The twisted, mutilated bodies of the Abominations are comprised of multiple dead limbs and body parts from various corpses. These enormous warriors love to carve flesh and tear their enemies apart. The slow moving and slow-witted Abominations constantly drip blood behind them and smell like a disease ridden slaughterhouse. They carry large cleavers into combat and wield various sickle-bladed hooks on their disproportionate limbs.
Heavy melee unit. Can learn the Disease Cloud ability. Attacks land units.
Abominations are very powerful ground melee troops with lots of hit points. You should build two Slaughterhouses so that you can build two Abominations at once. Be sure to upgrade the Abominations as much as possible. Abominations are a good progression after Ghouls.
Use Abominations with Necromancers. Cast Unholy Frenzy on Abominations to make them even more powerful.
Spells & Abilities
Cannibalize takes a while to work so its best to use it after a battle or to make sure the enemy isn't attacking you while you're using it. Cannibalize and Raise Dead will automatically use corpses in a Meat Wagon as if the corpses were on the ground. So bring Meat Wagons with Exhume Corpses. When units Cannibalize, the most injured units do so first.
Group orders won't apply to Abominations (and Ghoul) that are busy Cannibalizing corpses. This is because it would prevent them from healing (Cannibalizing) before the process is complete.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Cannibalize duration decreased from 33 seconds to 20 seconds for Ghouls and Abominations.|
Abomination Cannibalize healing increased from 15 to 25 per second.
Disease Cloud (Abomination) damage increased from 1 to 2 per second.
Disease Cloud (Abomination) duration reduced from 120 to 90 seconds.
|1.15||Abomination hit points increased to 1175 from 1080.|