Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
- Blizzard has a damage cap that is invoked when Blizzard hits more than 5 targets per wave.
- The location will be the nearest allied unit to the targeted point. Even Mechanical Critters.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Mass Teleport Area of Effect increased from 700 to 800|
Water Elemental attack damage increased from 18-22/31-39/41-49 to 19-23/33-41/44-52
Water Elemental hit points reduced from 525/675/900 to 500/625/825
Brilliance Aura mana regeneration changed from 1.5 to 1.25 on Level 2, and from 2.25 to 1.75 on Level 3
|1.15|| Level 1 Water Elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit points increased to 525 from 450.|
Mass Teleport cooldown increased to 20 seconds from 15 seconds.
|1.13||Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.|