Centaur Khan

[e][h] Centaur Khan
Unit Information
Cost:
480 120 6
Hit Points:
900
Armor:
4
HP Regeneration:
1 (always)
Mana:
500
Initial Mana:
500
Mana Regeneration:
1.25
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
1
Formation Rank:
0
Bounty Awarded:
76 - 88
Sleeps:
yes
Movement
Speed:
320
Turn Rate:
0.5
Move Type:
foot
Collision Size:
32
Cargo Size:
1
Icon
Combat
Damage:
49 - 55
Range:
100
Weapon Type:
normal
1.35
Targets:
  • ground
  • structure
  • debris
  • item
  • ward

Heavy melee unit with Endurance Aura. Has the abilities War Stomp and Reincarnation.

Attacks land and air units.

Spells & Abilities[edit]

Endurance Aura
Cast Type : Aura
Target Type : No Target
Increases the movement speed and attack rate of nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self
Movement Speed : 10%
Attack Rate : 5%
Reincarnation
Cast Type : Passive
Target Type : No Target
When killed, this unit will come back to life. Reincarnation has a 240 second cooldown.
Cast Requirements : 240 s
Delay : 7 seconds
Hotkey : R
War Stomp
Cast Type : Active  Ability Type:  Magical
Target Type : No Target  Damage Type:  Magic
Slams the ground, stunning and damaging nearby enemy units.
Cast Requirements : 90 6 s
Targets Allowed : Ground, Enemy
Area of Effect : 300
Damage : 25
Duration : 3 (2) s
Hotkey : T