Blademaster

From Liquipedia Warcraft Wiki
[e][h] Blademaster
General Information
Orc
Race:
Trained at:
B
Hotkey:
B
Attributes

18 +2

22 +1.75

16 +2.25
Base Stats
1800 / 800
Turn Rate:
0.60
Stats per Level
HP:
550
HP Regen.:
1.15/sec
Mana:
240
Mana Regen.:
0.81/sec
Armor:
4.6
Damage:
24 - 46 (35 avg)
Attack Cooldown:
1.23
HP:
600
HP Regen.:
1.25/sec
Mana:
270
Mana Regen.:
0.91/sec
Armor:
4.9
Damage:
25 - 47 (36 avg)
Attack Cooldown:
1.21
HP:
650
HP Regen.:
1.35/sec
Mana:
300
Mana Regen.:
1.01/sec
Armor:
5.5
Damage:
27 - 49 (38 avg)
Attack Cooldown:
1.18
HP:
700
HP Regen.:
1.45/sec
Mana:
330
Mana Regen.:
1.11/sec
Armor:
6.1
Damage:
29 - 51 (40 avg)
Attack Cooldown:
1.15
HP:
750
HP Regen.:
1.55/sec
Mana:
375
Mana Regen.:
1.26/sec
Armor:
6.7
Damage:
31 - 53 (42 avg)
Attack Cooldown:
1.12
HP:
800
HP Regen.:
1.65/sec
Mana:
405
Mana Regen.:
1.36/sec
Armor:
7
Damage:
32 - 54 (43 avg)
Attack Cooldown:
1.11
HP:
850
HP Regen.:
1.75/sec
Mana:
435
Mana Regen.:
1.46/sec
Armor:
7.6
Damage:
34 - 56 (45 avg)
Attack Cooldown:
1.08
HP:
900
HP Regen.:
1.85/sec
Mana:
465
Mana Regen.:
1.56/sec
Armor:
8.2
Damage:
36 - 58 (47 avg)
Attack Cooldown:
1.05
HP:
950
HP Regen.:
1.95/sec
Mana:
510
Mana Regen.:
1.71/sec
Armor:
8.8
Damage:
38 - 60 (49 avg)
Attack Cooldown:
1.03
HP:
1000
HP Regen.:
2.05/sec
Mana:
540
Mana Regen.:
1.81/sec
Armor:
9.1
Damage:
39 - 61 (50 avg)
Attack Cooldown:
1.02

Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard.

The Blademaster is a favorite Hero of many Orc commanders. The Blademaster is one of the most powerful melee Heroes when combined with Wind Walk and Critical Strike. Blademasters can quickly destroy enemy units and buildings when they are powered up with items and levels. The Blademaster's greatest advantage is Wind Walk which can allow him to go invisible and run away when he's about to die or sneak into enemy towns. Mirror Image confuses the enemy and focuses their attention on fake copies of the Blademaster. Critical Strike allows the Blademaster to do very high damage attacks. The Blademaster's Bladestorm ultimate ability can do serious damage.

There are many point spending strategies with the Blademaster. Typically players first place points in Wind Walk and then place points in Critical Strike. But other players who wish to confuse the enemy sometimes place their first point in Mirror Image then follow in Critical Strike.

Buy up items at the Goblin Merchant and Marketplace to further enhance the Blademaster's power. The Circlet of Nobility is especially powerful on the Blademaster.

Abilities

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Wind Walk
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
Cast Requirements : 75 2 s
Duration : 20 / 35 / 50 s
Movement Speed : 10/40/70%
Backstab damage : 40/70/100
Notes : Cooldown occurs when Wind Walk breaks.
During Wind Walk the Blademaster can walk through units and is able to exceed the 400 speed limit and reach the 522 speed limit.
Cannot be removed via Mass Dispel and other such effects.
Hotkey : W

Notes:

  • Use Wind Walk to get away when the Blademaster is about to die. Use Wind Walk to scout the map without being attacked. You can walk into an enemy town, look around, then leave.
  • Use Wind Walk to sneak into an enemy town or upon stopped collections of enemy units and do a Bladestorm.
  • Wind Walk can be used for soloing Creeps at the start of the game. A cool trick is to run into a group of Creeps, kill the leader to get the best items, grab the items, then go invisible using Wind Walk.
  • The Blademaster can use Wind Walk early in the game to use Fountains of Health, Fountains of Mana, or other Neutral buildings while they are still being defended by Creeps.
  • The Blademaster can wake up a bunch of Creeps, and then lead them to the enemy. The Blademaster can then use Wind Walk to become invisible giving the Creeps a new target, that enemy player.
  • Wind Walk can be used to walk through units.
Mirror Image
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
Confuses the enemy by creating illusions of the Blademaster and dispelling all magic from the Blademaster. Illusions deal 20% of the Blademaster's original damage.
Cast Requirements : 80 5 s
Duration : 60 s
Number of Illusions : 1/2/3
Hotkey : R

Notes:

  • Casting Mirror Image briefly makes the Blademaster invulnerable, allowing him to dodge incoming projectiles or abilities. It also resets enemy aggro, causing nearby opponents to switch targets.
  • Casting Mirror Image removes most buffs and debuffs from the Blademaster. Examples include Spirit Link, healing-over-time effects from potions, poison damage-over-time effects, and Shadow Strike from the Warden. However, some exceptions may exist.
  • Mirror Image clones are considered summons, making them vulnerable to anti-summon effects. Spells like Detonate from Wisps or Dispel Magic from Human Priests can easily eliminate them. Additionally, neutral creeps with Purge will quickly destroy Mirror Images, so it’s best to lead with the real Blademaster when approaching them.
  • Clones level up alongside the Blademaster and look identical to him to enemy units, making them difficult to distinguish in the heat of battle. However, they cannot use items or abilities, deal reduced damage, and take increased damage.
  • Mirror Image illusions cannot act as patrons for the purpose of using the services of the Mercenary Camp or Goblin Laboratory.
Critical Strike
Cast Type : Passive
Target Type : No Target
Gives a 15% chance that the Blademaster will do more damage on his attacks.
Damage Multiplier : 2/3/4
Crit Chance : 15 %
Hotkey : C

Notes:

  • There are few players that pass up Critical Strike. Critical Strike can allow for some very high damage attacks as the Blademaster gets equipment and levels.
  • Red numbers will float around the Blademaster indicating that you have made a Critical Strike and how much damage that Critical Strike was.
  • Critical Strike calculation: (Avg Damage + Item Damage)*Critical Multiplier = Total Damage
  • Mirror Image clones apply Critical Strike at 20% of Blademasters Critical Strike Damage.
  • Critical Strike does not work on buildings.
  • Critical Strike user does not receive damage from the Keeper of the Grove's Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately.
Bladestorm
Cast Type : Active  Ability Type:  Universal
Target Type : No Target
Causes a bladestorm of destructive force around the Blademaster, rendering him immune to magic and dealing 140 damage per second to nearby enemy land units.
Cast Requirements : 200 120 s
Targets Allowed : Ground, Structure, Enemy, Neutral
Duration : 7 s
Damage : 140 per second
Notes : The Blademaster can still attack while casting Bladestorm, but Critical Strike is disabled.
Does not damage Ethereal units.
Hotkey : B

Notes:

  • The Blademaster is not invulnerable while casting Bladestorm, but has Spell Immunity.

Bladestorm does equal damage to all of the units in its area.

  • Bladestorm is great against low hit point buildings such as Towers and Farms. Use it on a group of lined up buildings to quickly destroy them. You can use them on any buildings you want to kill quickly.
  • It's best to use Bladestorm against units that are all lined up. The enemy will typically (if they are good) start running away from the Bladestorm which means you will have to control it very carefully so the Blademaster is always attacking something.
  • Before using Bladestorm make sure there isn't anything in the way that will prevent the Blademaster from reaching the enemy while he's doing his Bladestorm. A common mistake is to cast Bladestorm then to become trapped, unable to reach the enemy before the timer runs out.

Quotes

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Version History

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Balance Patch History
VersionReleaseBalance Changes
2.0.22025-04-16
  • Nerf Blademaster Mirror Image cooldown increased from 3 to 5 seconds.
1.36.12023-11-20
  • Buff Blademaster Bladestorm damage increased from 110 damage per second to 140 damage per second.
1.35.0.200632023-03-21
  • Buff Blademaster Mirror Image damage increased from 15% to 20%.
  • Buff Blademaster Mirror Image XP bounty is now capped at 30.
1.35.02023-01-19
1.32.92020-10-21
1.31.02019-05-28
  • Buff Critical Strike now benefits from all damage once again, not just base damage.
  • Buff Wind Walk cooldown reduced from 5 seconds to 2 seconds across all levels.
  • Nerf Wind Walk cooldown now occurs when Wind Walk breaks.
1.30.02018-08-08
1.29.02018-04-10
  • Nerf Critical Strike no longer takes damage modifiers from items into the multiplier calculations.
  • Buff Mirror Image mana cost reduced from 125 to 100.
1.25b2011-03-08
1.172004-09-20
1.162004-07-01
1.152004-05-10
  • Buff Blademaster speed increased to 320 from 300.
  • Buff Wind Walk bonus damage increased to 50/85/120 from 50/75/100.
1.102003-07-03
  • Buff Blademaster's base Agility increased to 24 from 23.
  • Buff Mirror Image cost reduced to 125 from 150.
  • Buff Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim.
1.062003-06-03
  • Buff Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
1.042002-11-04

Games

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Articles

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References

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http://classic.battle.net/war3/orc/units/blademaster.shtml