Built From:
Ancient of War

255

0 (3)

16 - 19 (23 - 31)
- ground
- structure
- debris
- air
- item
- ward
The first rank of the Sentinel army is comprised of Archers. These brave warrior women are expert marksmen and use the concealing forests of Kalimdor to their advantage. Their lightning quick ambushes are legendary - for few warriors can match the speed and cunning of the proud Archers. Like all Night Elf women, Archers are able to Shadowmeld at night.
Basic long-ranged attacker. Has the Elune's Grace ability. Can learn the Marksmanship, Improved Bows and Hippogryph Taming upgrades. Attacks land and air units.
Their low hit points and medium armor makes Archers extremely vulnerable to melee attacks. The Shadowmeld ability can be used to keep Archers alive.
Archers can be combined with Hippogryphs to Hippogryph Riders, if Hippogryph Taming has been researched.
Strategy[edit]
Archers are mostly used in the early game to help creeping with the Ancient of War. If the Night Elf faces pressure early on, more Archers can be produced. However most late game strategies do not include Archers.
Archers are part of a mass ranged strategy together with Druids of the Talon. This strategy is sometimes played in Night Elf mirror.
Spells & Abilities[edit]
Hide |
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Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.
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Fade Duration |
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1.5 seconds |
Hotkey |
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I |
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Notes
The Archer, Huntress, Priestess of the Moon, and Warden are invisible to all other units at Night. The units are only invisible when they are not moving/attacking.
Elune's Grace |
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Reduces the damage taken from Piercing attacks to 65%, and spells and Magic attacks to 80%.
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Notes |
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Both Magic and Spell damage is reduced to 80%. |
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Improved Bows |
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Upgrade: Improved Bows |
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Marksmanship |
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Upgrade: Marksmanship |
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Unit Inventory (Night Elf) |
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Allows the unit to carry 2 items.
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Item Capacity |
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2 |
Notes |
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Items cannot be used by the unit and are dropped, if the unit dies. |
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Upgrade: Backpack (Night Elf) |
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Upgrades[edit]
Ultravision |
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Gives Night Elves the ability to see as far at night as they do during the day. |
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Researched at |
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Hunter's Hall
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Hotkey : U
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Cost |
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50 50 |
Research Time: 45
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Requires |
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Tree of Ages |
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Strength of the Moon |
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Improved Strength of the Moon |
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Cost |
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175 175 |
Research Time: 75
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Requires |
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Tree of Ages |
Damage Dice Bonus |
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2 |
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Advanced Strength of the Moon |
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Cost |
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225 275 |
Research Time: 90
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Requires |
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Tree of Eternity |
Damage Dice Bonus |
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3 |
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Moon Armor |
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Improved Moon Armor |
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Cost |
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200 150 |
Research Time: 75
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Requires |
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Tree of Ages |
Armor Bonus |
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4 |
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Advanced Moon Armor |
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- Archers have the highest dps per food against ground units
- Archers have the lowest hit points of all combat units
Version History[edit]
Balance Patch History |
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Version | Release | Balance Changes |
1.32.9 | 2020-10-21 | Archer hit points reduced from 260 to 255.
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1.30.0 | 2018-08-08 | |
1.17 | 2004-09-20 | Archer hit points increased to 245 from 240.
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1.10 | 2003-07-03 | Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. Archer hit points reduced to 240 from 310.
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References[edit]
http://classic.battle.net/war3/nightelf/units/archer.shtml