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[e][h]Undead Abomination
Unit Information
Built From:
 240 15}px 70  40  4
2 on Blight
2 (8)
Formation Rank:
1400 / 800
Acquisition Range:
Selection Priorty:
Turn Rate:
Move Type:
Collision Size:
Cargo Size:
33 - 40 (36 - 60)
  • ground
  • structure
  • debris
  • item
  • ward

The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.

Heavy melee unit. Can learn the Disease Cloud ability. Attacks land units.

Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.

Disease cloud is a very important upgrade if you are facing an enemy with a lot of low health ranged units and spellcasters, like archers, dryads, riflemen and priests. You want to move your abomination into a pack of archers or riflemen to spread the disease onto those units. Disease cloud lasts a long time so the enemy will continue taking damage long after the fight is over and make it difficult for them to heal those units.

Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful.

Spells & Abilities[edit]

Cast Type : Channel
Target Type : No Target
Consumes a nearby corpse to heal 25 hit points per second.
Targets Allowed : Dead, Organic
Duration : 20 s
Heal per second : 25
Notes : The most wounded units are prioritized, if a group is ordered to cannibalize.
Hotkey : C
Upgrade: Cannibalize
Cost : 50  Research Time:  15
Researched at : Crypt
 Hotkey : C


Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first.

Group orders won't apply to Abominations (and Ghoul) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.

See further: corpse.

Disease Cloud
Cast Type : Passive  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 2 damage per second.
Lasts 75 seconds.
Targets Allowed : Ground, Enemy, Organic, Neutral
Duration : 75 s
Damage : 2 per second
Upgrade: Disease Cloud
Cost : 100 200  Research Time:  45
Researched at : Slaughterhouse
 Hotkey : D
Requirements : Black Citadel
Unit Inventory (Undead)
Cast Type : Passive
Target Type : No Target
Allows the unit to carry 2 items.
Item Capacity : 2
Notes : Items cannot be used by the unit and are dropped, if the unit dies.
Upgrade: Backpack (Undead)
Cost : 50 25  Research Time:  20
Researched at : Necropolis
Requirements : Tomb of Relics


Unholy Strength
Increases the attack damage of Ghouls, Meat Wagons, Abominations, Skeleton Warriors, and Skeletal Mages.
Researched at : Graveyard
 Hotkey : S
Cost : 125 50  Research Time:  60
Damage Dice Bonus : 1
Improved Unholy Strength
Cost : 200 150  Research Time:  75
Requires : Halls of the Dead
Damage Dice Bonus : 2
Advanced Unholy Strength
Cost : 275 250  Research Time:  90
Requires : Black Citadel
Damage Dice Bonus : 3
Unholy Armor
Increases the armor of Ghouls, Abominations, Skeleton Warriors, and Skeletal Mages.
Researched at : Graveyard
 Hotkey : U
Cost : 125 50  Research Time:  60
Armor Bonus : 2
Improved Unholy Armor
Cost : 200 150  Research Time:  75
Requires : Halls of the Dead
Armor Bonus : 4
Advanced Unholy Armor
Cost : 275 250  Research Time:  90
Requires : Black Citadel
Armor Bonus : 6

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes