Dark Wizard

[e][h] Dark Wizard
Unit Information
Cost:
480 120 6
Hit Points:
1200
Armor:
4
HP Regeneration:
1 (always)
Mana:
500
Initial Mana:
500
Mana Regeneration:
1.25
Level:
Race:
Sight Range:
1400 / 800
Acquisition Range:
500
Selection Priorty:
1
Formation Rank:
2
Bounty Awarded:
76 - 88
Sleeps:
yes
Movement
Speed:
320
Turn Rate:
0.5
Move Type:
foot
Collision Size:
32
Cargo Size:
1
Icon
Combat
Damage:
39 - 47
Range:
500
Weapon Type:
missile
1.8
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Heavy ranged unit with Brilliance Aura. Can also cast Raise Dead and Polymorph.

Attacks land and air units.

Spells & Abilities[edit]

Raise Dead
Cast Type : Autocast  Ability Type:  Magical
Target Type : No Target
Raises 2 Skeletons from a target corpse.
Cast Requirements : 75 12 s  Range:  600
Targets Allowed : Dead
Duration : 40 s
Summoned Unit : Skeleton Warrior
Summon Count : 2
Hotkey : R
Brilliance Aura
Cast Type : Aura
Target Type : No Target
Gives additional mana regeneration to nearby friendly units.
Targets Allowed : Air, Ground, Friend, Self
Area of Effect : 900
Regeneration Bonus : 1
Polymorph
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, but cannot attack. Cannot be cast on Heroes or Summoned units.
Cast Requirements : 220 10 s  Range:  500
Targets Allowed : Air, Ground, Non-Hero, Enemy, Organic, Neutral
Duration : 25 s
Hotkey : O