Dragonhawk Rider

- ground
- structure
- debris
- air
- item
- ward
Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk battalions are often the first into combat, picking apart the enemy ranks and surrounding enemy towers with dense fog so that reinforcements can strike unhindered by enemy defenses. Attacks land and air units.
Strategy[edit]
Dragonhawk riders are designed to counter heavy air units like Frost Wyrms and Chimaeras. To win an air battle with dragonhawks, you have to make sure you have a similar amount of dragonhawks as the enemy's air units, so you can shackle most if not all of the enemy's air units. If you are fighting an army of Gargoyles, and the enemy has twice as many gargoyles as you do dragonhawks, then you will not be able to shackle them all, and the unshackled gargoyles will be free to attack your dragonhawks and free the ones that are shackled. In these situations, it's probably better to use Flying Machines.
Dragonhawk rider's normal attack has relatively poor damage output, so it's probably not wise to use them for their normal attacks. Aerial shackle is what makes dragonhawks powerful so make sure you are using it during a fight.
One thing to note is that dragonhawk riders are much more difficult to micro than other air units, as you have to manually use aerial shackle with each dragonhawk. In big fights with lots of air units, it is easy to shackle a wrong unit or shackle the same unit several times. With that in mind, in big air battles, especially in 3v3 or 4v4 team fights, Flying Machines may be a better option simply for the fact that they are more straightforward to use.
Dragonhawk rider's Cloud ability has incredible range (1000) which is longer than that of any defensive tower. If you are going to attack into an enemy base with a lot of towers, getting a single dragonhawk just for its cloud ability could be a great investment.
Spells & Abilities[edit]
Aerial Shackles |
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Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
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Notes
Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles. The spell can be interrupted.
Cloud |
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Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
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Upgrade: Cloud |
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Notes
Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Cloud.
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles. The spell can be interrupted.
Animal War Training |
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Upgrade: Animal War Training |
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Upgrades[edit]
Iron Forged Swords |
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Steel Forged Swords |
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Mithril Forged Swords |
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Studded Leather Armor |
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Reinforced Leather Armor |
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Dragonhide Armor |
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Version History[edit]
Balance Patch History | ||
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Version | Release | Balance Changes |
1.31.0 | 2019-05-28 |
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1.15 | 2004-05-10 |
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1.12 | 2003-07-31 |
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1.10 | 2003-07-03 |
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References[edit]
http://classic.battle.net/war3/human/units/dragonhawk.shtml
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