The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.
Heavy melee unit. Can learn the Disease Cloud ability. Attacks land units.
Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.
Disease cloud is a very important upgrade if you are facing an enemy with a lot of low health ranged units and spellcasters, like archers, dryads, riflemen and priests. You want to move your abomination into a pack of archers or riflemen to spread the disease onto those units. Disease cloud lasts a long time so the enemy will continue taking damage long after the fight is over and make it difficult for them to heal those units.
Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful.
Spells & Abilities
Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first.
Group orders won't apply to Abominations (and Ghoul) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.
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