Assassin

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[e][h] Assassin
Unit Information
Built From:
Build Time:
40
A
Cost:
260 30 3
450
1
0.5 (always)
1400 / 800
Acquisition Range:
500
Selection Priorty:
1
Formation Rank:
2
Bounty Awarded:
11 - 15
Sleeps:
no
Movement
300
Turn Rate:
0.5
Move Type:
foot
Collision Size:
31
Cargo Size:
1
Mercenary Stats
Stock Maximum:
1
Stock Start Delay:
220s
Stock Replenish Interval:
210s
Tileset:
Cityscape, Dalaran, Village
Icon
Combat
25 - 30
500
missile
1.6
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Medium ranged unit that fires envenomed bolts and can Shadowmeld.

Attacks land and air units.

Spells & Abilities[edit]

Hide
Cast Type : Active
Target Type : No Target
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.
Fade Duration : 1.5 seconds
Hotkey : I
Envenomed Weapons
Cast Type : Orb  Ability Type:  Physical
Target Type : No Target  Damage Type:  Universal
Deals 2 poison damage per second.
Lasts 20 seconds.
Duration : 20 (10) s
Damage : 2 per second

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.32.6
  • Neutral Assassin initial stock delay increased from 110 seconds to 220 seconds.
  • Nerf Assassin Gold cost increased from 250 to 260.