Abilities:
Blast Pack
Boom Bot
Signature Ability:
Paint Shells
Raze is a VALORANT agent, whose skill kit is centered around mines, grenades, and general explosions. Raze is all about dealing AOE damage to enemies and will become a favorite agent for those players who like chaos and mayhem.
Blast Pack and Boom Bot are Raze's main abilities, with which she melts the opposing team. Blast Pack can stick to walls and be detonated on command, while Boom Bot is an auto-lock Bot that chases enemies and explodes if it catches up to them, making it great to putting pressure to opponents while can give a great amount of damage if triggered. Raze's signature ability, Paint Shells is a more direct damage grenade-throw, in which after thrown and explodes, splits into 4 smaller grenades that also deals great damage, making it a great space-maker of a skill. And if someone lives after encountering Raze on the battlefield, the Showstopper ultimate does just that — it ends everyone's life.
Biography[edit]
Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of “boom”.
Abilities[edit]
Boom Bot
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Ability: Basic
Cost:  300
Duration: 5s Health: 100HP Max Charges: 1

Equip the Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
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C
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Blast Pack
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Ability: Basic
Maximum duration: 5s
Cost:  200 Max Charges: 2

Instantly throw a Blast Pack that will stick to surfaces. Re-use the ability after deployment to detonate, damaging and moving anything hit.
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Q
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Paint Shells
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Ability: Signature
Cost:  Free Max Charges: 1 (regained by killing 2 players)

Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.
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E
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Showstopper
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Ability: Ultimate
Ult duration: 10s
Ultimate Cost: 8 
Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.
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X
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Version History[edit]
Version
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Balance Changes
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10.00
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Gameplay logic around ability effects themed as explosions has been updated. Explosions should behave more consistently in how they deal damage.
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8.11
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- Blast Pack (Q):
Satchels no longer explode for damage/knockback upon opponent destruction
Horizontal velocity when satcheling has been slowed
Explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels
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8.01
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- Blast Pack (Q):
Audio for traveling through the air with Blast Pack is now louder when she is traveling towards you
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7.09
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- Paint Shells (E):
Primary grenade explosion radius 6m >>> 5.5m
Secondary grenades explosion radius 6m >>> 5.25m
Primary grenade explosion minimum damage 15 >>> 1
Secondary grenades explosion minimum damage 15 >>> 1
Damage multiplier to enemy utility 250% >>> 100%
- Blast Pack (Q):
Satchel doesn’t deal damage until fully armed
Satchel arm time increased 0.5s >>> 1.5s
Updated SFX for beep after arm time
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7.02
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- Showstopper (X):
Fixed issues where Showstopper projectile would not explode when hitting players trapped by Deadlock’s Annihilation
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7.0
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- Boom Bot (C):
Will no longer destroy Killjoy’s Alarmbot from a farther distance than intended
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6.03
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- Boom Bot (C):
Duration decreased 10s >>> 5s
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6.02
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- Boom Bot (C):
Pathfinding has been improved on Raze’s Boom Bot when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
Fixed a bug with Boom Bot getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
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6.0
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- Blast Pack (Q):
Now properly takes damage from enemy abilities
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5.12
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- Boom Bot (C):
Now immune to allied damage
Health decreased 100HP >>> 60HP
Now deals 100% >>> 250% damage to non-players
- Blast Pack (Q):
Now immune to allied damage
Health increased 1HP >>> 20HP
Now damages Fade Prowler
Now deals 1200% >>> 250% damage to non-players
- Paint Shells (E):
Now damages Fade Prowler
Now deals 100% >>> 250% damage to non-players
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4.10
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Progress/Charge bars moved to a consistent location and made a consistent size
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4.08
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- Showstopper (X):
Ammo count added to HUD
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4.07
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- Showstopper (X):
Can now be input-queued to equip after the current action
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4.05
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- Blast Pack (Q):
Fixed bugs impacting Blast Pack's input queuing and re-equip speeds
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3.05
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- Boom Bot (C):
Cost reduced  400 >>>  300
Max damage reduced 125 >>> 80
Min damage reduced 50 >>> 30
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3.02
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- Boom Bot (C):
Removed the ability to place Boom Bot through some walls
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3.0
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Updated Raze’s visuals
- Boom Bot (C):
Cost increased  200 >>>  400
- Showstopper (X):
Cost changed from 7 to 8 ult points
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2.07
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- Blast Pack (Q):
Audio cues added to indicate when Raze is boosted in the air
- Showstopper (X):
Launching VFX updated so it is less obscuring and clear out of the play space faster
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2.06
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- Boom Bot (C):
Fixed Boom Bot blowing up when it hit the Spike if she was on defender side
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2.01
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- Boom Bot (C):
Fixed issue where Boom Bot could be placed through some walls
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1.08
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- Blast Pack (Q):
Satchel no longer does damage to allies
Shooting the Blast Pack (Q) causes it to detonate, dealing its current damage amount
Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
- The satchel will retain its max damage of 50 after arming (once it lands) for .5 seconds
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1.05
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- Blast Pack (Q):
Damage to objects now consistently does 600
Damage decreased 75 >>> 50
- Showstopper (X):
Equip Time increased 1.1s >>> 1.4s
Quick Equip Time increased 0.5s >>> 0.7s
VFX reduced when firing rocket
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1.04
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- Showstopper (X):
Cost changed from 6 to 7 Ult points
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1.0
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- Blast Pack (Q):
Maximum damage radius reduced 2 >>> 1 meters
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0.50
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- Blast Pack (Q):
Cost increased  100 >>>  200
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0.47+
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- Blast Pack (Q):
Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios
- Paint Shells (E):
Reduced from 2 to 1
Now have a kill reset, requiring players to get 2 kills to refresh cooldown
Fixed an edge case where the secondary cluster of would explode quicker than intended. They now have a minimum duration before exploding.
Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios
- Showstopper (X):
Tuned and adjusted audio so that they’ll be easier to hear in hectic scenarios
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Notable Players[edit]
External Links[edit]
References[edit]