Abilities:
Blindside
Fakeout
Signature Ability:
Gatecrash
Ultimate:
Dimensional Drift
Yoru is an Agent in VALORANT and the fifth Duelist to be released.
Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look.
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Fakeout
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Ability: Basic
Duration: 10sec
Cost:  200 Max Charges: 1

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a blinding flash when destroyed by enemies.
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C
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Blindside
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Ability: Basic
Activation Time: 0.6sec
Duration: 1.75sec
Cost:  250 Max Charges: 2

EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface in the world
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Q
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Gatecrash
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Ability: Signature
Reveal distance: 4m
Duration: 30sec
Cost:  150 (1 free per round) Max Charges: 2 (regained by killing 2 players)

EQUIP to harness a rift tether. FIRE to send the tether out moving forward. ALT FIRE to place a tether in place. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.
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E
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Dimensional Drift
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Ability: Ultimate
Duration: 10sec
Ultimate Cost: 8 
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside.
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X
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| Version
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Balance Changes
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| 10.08
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Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift (X) by casting Gatecrash (E) right as the buy phase barrier dropped.
Fixed a bug where Yoru’s Fakeout clone (C) could be pushed away by Veto’s Chokehold (Q) if Chokehold was on an elevated surface.
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| 10.08
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- Dimensional Drift (X):
Duration reduced: 12s >>> 10s
Point Cost Increased: 7 >>> 8
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| 10.06
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- Fakeout (C):
Cost increase : 100 >>> 200 credits
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| 9.09
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- Dimensional Drift (X):
Fixed a bug where Yoru could pick up KAY/O with NULL/cmd active during Dimensional Drift
Fixed a bug where Yoru would hold the Nocturnum scythe incorrectly after using Dimensional Drift
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| 9.08
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- Fakeout (C):
Blind abilities like Gekko’s Dizzy and Vyse’s Arc Rose will now display the blind effect on Yoru’s Fakeout clone as if he was a real Agent
Vyse will play her Successful Blind celebration lines when blinding Yoru’s Fakeout clone
Cypher’s Neural Theft will show the Yoru’s Fakeout clone
Clove’s Meddle will now show the decay effect on Yoru’s Fakeout clone
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| 7.10
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- Fakeout (C):
Enemy agents will callout image on sight as if it is any other enemy agent, albeit using the generic "Enemy spotted" voiceline
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| 7.0
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- Gatecrash (E):
Teleport will now be properly interrupted when suppressed mid-animation
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| 6.11
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- Fakeout (C):
Can now be visually affected when hit by Concuss abiltiies
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| 6.10
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- Fakeout (C):
Fixed an issue where Yoru’s Fakeout would min flash you if you were outside of its conal range of effect
Fixed a bug where Yoru’s Fakeout echo would sometimes not have a weapon equipped
The weapon that Yoru’s Fakeout echo equips should now use a more accurate weapons skin
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| 6.08
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- Dimensional Drift (X):
Fixed an issue where Yoru couldn’t drop his weapon while using Dimensional Drift
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| 6.03
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Adjusted hair height to fit within standardized vertical range
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| 6.02
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- Fakeout (C):
Fixed a bug where Fakeout could get stuck in mid-air in various locations
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| 5.12
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- Fakeout (C):
Now immune to all allied damage
- Gatecrash (E):
Cost decreased  200 >>>  150
Now immune to all allied damage
Health decreased 100HP >>> 60HP
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| 5.09
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- Dimensional Drift (X):
Detain now properly interrupts Dimensional Drift if it hits during cast delay
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| 5.07
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- Blindside (Q):
Duration increased 1.5s >>> 1.75s
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| 5.04
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- Gatecrash (E):
Fixed a bug where Gatecrash would sometimes leave floor markers in incorrect locations
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| 5.01
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- Dimensional Drift (X):
Increased duration of ultimate 10s >>> 12s
Reduced unequip time 1.2s >>> 0.8s
Fixed a bug where the invulnerability kicked in later than intended after it was cast
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| 4.11
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- Dimensional Drift (X):
Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift
Fixed a bug where the mask would flicker while running forward during Dimensional Drift
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| 4.10
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Progress/Charge bars moved to a consistent location and made a consistent size
- Gatecrash (E):
Voice lines relating to Gatecrash will now be heard globally by allies
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| 4.08
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- Gatecrash (E):
Fixed a bug where Yoru could use Gatecrash to teleport out of bounds
- Dimensional Drift (X):
Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of Dimensional Drift
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| 4.07
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- Dimensional Drift (X):
Fixed a bug where Yoru could use a weapon immediately after Dimensional Drift ended by exploiting an unwanted interaction with ropes
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| 4.04
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- Fakeout (C):
Decoy is now a full running version of Yoru and can only be sent running forward. Right-click to place a stationary marker for the decoy
- Reactivate similarly to footsteps to create the decoy that runs forward
- Decoy HP: 150
- Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay. Enemies within the cone are flashed
- Charges reduced from 2 >>> 1
- Gatecrash (E):
Cooldown charge refresh removed, switched back to 2-kill reset
atecrash can now be faked by pressing F, while hovering over the beacon
- Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport
- Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
Improved the system used to place Gatecrash at targeted ground locations
Time it takes for teleport beacon to re-stealth has decreased 1.5s >>> 0.5s
Teleport beacon's in-game audio while traveling reduced 22.5m>>>12.5m
Teleport beacon's speed has been increased 675 >>> 800
Charges increased from 1 >>> 2
Cost increased  0 >>>  200
- Dimensional Drift (X):
Duration increased 8s >>> 10s
Now able to cast all utility out of his ultimate
No longer revealed to enemies
- Footsteps can now be heard within 15m of his location
Cast delay added upon casting, preventing the invulnerability frame on cast
Unequip delay time increased 0.6s >>> 1.2s
Ultimate points increased 6 >>> 7
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| 3.0
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- Blindside (Q):
Cost increased  200 >>>  250
- Gatecrash (E):
Cooldown time increased 35s >>> 40s
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| 2.07
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Yoru can no longer plant the Spike after using Gatecrash while Dimensional Drift is active
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| 2.06
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- Blindside (Q):
Flash activation time decreased 0.8s >>> 0.6s
Flash duration increased from 1.1s >>> 1.5s
- Gatecrash (E):
No longer refreshed on kills and is instead replenished every 35s
Lifetime of the Gatecrash fragment increased 20s >>> 30s
The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
Visuals for visibility range added to the moving fragment
- Dimensional Drift (X):
Ultimate Points reduced 7 >>> 6
Yoru can now reactivate Gatecrash while in Dimensional Drift
Time it takes to unequip out of Dimensional Drift decreased from 1.0s >>> 0.6s
Fixed Yoru taking Decay damage while intangible
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| 2.03
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- Fakeout (C):
No longer has slightly different sounding footsteps than Yoru himself
No longer sometimes falls through the floor when the stationary version was placed
- Gatecrash (E):
Now displays the range at which the tether can be seen by enemies while moving on the minimap
The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap
Fixed issue where teleporting to Gatecrash right as it expires caused Yoru to fall through the map to his death
- Dimensional Drift (X):
While in Dimensional Drift, Yoru's minimap is now visible
Enemies within Yoru's vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well
Can no longer body block enemies
Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated
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| 2.02
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- Fakeout (C):
Throwing Fakeout through a teleporter no longer causes other projectiles thrown afterwards to play Agent audio instead of object audio
- Gatecrash (E):
Fixed Yoru getting stuck in various spots on maps when using Gatecrash
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| 2.0
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Initial release of Yoru
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