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Archmage

[e][h] Archmage
Attributes

14 +1.8

17 +1

19 +3.2

21 - 27

3

Primary Attribute
Stats
Base Stats
1800 / 800
Turn Rate:
0.50
Hotkey:
A
Icon
Level Changes
1
5
10
450
625
850
0.95
1.3
1.75
285
465
705
0.96
1.56
2.36
3
4
6
21 - 27
33 - 39
49 - 55
1.59
1.5
1.4

Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.

Abilities[edit]

Blizzard
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Calls down waves of freezing ice shards that damage units in a target area.
Cast Requirements : 75 6 s  Range:  800
Area of Effect : 200
Damage : 30 / 40 / 50
Max Damage : 150/200/250
Buildings Factor : 50%
Number of Waves : 6/8/10
Wave Duration : 1 second
Hotkey : B

Notes:

  • Blizzard has a damage cap that is invoked when Blizzard hits more than 5 targets per wave.
Summon Water Elemental
Cast Type : Active
Target Type : No Target
Summons a Water Elemental to attack the Archmage's enemies.
Cast Requirements : 125 20 s
Duration : 60 s
Unit Summoned : Water Elemental (Level 1)/Water Elemental (Level 2)/Water Elemental (Level 3)
Hotkey : W
Brilliance Aura
Cast Type : Aura
Target Type : No Target
Gives additional mana regeneration to nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self
Area of Effect : 900
Regeneration Bonus : 0.75/1.25/2.00
Hotkey : R
Mass Teleport
Cast Type : Channel
Target Type : Point Target
Teleports 24 of the player's nearby units, including the Archmage, to a friendly ground unit or structure.
Cast Requirements : 100 20 s  Range:  99999
Area of Effect : 800
Casting Delay : 3 seconds
Hotkey : T

Notes:

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.2 Buff Level 3 Brilliance Aura mana regeneration increased from 1.75 to 2.00 per second.
1.30.0 Buff Level 2 Water Elemental attack damage increased from 31-39 to 33-41.
Buff Level 3 Water Elemental attack damage increased from 41-49 to 44-52.
Buff Mass Teleport Area of Effect increased from 700 to 800.
Buff Level 1 Water Elemental attack damage increased from 18-22 to 19-23.
Nerf Level 1 Water Elemental hit points reduced from 525 to 500.
Nerf Brilliance Aura mana regeneration reduced from 0.75/1.5/2.25 to 0.75/1.25/1.75.
Nerf Level 2 Water Elemental hit points reduced from 675 to 625.
Nerf Level 3 Water Elemental hit points reduced from 900 to 825.
1.17 Neutral Channeling ultimates now cancel invulnerability. If an invulnerability spell is used while channeling, channeling will end.
1.15 Neutral Level 1 Water Elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.
Nerf Mass Teleport cooldown increased to 20 seconds from 15 seconds.
1.13 Nerf Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.
1.03 Neutral Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes.
Nerf Blizzard no longer goes up in radius as the level of the ability increases.
Nerf Water elementals now last 60 seconds, down from 75.


Games[edit]

References[edit]


http://classic.battle.net/war3/human/units/archmage.shtml