Acolytes are human beings who have given themselves over to the power of Ner'zhul and the Scourge. These bitter, fanatical men and women will stop at nothing to promote the Lich King's will and maintain the secrecy and dominance of the Cult of the Damned. They view their own deaths and the possibility of becoming undead as the ultimate rewards for their service to Ner'zhul.
Acolytes do not need to maintain buildings under construction. Buildings will continue construction on their own (like StarCraft Protoss).
Acolytes summon a Haunted Gold Mine. They can then collect Gold using their magical powers. Acolytes do not need to carry Gold from the Haunted Gold mine to the Necropolis. You can place up to 5 Acolytes on a Haunted Gold Mine. Haunted Gold Mines do not need to be placed on Blight. Acolytes Unsummon Haunted Gold Mines after they are empty.
A Banished Acolyte can still harvest Gold since their harvesting is considered magical.
Spells & Abilities
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.2|| Acolyte movement speed reduced from 250 to 235.|
|1.30.0|| Acolyte Hit Points increased from 220 to 230.|
Acolyte Hit Points Regeneration while on Blight increased from 2 to 4 per second.
Acolyte armor increased from 0 to 1 (6% damage reduction).
Acolyte movement speed increased from 220 to 250.
|1.17|| Unsummoning an upgraded building now provides resources for the original building in addition to the cost of the upgrade (before it was just the cost of the upgrade).|
Harvesting, building, and repairing workers are the only units left behind by a teleport.
Repairing an upgrading building now uses the repair time and cost of the original building.
|1.15|| Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff now register as idle like other peons.|
Fixed an issue that allowed Banished worker units to build, Repair, and harvest. Note that Detonate and Unsummon will remain unaffected by Banish since they're considered "magical".
|1.10|| Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.|
|1.06||Acolytes now have 220 health, up from 180.|