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Acolyte

[e][h] Acolyte
Unit Information
Built From:
Build Time:
15
C
Cost:
75 1
230
1
4 (on Blight)
800 / 600
Acquisition Range:
500
  • Peon
  • undead
Selection Priorty:
1
Formation Rank:
4
Movement
235
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
9 - 10
90
normal
2.5
  • ground
  • structure
  • debris
  • item
  • ward

Acolytes are human beings who have given themselves over to the power of Ner'zhul and the Scourge. These bitter, fanatical men and women will stop at nothing to promote the Lich King's will and maintain the secrecy and dominance of the Cult of the Damned. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul.

Information[edit]

Acolytes do not need to maintain buildings under construction. Buildings will continue construction on their own (like StarCraft Protoss).

Acolytes summon a Haunted Gold Mine. They can then collect Gold using their magical powers. Acolytes do not need to carry Gold from the Haunted Gold mine to the Necropolis. You can place up to 5 Acolytes on a Haunted Gold Mine. Haunted Gold Mines do not need to be placed on Blight. Acolytes Unsummon Haunted Gold Mines after they are empty.

A Banished Acolyte can still harvest Gold since their harvesting is considered magical.

Spells & Abilities[edit]

Restore
Cast Type : Autocast
Target Type : Unit Target
Repairs mechanical units and structures at the cost of resources.
Range : 50
Targets Allowed : Mechanical, Friend, Non-Ancient, Ground, Air, Structure, Invulnerable, Vulnerable
Repair Cost Ratio : 0.35
Repair Time Ratio : 1.5
Hotkey : R
Gather
Cast Type : Active
Target Type : Unit Target
Mines gold from Haunted Gold Mines.
Gold per Interval : 10
Interval : 5 seconds
Hotkey : G
Unsummon Building
Cast Type : Active
Target Type : Unit Target
Unsummons a building, destroying it and refunding half the cost. Buildings are magic immune while being unsummoned.
Targets Allowed : Structure, Player Units
Damage per second : 50
Regained Resources : 50%
Hotkey : U
Sacrifice
Cast Type : Active
Target Type : Unit Target
Target a Sacrificial Pit to sacrifice the Acolyte and turn it into a Shade. Shades are invisible spirits that can see invisible units. Shades cannot attack.
Targets Allowed : Structure, Player Units
Target Structure : Sacrificial Pit
Resulting Unit : Shade
Hotkey : C

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.2 Nerf Acolyte movement speed reduced from 250 to 235.
1.30.0 Buff Acolyte Hit Points Regeneration while on Blight increased from 2 to 4 per second.
Buff Acolyte armor increased from 0 to 1 (6% damage reduction).
Buff Acolyte movement speed increased from 220 to 250.
Buff Acolyte Hit Points increased from 220 to 230.
1.17 Buff Unsummoning an upgraded building now provides resources for the original building in addition to the cost of the upgrade (before it was just the cost of the upgrade).
Neutral Repairing an upgrading building now uses the repair time and cost of the original building.
Neutral Harvesting, building, and repairing workers are the only units left behind by a teleport.
1.15 Neutral Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons.
Neutral Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".
1.10 Neutral Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.
1.06 Buff Acolytes now have 220 health, up from 180.

References[edit]

Articles[edit]