment in order to save money. There are different level of eco, which range from not buying anything at all (hard-eco) to pistol, grenades and half-armor buys (semi-eco).
- The first kill in a round.
- A sustained period of dominance by a single team in the professional scene.
- A pre-planned attack on a bombsite by the Attackers, usually involving significant utility usage.
- Exits/Exit frags
- Or going for exits, which means trying to get kills as a Defender on Attackers when they exit the bomb-site to avoid the explosion.
- As a Defender, faking means trying to make Defenders rotate to a bomb-site that you don't intend to take. That can be done by making noise with rifles, using abilities on that site, and then going to the other site.
- Fake plant
- Starting to plant the bomb so that the specific plant sound can be heard by Defenders, then cancelling the plant and wait for Defenders to push.
- Fake defuse
- Starting to defuse the bomb so that the specific defuse sound can be heard by Attacks, then cancelling the defuse and waiting for Attackers to push.
- The action of killing someone with a flashbang. Only possible on an opponent with one health point and no armor.
- A very quick reflex shot that kills an unexpected enemy that appears far from the crosshair.
- The act of purchasing nonetheless on a round where a regular eco round would normally be optimal. Usually done in order to try and "break" the enemy's economy. The last round of a half is always a forcebuy when a team doesn't have enough money for a buy, as the money is reset when swapping sides.
- A kill.
- The short period of time at the beginning of a round where players buy their equipment and can't move yet.
- A fullbuy is when a player can buy a rifle, full armor, and the maximum number of abilities.
- Good half. Said at the end of the first half of the match as a show of good sportsmanship.
- Good game. Said at the end of the match as a show of good sportsmanship.
- Usually said about players that use a cheat to follow players through walls. Can also be said of a dead player that gives information about an alive player when the server allows spectating the other team after death (for example, in Casual mode).
- When a player doesn't have enough money to buy an AWP and armor, and only buys the AWP.
- Good Luck, Have Fun. Said at the beginning of the game as a show of good sportsmanship.
- A player that is griefing is intentionally sabotaging/throwing a game for his teammates, usually by teamkilling, though it can be done through other ways such as throwing the bomb in an unreachable location, or purposely flashing their teammates.
- A shot to the head, which deals the most damage of any shot on a part of the body.
- In-Game Leader. Designation of a player in a team that choose the strategies and make the main calls during the game.
- Strafing back and forth quickly near a corner to get information.
- A shot while jumping, far less accurate than a standing shot.
- Kills/Deaths ratio. The number of kills divided by the number of deaths. Used to quantify a player's performance.
- Knife round
- A special round that takes place before a match, where both teams use only knife. The winner usually has the opportunity of choosing on which side (Attacking or Defending) to start.
- Stands for Kills Per Round. It's one measure of a player's performance in a match.
- Killsteal. When a player is about to get a kill on an enemy, and another player gets the final shot, thus stealing the kill.
- An offline tournament where all players are in the same building while playing.
- A path that leads from the Attackers side to the bomb-sites.
- A call that indicates an enemy has been hit in the legs with an AWP, leaving them on very low HP.
- Used to denote the longest lane of multiple pathways that leads to a site.
- Loss bonus
- The extra money earned by a side that loses consecutive rounds.
- An in-game role where a player plays far from his teammates, trying to draw the attention to him or to pick off the rotaters between bomb sites.
- Map veto
- The process of choosing a map that occurs before the game starts. Usually, the teams will take turns picking and banning maps until 1, 3, or 5 are chosen.
- Match fixing
- The act of throwing a game at a professional level, usually for money or skins.
- Denotes a central/middle area of the map that can usually lead to either bomb-site.
- Matchmaking. An abbreviation for the competitive ladder.
- A synonym for the fire zone caused by Phoenix's Hot Hands ability.
- Nice one. Used to compliment another player for a nice action.
- North America. Often used to qualify a poor play, for example "an NA flash" or "an NA peek". This stems from the reputation North America has in Counter-Strike as an overall poorly performing region.
- Ninja defuse
- Defusing the bomb without the Attacking team being aware of it.
- Shooting with a sniper rifle without using the scope.
- Designates a new player. Often used pejoratively to say that someone doesn't know how to play.
- Nice shot. Used to compliment a nice shot.
- "Nice try". Used to compliment a nice move or play even though it failed.
- Also sometimes called "passive angle". Used to designate an angle that is not oriented towards usual peeking positions for the enemy team.
- Official tournament matches, as opposed to scrims.
- A one-shot to the head.
- A player or team that does not manage to deliver at an offline event after performing remarkably well in online matches. Sometimes carries the connotation that the accused party is cheating.
- One-way smoke
- Designates a smoke through which a player can see without the opponent seeing him.
- Shorthand for the Operator. A reference to the AWP, the Counter-Strike equivalent of the weapon.
- A player on a team that is currently using or typically uses the Operator.
- Open plant
- A bomb planted out of any cover. An openly planted bomb is very difficult for the Defenders to defuse if any Attackers remain alive.
- In competitions, when teams tie a match at 12-12, an overtime takes place to determine the winner, which consist of additional rounds.
- Overtime varies depending on the tournament organizer; the two main overtime formats are first-to-two or a single tiebreaker roundd.
- Rounding a corner, often in order to challenge an enemy player.
- Getting a pick means killing an enemy without much commitment. Usually what the Attackers seek during round where they don't push early a specific location, but rather hold/check angles. Defenders may also get a pick if they kill a passive Attacker.
- Pistol round
- The first round of a half, where teams start with an amount of money insufficient to buy any weapon but a pistol.
- Planting for X
- When a player plants for a location (usually a site entry).
- A flash thrown in a way that makes it very hard for the enemy to anticipate the explosion and look away.
- Firing at a known hiding spot without knowing if there is actually an enemy there, in hopes of getting a kill if there is actually someone there.
- Pick Up Game, a game with people you don't necessarily know.
- A term for players who perform well in PUGs.
- Advancing towards the enemy side, aggressively. Attackers push towards bomb-sites, while Defenders can push towards the attacking side to surprise them.
- The action of scoping and shooting with a sniper rifle in a really short timeframe. More accurate than a no-scope, but less accurate than being completely still and scoped.
- A Quasi-buy round is a round where a team hasn't enough money for a full buy, still buys (usually armor and pistols, sometimes SMG or shotguns), but save enough money to be sure to buy the next round.
- Recoil pattern
- Every weapon has a recoil pattern, which designates where the bullets go when fired continuously. Learning recoil pattern makes it possible to compensate the recoil of a weapon, and thus stay accurate while firing.
- When a team is extremely poor and has no loss bonus. Most often occurs when a team on a losing streak wins a round with only a few players alive, then immediately loses the next round.
- Revenge kill
- Also called a trade kill, it's the action of killing the opponent that just killed a teammate.
- A rush is a strategy where a team pushes forward the enemy side very quickly, to catch them off guard. Can be done by either Attackers or Defenders.
- A rotation is a change of positions on the map, and is usually done as an answer to a kill or when having information about what the enemy is doing.
- The term used to label the Bulldog, Guardian, Phantom, and Vandal.
- A player that primarily uses one of the above mentioned rifles if they or the team can afford them.
- Safe plant
- A plant on a location with a lot of covers and/or out of sight of the bombsite entries, making easier to plant for the Attackers, but also easier to defuse for the Defenders.
- A player that saves will concede the round, try to hide on the map and avoid getting killed to keep his weapon and/or equipment for the next round.
- A colloquial name for the Marshal, which is derived from the CS:GO weapon known as the Scout.
- A practice match between two teams.
- Denotes the shortest lane to a bomb-site. (E.g.: Short B).
- Peeking a corner in such a fashion so only the shoulder of the player's model is visible, in order to bait out gunfire without actually putting a player in serious danger. Also see jigglepeeking.
- Throwing a smoke on top of the bomb and trying to defuse it inside the smoke, while being harder to hit.
- See Callouts.
- A strategy used by Attackers to take a bomb-site from two different angles.
- Firing continuously for a long time with a weapon.
- The strategy a team will follow for a round.
- A term used for any equipment that is not a weapon, like grenades, armor, or kits.
- A tag is a shot with a gun that doesn't kill. It is usually said that a player "has been tagged".
- Often said as a joke in a timeout, it designates tactical timeout which means the timeout is for talking about strategies.
- Firing bullets one at a time, waiting for the recoil to reset, trading off rate of fire for accuracy. Mostly used at very long range and when prefiring a spot.
- Designates a technical timeout which means the timeout is about fixing a technical issue in a tournament.
- The act of intentionally trying to lose a game, usually through griefing
- The action of killing an opponent that just killed a teammate.
- A cheat that helps players by automatically shooting their weapon as soon as their crosshair hovers over the enemy.
- A blanket term for all grenades.
- Firing through walls that let some bullets go through (like some doors, wood, boxes, etc.) in order to kill someone hiding behind it.
- A type of cheat that lets the player see enemy players through walls.
- Another term for "connector".
Non Game-play terms
- Default - When a map is awarded to a team coming from the upper bracket in a double elimination format.
- An experienced player that uses a new account to play in lower ranked games than his actual level.
- To be announced - Information not yet disclosed by the person or organization in question.
- To be determined - Something yet to be determined, such as tournament participants or release date.
- Unknown - No vods to know the game maps.