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From Liquipedia VALORANT Wiki
Agents Information
Real Name:
Klara Böhringer
Release Date:
Alarmbot, Nanoswarm
Signature Ability:

Killjoy is а VALORANT agent that specializes in crowd control through gadgets, bots, and marvels of engineering. Alarmbot and Nanoswarm allow Killjoy to deploy tools that seek out and damage targets or explode to deal damage from a covert state. Her Turret, on the other hand, can be placed at a critical area on the map, such as Spike plant sites, behind corners, or other strategical positions to deal damage to enemies in its range.

Killjoy's ultimate, Lockdown, is another impressive device, which triggers after a period of windup to ensnare enemies caught in its radius, providing powerful, team-wide crowd control. Expert Killjoy players will heavily rely on her abilities as opposed to raw firepower to gain advantage on the map.


The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them.


Ability: Basic

Detection radius: 5m Invisible until: 7m Pickup CD: 20s

Cost: Creds 200
Max Charges: 1
Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes applying the Vulnerable effect. Hold equip to recall a deployed bot.
Ability: Basic

Dmg: 45 DPS
Invisible until: 3.5m
Duration: 0.4d + 4.0s

Cost: Creds 200
Max Charges: 2
Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
Ability: Signature

Dmg: 3~8 HP
Health: 100 HP Pickup CD: 20s
Death CD: 45s

Cost: Creds Free
Max Charges: 1
Equip a Turret. Fire to deploy a turret that fires at enemies in a 180 degree cone. Hold equip to recall the deployed turret.
Ability: Ultimate

Cast time: 13s
Debuff: 8s

Ultimate Cost: 9
Equip the Lockdown device. Fire to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Version History[edit]

Version Balance Changes
  • Lockdown (X)
  • Nerf Ultimate points increased 8 >>> 9
  • Bug Fix Fixed issue where Killjoy’s Alarmbot (Q) could be destroyed from a farther distance than intended by Raze’s Boom Bot (C).
  • Nanoswarm (C)
  • Nerf Nanoswarm reveal radius increased 350 >> 525
  • Bug Fix Nanoswarm audio has been updated
    • Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
  • Nerf Improved feedback for the enemy when they destroy Nanoswarm.
  • Nerf Nanoswarm is now revealed when it is disabled.
  • Other Abilities
  • Rescale Updated visuals for Killjoy’s ultimate Lockdown (X) being destroyed.
  • Rescale Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown (X)
  • Rescale Updated deactivate sounds for Killjoy’s Turret (E) and Alarmbot (Q) to make them more distinct.
  • Rescale Yellow indicator removed from Alarmbot (E)
  • Nerf Turret (E) health decreased 125 >>> 100
  • Nerf Lockdown (X) point cost increased 7 >>> 8
  • Buff Lockdown (X)
    • Health increased 150 >>> 200
  • Buff Nanoswarm (C)
    • Health increased 1 >>> 20
  • Buff Nanoswarm (C) now damages:
    • Cypher Trapwire
    • Killjoy Nanoswarm
    • Killjoy Alarmbot
    • Killjoy Lockdown
    • Raze Blast Pack
    • Reyna Leer
    • Sage Barrier Orb
    • Sova Recon Bolt
    • Chamber Trademark
    • Chamber Rendezvous
    • Fade Prowler
    • KAY/O Knife
  • Nerf Nanoswarm (C) now deals 100% >>> 50% damage to non-players
  • Buff The following abilities are now immune to allied damage:
    • Alarmbot (Q)
    • Lockdown (X)
  • Bug Fix Fixed issue where KAY/O’s NULL/CMD (X) disabled Killjoy’s Turret (E) if the Turret (E) is hit by a pulse but Killjoy is not
  • Bug Fix Fixed issue where Killjoy’s Turret (E) fires straight forward after firing at an enemy and then losing sight of them
  • Bug Fix Fixed issue where Killjoy’s Turret (E) would fire with no target when coming online if it was disabled while firing at a target
  • Bug Fix Fixed a bug where Killjoy’s Nanoswarm (C) would sometimes disappear from the minimap.
  • Bug Fix Fixed a bug where Killjoy’s Alarmbot (Q) created large white circles on Brimstone’s Sky Smoke targeting map
  • Bug Fix Voice lines relating to Alarmbot (Q) and Turret (E) will now be heard globally by allies
  • Rescale Improved the system used to place all of Killjoy's abilities at targeted ground locations
  • Bug Fix Fixed issue where Killjoy’s Alarmbot (Q) and Turret (E) were unretrievable after being resurrected by Sage.
  • Nerf Turret (E): Bullet tagging reduced 72.5% slow >>> 29.5% slow
  • Bug Fix Fixed a bug where Killjoy’s Turret (E) was not affected by concuss
  • Nerf Alarmbot (Q) cooldown after pickup increased 7 >>> 20
  • Nerf Turret (E) cooldown after pickup increased 10 >>> 20
  • Bug Fix Fixed a bug where placing Killjoy's Turret (E) next to Sage's Barrier Orb would sometimes break it.
  • New Killjoy can now pick up deployed Nanoswarm (C) grenades during the buy phase to get the charge back
  • Bug Fix Killjoy can’t place Lockdown (X) off the ground by jumping and placing it on cosmetic pieces of geo on the walls anymore
  • Bug Fix Fixed Killjoy not getting charges from her Alarmbot (Q) and Turret (E) back if they are recalled after she is resurrected
  • Bug Fix Killjoy’s Lockdown (X) can no longer be placed inside Sage’s Barrier Orb in some instances. If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed.
  • Bug Fix Fixed an issue where Killjoy’s Turret (E) could be placed underneath the ground in some maps
  • Nerf Alarmbot (Q) and Turret (E) now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
  • Buff Turret (E) cooldown after pickup reduced from 20 seconds >>> 10 seconds
  • Buff Range at which Alarmbot (Q) can be detected decreased from 9m >>> 7m
  • Buff Alarmbot (Q) cooldown after pickup reduced from 20 seconds >>> 7 seconds
  • Buff Range at which Nanoswarm (C) can be detected decreased from 5m >>> 3.5m
  • Buff Nanoswarm (C) damage increased from 40/s >>> 45/s
  • Nerf Nanoswarm (C): Added a brief windup before damage begins
  • Nerf Nanoswarm (C) DPS reduced from 60 >>> 40
  • Rework Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased
  • Buff Turret (E) no longer revealed by Sova’s Recon Bolt
  • Buff Turret (E) shoots at an enemy’s last known location more effectively
  • New Initial release of Killjoy.

Notable Players[edit]

External Links[edit]