Archmage

From Liquipedia Warcraft Wiki
[e][h] Archmage
Attributes

14 +1.8

17 +1

19 +3.2

21 - 27

3

Primary Attribute
Stats
Base Stats
1800 / 800
Turn Rate:
0.50
Hotkey:
A
Icon
Level Changes
1
5
10
450
625
850
0.95
1.3
1.75
285
465
705
0.96
1.56
2.36
3
4
6
21 - 27
33 - 39
49 - 55
1.59
1.5
1.4

Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.

The Archmage is the most popular first hero for top human players and has been for almost the entire history of Warcraft 3. Water elementals make creeping a breeze and brilliance aura is an incredibly helpful skill for boosting the mana regeneration of friendly heroes and spellcasters.

In the late game, water elementals become much less effective in bigger armies. At this stage of the game, consider using a Tome of Retraining to retrain to blizzard.

The Archmage is a typical intelligence hero and thus has poor survivability. Keep your Archmage at the back of your army and do not let him get caught out in the open by himself. Consider getting a Paladin as your 2nd or 3rd hero to help keep your Archmage alive.

Abilities[edit]

Blizzard
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Calls down waves of freezing ice shards that damage units in a target area.
Cast Requirements : 75 6 s  Range:  800
Area of Effect : 200
Damage : 30 / 40 / 50
Max Damage : 150/200/250
Buildings Factor : 50%
Number of Waves : 6/8/10
Wave Duration : 1 second
Hotkey : B

Notes:

  • Blizzard has a damage cap that is invoked when Blizzard hits more than 5 targets per wave.
Summon Water Elemental
Cast Type : Active
Target Type : No Target
Summons a Water Elemental to attack the Archmage's enemies.
Cast Requirements : 125 20 s
Duration : 60 s
Unit Summoned : Water Elemental (Level 1)/Water Elemental (Level 2)/Water Elemental (Level 3)
Hotkey : W
Brilliance Aura
Cast Type : Aura
Target Type : No Target
Gives additional mana regeneration to nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self
Area of Effect : 900
Regeneration Bonus : 0.75/1.25/2.00
Hotkey : R
Mass Teleport
Cast Type : Channel
Target Type : Point Target
Teleports 24 of the player's nearby units, including the Archmage, to a friendly ground unit or structure.
Cast Requirements : 100 30 s  Range:  99999
Area of Effect : 800
Casting Delay : 3 seconds
Hotkey : T

Notes:

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.35.0
1.30.2
1.30.0
1.17
1.15
1.13
  • Nerf Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.
1.03
  • Neutral Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes.
  • Nerf Blizzard no longer goes up in radius as the level of the ability increases.
  • Nerf Water elementals now last 60 seconds, down from 75.


Games[edit]

References[edit]


http://classic.battle.net/war3/human/units/archmage.shtml