Doom Guard (Creep)

[e][h] Doom Guard
Unit Information
Cost:
480 120 6
Hit Points:
1350
Armor:
3
HP Regeneration:
0.5 (always)
Mana:
500
Initial Mana:
500
Mana Regeneration:
1.25
Level:
Race:
demon
Sight Range:
1400 / 800
Acquisition Range:
600
Selection Priorty:
8
Formation Rank:
0
Movement
Speed:
270
Turn Rate:
0.4
Move Type:
foot
Collision Size:
48
Cargo Size:
1
Icon
Combat
Damage:
41 - 48
35 - 42
Area:
Full Dmg: 50
50% Dmg: 150
25% Dmg: 250
Area Targets:
  • ground
  • structure
  • debris
  • air
Range:
600
128
Weapon Type:
msplash
normal
1.8
1.35
Targets:
  • air
  • ground
  • structure
  • debris
  • item
  • ward

Heavy ranged unit can cast Dispel Magic, War Stomp, Cripple and Rain of Fire.

Attacks land and air units.

Spells & Abilities[edit]

Cripple
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Cast Requirements : 175 10 s  Range:  600
Targets Allowed : Air, Ground, Enemy, Organic, Neutral
Duration : 60 (10) s
Movement Speed : -75%
Attack Speed : -50%
Damage : -50%
Hotkey : C
Dispel Magic
Cast Type : Active  Ability Type:  Magical
Target Type : Area Target
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Cast Requirements : 75 8 s  Range:  500
Targets Allowed : Air, Ground, Ward, Tree
Area of Effect : 200
Damage to summons : 200
Hotkey : D
War Stomp
Cast Type : Active  Ability Type:  Magical
Target Type : No Target  Damage Type:  Magic
Slams the ground, stunning and damaging nearby enemy units.
Cast Requirements : 90 6 s
Targets Allowed : Ground, Enemy
Area of Effect : 300
Damage : 25
Duration : 3 (2) s
Hotkey : T
Rain of Fire
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target  Damage Type:  Magic
Calls down waves of fire that damage units in an area. Each wave deals 25 damage.
Lasts for 6 waves.
Cast Requirements : 125 12 s  Range:  800
Area of Effect : 200
Wave Damage : 25
Number of Waves : 6
Hotkey : F
Resistant Skin
Cast Type : Passive
Target Type : No Target
Reduces the duration of negative spells and renders the unit immune to certain spells.
Effect : Resistant