Crypt Lord

From Liquipedia Warcraft Wiki
[e][h]Undead Crypt Lord
Heroes Information

26 +3.20

14 +1.20

14 +1.60

28 - 34


Primary Attribute
Base Stats
1800 / 800
Turn Rate:
Level Changes
HP Regen.: (+2.00 on Blight)
28 - 34
40 - 46
56 - 62

These ancient, evil behemoths were once the mighty kings of the subterranean spider kingdom of Azjol-Nerub. Though the Nerubians fell before the wrath of the Lich King during the fabled War of the Spider, the insidious Crypt Lords were swayed over to the Lich King's ranks and granted considerable power and the immortality of undeath. Now the giant, thundering beasts serve as the Lich King's mightiest warriors and the guardians of the Scourge's holdings in Northrend.

A warrior Hero, adept at summoning insect minions and crushing enemies. Betraying the Nerubian people, the Crypt Lords have sacrificed the lifeblood of thousands to bolster the Undead armies of Ner'zhul, winning an eternal life of servitude in his name. Attacks land units.


Cast Type : Active  Ability Type:  Magical
Target Type : Point Target  Damage Type:  Magic
Slams the ground with the Crypt Lord's massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake, stunning them.
Cast Requirements : 100 9 s  Range:  700
Targets Allowed : Ground, Enemy, Neutral, Organic
Area of Effect : 125
Damage : 60 / 105 / 150
Duration : 2 (1) / 3 (1.5) / 4 (2) s
Wave Distance : 600
Air Duration : 1 second
Notes : Airborne units can take damage and be attacked.
Airborne units are untargetable by spells.
Hotkey : E


Spiked Carapace
Cast Type : Passive
Target Type : No Target  Damage Type:  Magic
The Crypt Lord forms barbed layers of chitinous armor that increases its defence and returns damage to enemy melee attackers.
Damage returned : 15/30/45%
Bonus Armor : 4/8/12
Hotkey : S
  • This ability, combined with the Crypt Lord's naturally high HP, makes him very tough to take down, especially with melee attacks.
Carrion Beetles
Cast Type : Autocast  Ability Type:  Magical
Target Type : No Target
The Crypt Lord progenerates 2 Carrion Beetles from a target corpse to attack the Crypt Lord's enemies. Beetles are permanent but only 6 can be controlled at a time.
Cast Requirements : 50 9 s
Targets Allowed : Dead
Area of Effect : 900
Summoned Unit : Carrion Beetle (Level 1)/Carrion Beetle (Level 2)/Carrion Beetle (Level 3)
Hotkey : C


  • Unlike most summoned units, the beetles have an unlimited lifespan. Carrion Beetles persist even if the Crypt Lord dies.
  • Bring a Rod of Necromancy along and your Crypt Lord will generate more units than any other hero at low levels. In many cases, you can get an edge over your opponent by defeating creep camps that would be too powerful for any other low-level heroes to attempt.
  • Level 2 or 3 Carrion Beetles can burrow and become invisible. Hide a beetle at a remote Gold Mine to secretly find out when an opponent starts to build an expansion there, or keep one near a Goblin Laboratory or Mercenary Camp to use them even when your army is far away.
  • Carrion Beetles disappear into the earth and do not leave a corpse when killed. This means the Crypt Lord cannot recycle his Carrion Beetles when they die.
  • See further: corpse.
Locust Swarm
Cast Type : Active  Ability Type:  Universal
Target Type : No Target  Damage Type:  Physical
Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the Crypt Lord when they return.
Cast Requirements : 150 180 s
Area of Effect : 800
Duration : 30 s
Summoned Unit : Locust
Summon Count : 20
Hotkey : L


  • Locust Swarm is kind of similar to Protoss Carriers in StarCraft. Once "launched" the Locust Swarm will follow the Crypt Lord where he walks, heading out in an area around the Crypt Lord.
  • 20 Locusts are released. 0.2 second delay between releasing each Locust.
  • Up to 7 Locusts can target an enemy unit at the same time. Fraction of damage dealt by Locusts that will be returned and collected by Crypt Lord: 0.75.
  • The Locust must collect 20 hit points before returning it to the Crypt Lord.
  • There must be at least 3 enemy units to do maximum damage.
  • Locusts have a physical attack of type Normal that does 13-14 damage with a 1.0 base cooldown and 10 range. So each locust potentially does 13.5 DPS before armor calculations. Damage returned as HP to Crypt Lord is after Armor. When the locust has done 26.6 damage, it returns to the Crypt Lord to restore 20 HP. If spell is hitting one unit which is a 100 armor footman, the locust will only do 1 damage per hit, and will not return to the Crypt Lord until the spell ends as it can't reach the damage threshold of 26.6. When it returns at spell end, it will return ~12 HP. Very important to point out is that Locusts have an ability similar to what critters have, that causes them to randomly wander, so they don't attack every second. And as a melee attacker they're susceptible to kiting. They will never do even close to the max potential damage, and because damage is random with some testing in games it approximately does 2000-2300. It is also noted that it would likely finish off a damaged unit rather than spreading damage equally to all units.
  • The 20th locust takes 4 seconds to come out. All locusts return to the Crypt Lord at the 30 second mark, so each succeeding locust released has a shorter duration.

Version History[edit]

Balance Patch History
VersionReleaseBalance Changes
  • Neutral Carrion Beetles mana cost increased from 30 to 45. Now spawns 2 beetles at a time, up from 1. Maximum beetles increased from 5 to 6. Cooldown increased from 6 seconds to 9 seconds.
  • Neutral Crypt Lord cast point increased from 0.4 to 0.5.
  • Buff Impale can no longer be interrupted. Units knocked airborne can now take damage and be attacked.
  • Nerf Impale area of effect width reduced to 250 from 300.


External links[edit]