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Curse

Curse is an autocast ability that causes its target to have a chance to miss attacks.

Ability Variants[edit]

Curse
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Cast Requirements : 40 1 s  Range:  700
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 120 (60) s
Miss Chance : 33%
Hotkey : C
Curse
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Cast Requirements : 40 8 s  Range:  700
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 30 (15) s
Miss Chance : 33%
Hotkey : C

List of Objects with Curse[edit]

Unit Ability
Banshee Curse
Deceiver Curse
Faceless One Trickster Curse
Harpy Storm-hag Curse
Mur'gul Shadowcaster Curse
Satyr Shadowdancer Curse
Wraith Curse

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.15 Neutral All autocast buffs and debuffs cast by racial units now have a cooldown of 1 second. Before, some had cooldowns of 0 seconds, while others had cooldowns of 1 second. This change does not include Priest Heal.
1.13 Nerf Creep Curse cooldown increased to 8 from 5.
1.06 Buff Curse now causes a 33% chance to miss, up from 25%.
Buff Curse now lasts 2 minutes, up from 1 minute.
Buff Curse cost reduced to 40 mana from 50.
1.04 Buff Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.

See also[edit]