Armor and Attack types

From Liquipedia Warcraft Wiki

Units have Armor and Attack types that modify the damage they deal/take against other units.

For more information read: Damage Calculation

Attack types[edit]


Mainly used by melee or short ranged units. Effective against most ground ranged units.
Examples: Knights, Huntresses


Primarily used by ranged attackers, ground, air, or structure. Effective against air units and spellcasters.
Examples: Crypt Fiends, Hippogryph Riders


Primarily used by spellcasters, but also by certain heavy air units. Squashes most ground melee units. Introduced in patch 1.06.
Examples: Druids of the Talon, Gryphon Riders


Used by siege units, to destroy fortifications and spellcasters.
Examples: Meat Wagons, Chimaera


Used by Heroes. Full damage to all units except those with Fortified armor.
Introduced in patch 1.06.


Used by powerful summoned units and creeps above level 6. Full damage to all armor types.
Used by the Demon Hunter in demon form.
Also used in the campaign by Chaos Orcs, as well as certain characters.


Used by abilities. Deals reduced damage to heroes.
Also poison abilities use this attack type. Note that spell immunity does not affect spell damage.
Locust is the only unit using this attack type.

Armor types[edit]


Primarily used by melee units, long-ranged siege weaponry, and summoned units.
Examples: Druids of the Claw, Demolishers


Primarily used by ground ranged units.
Examples: Riflemen, Spell Breakers
Also used by Workers.


Used by most air units, and Scout Towers.
Examples: Destroyers, Frost Wyrms


Mostly Used by spellcasters, and certain air units.
Examples: Necromancers, Gargoyles


Used by most buildings.
Also used by Siege Engines.


Used by Heroes.
Resistant to most types of damage, except for Normal and Chaos. Takes 70% damage from Spells.


Used by powerful characters in the campaign.
Divine beings take only 5% damage from attack types other than Chaos.

Damage calculation tables[edit]

The Frozen Throne[edit]

100% 150% 100% 100% 70% 100%
100% 75% 200% 150% 35% 50%
200% 75% 125% 100% 35% 50%
100% 50% 100% 150% 150% 50%
100% 100% 100% 100% 50% 100%
100% 100% 100% 100% 100% 100%
100% 100% 100% 100% 100% 70%

Reign of Chaos[edit]

In Reign of Chaos, Heavy, Medium, and Light armor have rotated. So Light takes extra from Normal, Medium takes extra from Magic, and Heavy takes extra from Piercing.

Also note basic melee units such as Grunts have Medium armor, but heavy melee such as Tauren have Heavy armor. Summons and Workers also have Medium armor.

100% 100% 150% 100% 50% 100%
150% 100% 75% 150% 35% 50%
100% 200% 100% 75% 50% 50%
100% 100% 50% 150% 150% 50%
100% 100% 100% 100% 50% 100%
100% 100% 100% 100% 100% 100%
100% 100% 100% 100% 100% 75%

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Neutral Hero spell resistance increased to 30% reduction from 25% reduction.
  • Neutral All creeps of level 6 or higher now have Hero magic resistance.
  • Neutral All creeps of level 7 or higher now deal Chaos damage.