Dragonhawk Rider

From Liquipedia Warcraft Wiki
[e][h] Dragonhawk Rider
Unit Information
Built From:
Build Time:
28
D
Cost:
200 30 3
625 (725)
1 (7)
0.25 (always)
300
1600 / 900
Acquisition Range:
600
Selection Priorty:
4
Formation Rank:
2
Movement
350
Turn Rate:
0.4
Move Type:
fly
Collision Size:
8
Icon
Combat
18 - 20 (21 - 29)
300
missile
1.75
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk battalions are often the first into combat, picking apart the enemy ranks and surrounding enemy towers with dense fog so that reinforcements can strike unhindered by enemy defenses. Attacks land and air units.

Strategy[edit]

Dragonhawk riders are designed to counter heavy air units like Frost Wyrms and Chimaeras. To win an air battle with dragonhawks, you have to make sure you have a similar amount of dragonhawks as the enemy's air units, so you can shackle most if not all of the enemy's air units. If you are fighting an army of Gargoyles, and the enemy has twice as many gargoyles as you do dragonhawks, then you will not be able to shackle them all, and the unshackled gargoyles will be free to attack your dragonhawks and free the ones that are shackled. In these situations, it's probably better to use Flying Machines.

Dragonhawk rider's normal attack has relatively poor damage output, so it's probably not wise to use them for their normal attacks. Aerial shackle is what makes dragonhawks powerful so make sure you are using it during a fight.

One thing to note is that dragonhawk riders are much more difficult to micro than other air units, as you have to manually use aerial shackle with each dragonhawk. In big fights with lots of air units, it is easy to shackle a wrong unit or shackle the same unit several times. With that in mind, in big air battles, especially in 3v3 or 4v4 team fights, Flying Machines may be a better option simply for the fact that they are more straightforward to use.

Dragonhawk rider's Cloud ability has incredible range (1000) which is longer than that of any defensive tower and even siege units like Mortar Teams and Demolishers! It can be used to great effective when assaulting an enemy base, or providing cover for your marauding Siege Engines. If you are going to attack into an enemy base with a lot of towers, getting a few dragonhawks just for its cloud ability could be a great investment.

Spells & Abilities[edit]

Aerial Shackles
Cast Type : Channel  Ability Type:  Magical
Target Type : Unit Target  Damage Type:  Magic
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
Cast Requirements : 75 30 s  Range:  550
Targets Allowed : Air, Enemy, Organic
Duration : 40 (10) s
Damage : 30 per second

Notes

Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.

This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles. The spell can be interrupted.

Cloud
Cast Type : Channel  Ability Type:  Magical
Target Type : Area Target
Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
Cast Requirements : 100 20 s  Range:  1000
Targets Allowed : Structure
Area of Effect : 300
Hotkey : C
Upgrade: Cloud
Cost : 50 100  Research Time:  35
Researched at : Gryphon Aviary
 Hotkey : C
Requirements : Arcane VaultCastle

Notes

Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Cloud.

This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles. The spell can be interrupted.

Animal War Training
Cast Type : Passive
Target Type : No Target
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 100.
Hit Point Bonus : 100
Upgrade: Animal War Training
Cost : 125 125  Research Time:  40
Researched at : Barracks (Human)
 Hotkey : A
Requirements : Lumber MillCastleBlacksmith

Upgrades[edit]

Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders and Knights.
Researched at : Blacksmith
 Hotkey : S
Cost : 100 50  Research Time:  60
Damage Dice Bonus : 1
Steel Forged Swords
Cost : 175 175  Research Time:  75
Requires : Keep
Damage Dice Bonus : 2
 
Mithril Forged Swords
Cost : 250 300  Research Time:  90
Requires : Castle
Damage Dice Bonus : 3
 
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders and Gryphon Riders.
Researched at : Blacksmith
 Hotkey : A
Cost : 100 100  Research Time:  60
Armor Bonus : 2
Reinforced Leather Armor
Cost : 150 175  Research Time:  75
Requires : Keep
Armor Bonus : 4
 
Dragonhide Armor
Cost : 200 250  Research Time:  90
Requires : Castle
Armor Bonus : 6
 

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.31.0
1.15
1.12
1.10
  • Buff Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access.
  • Buff Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed.
  • Buff Dragonhawk Rider build time reduced to 30 from 45.
  • Neutral Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
  • Neutral When "attack-moving", air units now prefer to attack other air units more often than previously.

References[edit]

http://classic.battle.net/war3/human/units/dragonhawk.shtml