Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
- Blizzard has a damage cap that is invoked when Blizzard hits more than 5 targets per wave.
- The location will be the nearest allied unit to the targeted point. Even Mechanical Critters.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.2|| Level 3 Brilliance Aura mana regeneration increased from 1.75 to 2.00 per second.|
|1.30.0|| Mass Teleport Area of Effect increased from 700 to 800.|
Level 1 Water Elemental attack damage increased from 18-22 to 19-23.
Level 2 Water Elemental attack damage increased from 31-39 to 33-41.
Level 3 Water Elemental attack damage increased from 41-49 to 44-52.
Brilliance Aura mana regeneration reduced from 0.75/1.5/2.25 to 0.75/1.25/1.75.
Level 2 Water Elemental hit points reduced from 675 to 625.
Level 3 Water Elemental hit points reduced from 900 to 825.
Level 1 Water Elemental hit points reduced from 525 to 500.
|1.17|| Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.|
|1.15|| Level 1 Water Elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.|
Mass Teleport cooldown increased to 20 seconds from 15 seconds.
|1.13|| Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.|
|1.03|| Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes.|
Blizzard no longer goes up in radius as the level of the ability increases.
Water elementals now last 60 seconds, down from 75.