A cunning Hero, adept at manipulating opponents. Forcibly raised from the dead, the former Rangers of Quel'Thalas enjoy nothing more than sowing dissension and hatred within the enemy ranks. Attacks land and air units.
The Dark Ranger is a very cool ranged Hero. She has an interesting variety of support skills that allow her to serve a number of different purposes in your army. Her Silence skill makes her an effective anti-caster, a role that many races would like early on. Her Black Arrow allows her to creep and rush early on by summoning extra skeletons to boost your numbers. Her Life Drain skill allows her to survive attacks that most ranged Heroes are forced to flee from. Finally, her Charm Ultimate gives you access to enemy spell casters or help you turn the tide against heavy melee or heavy air.
It is important to remember that Dark Ranger is a ranged hero when choosing her skills. Her Life Drain skill is only worthwhile if you expect her to take a large amount of damage. Knowing this, you can accurately prepare your skills. If you get her early on, you can use her to summon Skeletons with Black Arrow and wipe out tier 1 melee with Life Drain. If you get her later on, you can use her to deal damage with Black Arrow and Silence to bolster your anti-caster powers. Remember that the enemy needs to be killed by Black Arrow to get a skeleton; you should pick good targets for the Dark Ranger to ensure that you are getting lots of finishing blows in. If you are unsure in which skills you want, remember that both Life Drain and Silence are both quite good at low level, it is not uncommon for Dark Ranger to take 3 levels of Black Arrow and one of each Life Drain and Silence. Her Ultimate is a must-take, applying it to your strategy is also important. Once she is high enough level, you should save some of your mana to be able to cast Charm. Charm is a spell that is familiar to Undead players, as it is a lot like Possess but without the drawback.
In large team games (3 vs. 3 and 4 vs. 4) you might find it useful to focus on Silence and either Life Drain or Black Arrow. It's common in large team games to see a lot of spellcasters in which case the Dark Ranger's Silence ability can be VERY effective and help win the game. Depending on the enemy Heroes you are facing it is not always useful to put your first point in Silence. The second point, rather, should be placed in Silence. However, if the Dark Ranger is a second Hero then the first point should be put into Silence since this is later on in the game.
- Silence is an awesome anti-magic spell. It's great on enemy Heroes to prevent them from using their special abilities. However, be reminded that the Silence ability will last a shorter duration on enemy Heroes than their units due to Hero Resistance. If you see a large pack of spellcasters use Silence on them rather than an enemy Hero. If you can get both, that is even better!
- The attack does not need to be the killing blow, as the Black Arrow effect lasts for 2 seconds. If the target dies within this time, the Dark Minion will be summoned.
- This can allow you to create a skeleton army!
- Remember that in order to get the Minion, you need to be attacking the target as it dies. Attacking every enemy on the field and then waiting for them to die will not work.
- Black Arrow allows you to get better Skeletons than Undead players with Necromancers! =)
- Black Arrow is very good for Creeping. What you do is attack a Creep Camp to build up some Skeletons. Then use those Skeletons to attack the next Creep Camp. Then continue on with Creep Camps until you have a large army of Skeletons!
- Black Arrow works very well with ranged units. If you can quickly pick off a bunch of enemy units while under the Black Arrow effect you can build up a large group of Skeletons.
- The ability will keep draining hit points until the target is at a distance of 800.
- If your Dark Ranger is at full health when you use this skill, you aren’t getting good use out of it. Let the Dark Ranger take some damage while creeping and then heal her with Life Drain. That extra tanking could help your other units survive the crucial early battles.
- Life Drain is good for killing enemy Heroes!
- There are two very good kinds of targets for Charm. One is an enemy spell-caster or other specialized unit with a power that you’re lacking. Shamans, Sorceresses, Priests, and Witch Doctors are good examples. The other kind is heavy, expensive units. If the enemy walks up with four Tauren, stealing one for your own will cut the effectiveness of his investment in half!
- As for Banshee's possession, Charm will let you get abilities or spells researched for free. You can also Charm units over the 100 limit but you might not be able to revive a dead Hero if you are over the limit.
- The main limitation of Charm is Mana rather than the Cooldown. Have secondary Heroes or units with the backpack upgrade continue to bring Mana Potions to the Dark Ranger so that she can Charm more units.
- You can charm Undead Frost Wyrms that are level 6.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.31.0|| Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow).|
|1.29.0|| Life Drain mana cost reduced from 75 to 50.|
Life Drain damage per second increased from 25/40/55 to 30/45/60.
|1.16|| Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor reduced to 0/0/0 from 1/2/3.|
|1.15|| Drain Life damage increased to 25/40/55 per second from 20/35/50.|
Dark Ranger starting Agility increased to 21 from 19.
|1.13|| Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage reduced to 9-10 from 14-15.|
|1.10||Silence area of effect increased from 150/250/350 to 200/275/350.|