Many of the stoic high elves, reeling from the loss of their ancient homeland, Quel'Thalas, have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves 'Blood Elves' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the Burning Legion! Though still loyal to the Alliance, the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.
- Even though Flame Strike appears to be instant-cast, it requires the Blood Mage to stand still for a second (or so) while it's "charged up".
- If the Blood Mage moves right after targeting a location, the flame-effect (along with the damage) will not trigger, and only the "gong"-sound effect and the smoke-like vortex will be performed.
- This can be at advantage to the opponent as a well-timed stun will interrupt the Flame Strike.
- Note: Healing spells such as Holy Light will also have a 66% bonus effect.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.17|| Blood Mage attack speed increased by 30%.|
Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all levels, down from 5/3/1 seconds.
Siphon Mana has been reworked. It now transfers mana from an enemy to the Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana can push the Blood Mage's mana up to as much as twice its normal maximum value, though mana gained in this way drains off rapidly if not used.
Phoenixes no longer regenerate life from a Fountain of Health.
Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
Troll Batriders can no longer use Unstable Concoction while Banished.
|1.15|| Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the damage done to 5 targets normally is split evenly across all available targets.|
|1.13|| Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and its durations only slightly improve with level (12(4) / 15(5) / 18(6)).|
Siphon Mana maximum range reduced to 800 from 850.