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1800 / 800
HP Regen.: (+2.00 on Blight)
22 - 32
32 - 42
44 - 54
Dread Lords are incredibly powerful demons who wield the powers of darkness and mental domination. These cunning, malefic beings once served as the demon Kil'jaeden's most trusted lieutenants. Yet, at Kil'jaeden's request, the vampiric Dread Lords were sent to watch over the Lich King Ner'zhul, and ensure that he carried out his orders to sow chaos in the mortal world. Though Dread Lords have been known to revel in the gore of single combat, they generally prefer to manipulate and beguile their enemies from the shadows.
The dread lord is not a very popular hero for top undead players in 1v1, with most pro players preferring to go Death Knight or Lich first. It can be chosen as a third hero in 1v1 as a support hero for the DK+Lich combo, mostly for games where mass gargoyles are used. Dread lords are more popular in team games like 2v2 and 4v4 because both Carrion Swarm and Vampiric Aura are stronger in team games where there are more units that can be affected by these abilities. In team games, a popular strategy is going solo dread lord, getting a fast expansion and going into mass gargoyles.
The dread lord's key early game strength and what makes him a strong hero choice for fast expansion is his Sleep ability, which allows the player to go for easy surrounds on enemy heroes, resulting in a kill or forcing them to use their scroll of town portal in the early game. The constant threat of being "sleep surrounded" means enemy heroes are forced to stay out of reach of your dread lord, thus allowing you to get your early expansion up safely.
Many players choose to go dread lord solo so they can quickly get him to lvl6 and unleash the iconic Infernal on unprepared enemies. The infernal is one of the best, if not the very best summon in Warcraft III. A single infernal can singlehandedly take on a whole army by himself with his chaos damage and Immolation passive ability, and is incredibly hard to kill due to it having magic immunity, 6 armor and 1,500 health.
If you want to get a second hero to support your dread lord, the Death Knight is by far your best option for healing. However keep in mind that getting multiple heroes means your dread lord will receive less experience, making it more difficult for him to reach lvl6 quickly. In a battle, it's probably way better to have an infernal than a lvl2 Death Knight or Lich!
Sends a horde of bats to damage enemies.
- Carrion Swarm can cause great damage to enemy units, especially low hit point units such as ranged units and casters. While many players prefer Sleep, Sleep can only put an enemy unit out of action for a limited time. Also enemy players can just wake up their unit that has been slept. Carrion Swarm on the other hand can noticeably take a large chunk out of the enemy.
- Carrion Swarm is also useful if another allied Dread Lord in the game is using Vampiric Aura. That frees up some points you can place in Carrion Swarm since they already have Vampiric Aura covered.
- Carrion Swarm does not hit wards.
Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
- Sleep is an incredibly powerful spell. Good use of Sleep can help determine the outcome of the game. Use Sleep on enemy Heroes to put them out of action. Use Sleep on Heroes that are attempting to run away. Surround them with your Ghouls or Abominations then attack them once they are trapped. Cast Sleep on the most powerful enemy units to take them out of the battle. This can often turn the tide of the battle in your favor. Cast Sleep on the most powerful Creeps before attacking them. You can cast Sleep again on the enemy after they have awoken. This is truly one of the most annoying spells to the enemy. This spell is even more powerful with multiple allied Dread Lords. They can put a whole army to sleep!
- Use Sleep on Heroes trying to cast spells that must be maintained such as Blizzard, Death and Decay, Tranquility, Starfall, and Earthquake. This will stop the enemy from casting these spells.
Nearby friendly melee units gain hit points when they hit a unit.
- The Vampiric Aura works very well with Ghouls. The Vampiric Aura is especially useful in large team games with allied Grunts, Footmen, Knights, Tauren, and Bears. Be reminded that Vampiric Aura doesn't work with ranged units so it's not useful with Crypt Fiends or any other ranged units.
Calls an Infernal down from the sky, dealing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts 180 seconds.
- Inferno is an awesome ultimate ability since you gain control of an Infernal. Infernals have permanent Immolation and do Chaos damage which allows them to do full damage to all armor types including buildings!
- Inferno is useful for clearing trees. Cast it on a section of trees you wish to Clear.
- Inferno is useful for casting on an enemy army. It's a great way to spawn in the Infernal because enemy units in the area of effect take damage and are stunned when Infernal lands.
- Inferno can be used to interrupt spells that must be channeled.
|Balance Patch History|
- 2019-06-27 | Dread Lord First - Strategy Overview by RehcraM of Warcraft3.info