Real Name:
Klara Böhringer
Abilities:
Alarmbot, Nanoswarm
Signature Ability:
Turret
Killjoy is а VALORANT agent that specializes in crowd control through gadgets, bots, and marvels of engineering. Alarmbot and Nanoswarm allow Killjoy to deploy tools that seek out and damage targets or explode to deal damage from a covert state. Her Turret, on the other hand, can be placed at a critical area on the map, such as Spike plant sites, behind corners, or other strategical positions to deal damage to enemies in its range.
Killjoy's ultimate, Lockdown, is another impressive device, which triggers after a period of windup to ensnare enemies caught in its radius, providing powerful, team-wide crowd control. Expert Killjoy players will heavily rely on her abilities as opposed to raw firepower to gain advantage on the map.
Biography[edit]
The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them.
Abilities[edit]
Nanoswarm
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Ability: Basic
Dmg: 45 DPS
Invisible until: 3.5m
Duration: 0.4d + 4.0s
Cost: 200 Max Charges: 2
Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
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C
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Alarmbot
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Ability: Basic
Detection radius: 5m
Invisible until: 7m
Pickup CD: 20s
Cost: 200 Max Charges: 1
Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes applying the Vulnerable effect. Hold equip to recall a deployed bot.
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Q
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Turret
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Ability: Signature
Dmg: 3~8 HP
Health: 100 HP
Pickup CD: 20s Death CD: 45s
Cost: Free Max Charges: 1
Equip a Turret. Fire to deploy a turret that fires at enemies in a 100 degree cone. Hold equip to recall the deployed turret.
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E
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Lockdown
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Ability: Ultimate
Cast time: 13s
Debuff: 8s
Ultimate Cost: 9
Equip the Lockdown device. Fire to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.
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X
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Version History[edit]
Version
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Balance Changes
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8.0
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- Turret (E)
- Vision radius reduced 180 degrees >>> 100 degrees
- Added a representation of the Turret’s vision cone on Killjoy’s minimap when she is placing the Turret.
- Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius.
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7.04
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- Lockdown (X)
- Ultimate points increased 8 >>> 9
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7.0
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- Fixed issue where Killjoy’s Alarmbot (Q) could be destroyed from a farther distance than intended by Raze’s Boom Bot (C).
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6.08
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- Nanoswarm (C)
- Nanoswarm reveal radius increased 350 >> 525
- Nanoswarm audio has been updated
- Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
- Improved feedback for the enemy when they destroy Nanoswarm.
- Nanoswarm is now revealed when it is disabled.
- Other Abilities
- Updated visuals for Killjoy’s ultimate Lockdown (X) being destroyed.
- Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown (X)
- Updated deactivate sounds for Killjoy’s Turret (E) and Alarmbot (Q) to make them more distinct.
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6.07
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- Yellow indicator removed from Alarmbot (E)
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6.03
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- Turret (E) health decreased 125 >>> 100
- Lockdown (X) point cost increased 7 >>> 8
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5.12
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- Lockdown (X)
- Health increased 150 >>> 200
- Nanoswarm (C)
- Health increased 1 >>> 20
- Nanoswarm (C) now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Sova Recon Bolt
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
- KAY/O Knife
- Nanoswarm (C) now deals 100% >>> 50% damage to non-players
- The following abilities are now immune to allied damage:
- Alarmbot (Q)
- Lockdown (X)
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5.07
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- Fixed issue where KAY/O’s NULL/CMD (X) disabled Killjoy’s Turret (E) if the Turret (E) is hit by a pulse but Killjoy is not
- Fixed issue where Killjoy’s Turret (E) fires straight forward after firing at an enemy and then losing sight of them
- Fixed issue where Killjoy’s Turret (E) would fire with no target when coming online if it was disabled while firing at a target
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4.11
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- Fixed a bug where Killjoy’s Nanoswarm (C) would sometimes disappear from the minimap.
- Fixed a bug where Killjoy’s Alarmbot (Q) created large white circles on Brimstone’s Sky Smoke targeting map
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4.10
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- Voice lines relating to Alarmbot (Q) and Turret (E) will now be heard globally by allies
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4.04
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- Improved the system used to place all of Killjoy's abilities at targeted ground locations
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4.02
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- Fixed issue where Killjoy’s Alarmbot (Q) and Turret (E) were unretrievable after being resurrected by Sage.
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3.05
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- Turret (E): Bullet tagging reduced 72.5% slow >>> 29.5% slow
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3.03
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- Fixed a bug where Killjoy’s Turret (E) was not affected by concuss
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3.0
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- Alarmbot (Q) cooldown after pickup increased 7 >>> 20
- Turret (E) cooldown after pickup increased 10 >>> 20
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2.07
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- Fixed a bug where placing Killjoy's Turret (E) next to Sage's Barrier Orb would sometimes break it.
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2.06
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- Killjoy can now pick up deployed Nanoswarm (C) grenades during the buy phase to get the charge back
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2.05
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- Killjoy can’t place Lockdown (X) off the ground by jumping and placing it on cosmetic pieces of geo on the walls anymore
- Fixed Killjoy not getting charges from her Alarmbot (Q) and Turret (E) back if they are recalled after she is resurrected
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2.03
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- Killjoy’s Lockdown (X) can no longer be placed inside Sage’s Barrier Orb in some instances. If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed.
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1.14
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- Fixed an issue where Killjoy’s Turret (E) could be placed underneath the ground in some maps
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1.11
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- Alarmbot (Q) and Turret (E) now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
- Turret (E) cooldown after pickup reduced from 20 seconds >>> 10 seconds
- Range at which Alarmbot (Q) can be detected decreased from 9m >>> 7m
- Alarmbot (Q) cooldown after pickup reduced from 20 seconds >>> 7 seconds
- Range at which Nanoswarm (C) can be detected decreased from 5m >>> 3.5m
- Nanoswarm (C) damage increased from 40/s >>> 45/s
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1.07
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- Nanoswarm (C): Added a brief windup before damage begins
- Nanoswarm (C) DPS reduced from 60 >>> 40
- Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased
- Turret (E) no longer revealed by Sova’s Recon Bolt
- Turret (E) shoots at an enemy’s last known location more effectively
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1.05
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- Initial release of Killjoy.
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Notable Players[edit]
External Links[edit]
References[edit]