Real Name:
Zyanya Mondragón
Signature Ability:
Dismiss
Reyna is a VALORANT agent with an aggressive, duel-centric playstyle. Reyna's unique mechanic are the so-called Soul Orbs, which drop when she kills an opponent and which, upon consumption, give her various bonuses — from massive healing to invisibility.
Reyna's ultimate ability is Empress, which turns her into a rapid-fire death machine, dramatically increasing all her combat stats. Every kill renews Empress' duration, and a skilled Reyna player can wipe away the entire team in one swift offense.
Biography[edit]
Forged in the heart of Mexico, Reyna dominates single combat, popping off with each kill she scores. Her capability is only limited by her raw skill, making her highly dependent on performance.
Abilities[edit]
Leer
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Ability: Signature
Duration: 2s
Cost:  250 Max Charges: 2

Equip an ethereal, destructible eye. Activate to cast the eye a short distance forward. The eye will nearsight all enemies who look at it.
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C
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Devour
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Ability: Basic
Cost:  200 Max Charges: 2

Enemies killed by Reyna leave behind Soul Orbs that last 3 seconds. Instantly consume a nearby soul orb, rapidly healing for a short duration. Health gained through this skill exceeding 100 will decay over time. If Empress is active, this skill will automatically cast and not consume the Soul Orb.
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Q
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Dismiss
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Ability: Basic
Duration: 2s
Cost:  200 Max Charges: 2

Instantly consume a nearby Soul Orb, becoming instangible for a short duration. If Empress is active, also become invisible.
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E
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Empress
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Ability: Ultimate
Duration: 30s
Ultimate Cost: 6 
Instantly enter a frenzy, increasing firing, equip and reload speed by 15%. Gain infinite charges of Soul Harvest abilities. When an enemy dies to Reyna, or dies within 3 seconds of taking damage from Reyna, the duration is renewed.
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X
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Version History[edit]
Version
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Balance Changes
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9.05
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- Empress (X):
Increased rate of fire to have consistent recoil control that matches the default rate of fire
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8.11
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- Devour (Q):
Full heal time reduced from 3s >>> 2s
Overheal of armor no longer decays after a timer
Healing decreased 100 >>> 50
- Dismiss (E):
Top speed increased 9.1 meters/second >>> 12 meters/second
Total duration reduced from 2s >>> 1.5s
- Empress (X):
No longer has a timer and is permanent until Reyna is killed or the round ends
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8.03
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- Leer (C):
After eliminating practice bots in the Range, Reyna’s Soul Orbs will now spawn. They will still not spawn in Shooting Tests.
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8.01
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Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Leer right after it became shootable
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7.0
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- Devour (Q):
Fixed an issue during healing that caused frame rate to decrease
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6.07
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- Leer (C):
Yellow indicator removed
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5.09
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- Empress (X):
Will no longer auto-heal after a kill while suppressed
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5.07
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- Leer (C):
Wind-up of nearsight effect decreased .6s >>> .4s
Range Restriction removed
Nearsight unequip delay decreased: .7 >>> .5
Duration decreased 2.6s >>> 2.0s
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4.10
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Progress/Charge bars moved to a consistent location and made a consistent size
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3.0
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- Leer (C):
Cost increased  200 >>>  250
- Dismiss (Q):
Fixed an issue where Reyna couldn’t sell then rebuy charges during Buy Phase
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2.11
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- Dismiss (Q):
Fixed an issue where Reyna couldn’t sell then rebuy charges during Buy Phase
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2.06
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- Dismiss (Q):
Fixed Reyna taking decay damage while intangible
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2.04
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- Soul Harvest:
Fixed parts of Reyna’s Soul Orb feedback triggering when assisting kills on non-players
Fixed Reyna’s Soul Orb timer not properly syncing with its actual duration
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2.03
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- Soul Harvest:
Slain enemies that Reyna has damaged in the last 3s now drop Soul Orbs, even if Reyna does not land the killing shot
- Devour (Q) & Dismiss (E):
Maximum charges reduced 4 >>> 2
Cost increased  100 >>>  200
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1.09
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- Empress (X):
Fire rate bonus decreased from 25% >>> 15%
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1.05
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- Devour (Q):
Fixed issue where Reyna did not get her full heal if it began right when her Overheal started to decay
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1.02
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- Soul Harvest:
Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back
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1.01
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- Leer (C):
Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight
Area-of-Effect indicator now only shows up on the enemy’s minimap if the player or their allies are close to the affected area
- Devour (Q):
Fixed VFX that obscured Reyna’s screen if she scoped while healing
Overheal health no longer incorrectly shows 151 total when maxed
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1.0
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Notable Players[edit]
External Links[edit]
References[edit]