Raze

From Liquipedia VALORANT Wiki
[e][h]Raze
Agents Information
Real Name:
Tayane Alves
Country:
Class:
Duelist
Release Date:
2020-04-07
Abilities
Abilities:
Blast Pack
Boom Bot
Signature Ability:
Paint Shells
Ultimate:
Showstopper

Raze is a VALORANT agent, whose skill kit is centered around mines, grenades, and general explosions. Raze is all about dealing AOE damage to enemies and will become a favorite agent for those players who like chaos and mayhem.

Blast Pack and Boom Bot are Raze's main abilities, with which she melts the opposing team. Blast Pack can stick to walls and be detonated on command, while Boom Bot is an auto-lock Bot that chases enemies and explodes if it catches up to them, making it great to putting pressure to opponents while can give a great amount of damage if triggered. Raze's signature ability, Paint Shells is a more direct damage grenade-throw, in which after thrown and explodes, splits into 4 smaller grenades that also deals great damage, making it a great space-maker of a skill. And if someone lives after encountering Raze on the battlefield, the Showstopper ultimate does just that — it ends everyone's life.

Biography[edit]

Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of “boom”.

Abilities[edit]

Boom Bot

Ability: Basic
Cost: 300
Duration: 5s
Health: 100HP
Max Charges: 1
Equip the Boom Bot.
Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
C
Blast Pack

Ability: Basic

Maximum duration: 5s

Cost: 200
Max Charges: 2
Instantly throw a Blast Pack that will stick to surfaces.
Re-use the ability after deployment to detonate, damaging and moving anything hit.
Q
Paint Shells

Ability: Signature
Cost: Free
Max Charges: 1
(regained by killing 2 players)

Equip a cluster grenade.
Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.
E
Showstopper

Ability: Ultimate

Ult duration: 10s

Ultimate Cost: 8
Equip a rocket launcher.
Fire shoots a rocket that does massive area damage on contact with anything.
X

Version History[edit]

Version Balance Changes
10.00
  • Bug Fix Gameplay logic around ability effects themed as explosions has been updated. Explosions should behave more consistently in how they deal damage.
8.11
  • Blast Pack (Q):
    • Nerf Satchels no longer explode for damage/knockback upon opponent destruction
    • Nerf Horizontal velocity when satcheling has been slowed
    • Nerf Explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels
8.01
  • Blast Pack (Q):
    • Rescale Audio for traveling through the air with Blast Pack is now louder when she is traveling towards you
7.09
  • Paint Shells (E):
    • Nerf Primary grenade explosion radius 6m >>> 5.5m
    • Nerf Secondary grenades explosion radius 6m >>> 5.25m
    • Nerf Primary grenade explosion minimum damage 15 >>> 1
    • Nerf Secondary grenades explosion minimum damage 15 >>> 1
    • Nerf Damage multiplier to enemy utility 250% >>> 100%
  • Blast Pack (Q):
    • Nerf Satchel doesn’t deal damage until fully armed
    • Nerf Satchel arm time increased 0.5s >>> 1.5s
    • Bug Fix Updated SFX for beep after arm time
7.02
  • Showstopper (X):
    • Bug Fix Fixed issues where Showstopper projectile would not explode when hitting players trapped by Deadlock’s Annihilation
7.0
  • Boom Bot (C):
    • Bug Fix Will no longer destroy Killjoy’s Alarmbot from a farther distance than intended
6.03
  • Boom Bot (C):
    • Nerf Duration decreased 10s >>> 5s
6.02
  • Boom Bot (C):
    • Bug Fix Pathfinding has been improved on Raze’s Boom Bot when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
    • Bug Fix Fixed a bug with Boom Bot getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
6.0
  • Blast Pack (Q):
    • Bug Fix Now properly takes damage from enemy abilities
5.12
  • Boom Bot (C):
    • Buff Now immune to allied damage
    • Nerf Health decreased 100HP >>> 60HP
    • Nerf Now deals 100% >>> 250% damage to non-players
  • Blast Pack (Q):
    • Buff Now immune to allied damage
    • Buff Health increased 1HP >>> 20HP
    • Buff Now damages Fade Prowler
    • Nerf Now deals 1200% >>> 250% damage to non-players
  • Paint Shells (E):
    • Buff Now damages Fade Prowler
    • Nerf Now deals 100% >>> 250% damage to non-players
4.10
  • Rework Progress/Charge bars moved to a consistent location and made a consistent size
4.08
  • Showstopper (X):
    • Buff Ammo count added to HUD
4.07
  • Showstopper (X):
    • Buff Can now be input-queued to equip after the current action
4.05
  • Blast Pack (Q):
    • Bug Fix Fixed bugs impacting Blast Pack's input queuing and re-equip speeds
3.05
  • Boom Bot (C):
    • Buff Cost reduced 400 >>> 300
    • Nerf Max damage reduced 125 >>> 80
    • Nerf Min damage reduced 50 >>> 30
3.02
  • Boom Bot (C):
    • Bug Fix Removed the ability to place Boom Bot through some walls
3.0
  • Bug Fix Updated Raze’s visuals
  • Boom Bot (C):
    • Nerf Cost increased 200 >>> 400
  • Showstopper (X):
    • Nerf Cost changed from 7 to 8 ult points
2.07
  • Blast Pack (Q):
    • New Audio cues added to indicate when Raze is boosted in the air
  • Showstopper (X):
    • Rescale Launching VFX updated so it is less obscuring and clear out of the play space faster
2.06
  • Boom Bot (C):
    • Bug Fix Fixed Boom Bot blowing up when it hit the Spike if she was on defender side
2.01
  • Boom Bot (C):
    • Bug Fix Fixed issue where Boom Bot could be placed through some walls
1.08
  • Blast Pack (Q):
    • Buff Satchel no longer does damage to allies
    • Buff Shooting the Blast Pack (Q) causes it to detonate, dealing its current damage amount
    • Nerf Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
      • The satchel will retain its max damage of 50 after arming (once it lands) for .5 seconds
1.05
  • Blast Pack (Q):
    • Buff Damage to objects now consistently does 600
    • Nerf Damage decreased 75 >>> 50
  • Showstopper (X):
    • Nerf Equip Time increased 1.1s >>> 1.4s
    • Nerf Quick Equip Time increased 0.5s >>> 0.7s
    • Rework VFX reduced when firing rocket
1.04
  • Showstopper (X):
    • Nerf Cost changed from 6 to 7 Ult points
1.0
  • Blast Pack (Q):
    • Nerf Maximum damage radius reduced 2 >>> 1 meters
0.50
  • Blast Pack (Q):
    • Nerf Cost increased 100 >>> 200
0.47+
  • Blast Pack (Q):
    • Bug Fix Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios
  • Paint Shells (E):
    • Nerf Reduced from 2 to 1
    • Rework Now have a kill reset, requiring players to get 2 kills to refresh cooldown
    • Bug Fix Fixed an edge case where the secondary cluster of would explode quicker than intended. They now have a minimum duration before exploding.
    • Bug Fix Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios
  • Showstopper (X):
    • Bug Fix Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios

Notable Players[edit]

External Links[edit]

References[edit]