Druid of the Claw
This article is for the caster form version of this unit, for the bear version see: Druid of the Claw (Bear).
Druids of the Claw are mixed units. In Bear Form they are an advanced melee unit such as an Abomination, Knight or Tauren. In Night Elf Form they are a spell caster such as a Priest, Sorceress, or Shaman. Druids of the Claw are initially in Night Elf Form. You must research Druid of the Claw Master Training to turn into Bear Form. Druids of the Claw are very useful additions to your army in both forms. In Bear Form they can be up front tanking as a melee unit while Druids of the Claw in Night Elf Form take up the rear casting Rejuvenation and Roar.
After you have upgraded to Tree of Ages build an Ancient of Lore which you can use for Dryads and Druids of the Claw. Build one Druid of the Claw and send him to your army and use Roar. Roar gives a 25% bonus to damage to all of the units in the area with only one cast. You may have to pack units tightly into a small area to have Roar cover them all since it has a small area of effect when cast.
It's very important to prevent Druids of the Claw from dying using Rejuvenation. It's very expensive and time consuming to replace lost Druids of the Claw. Healing the Druids while they are in Night Elf Form results in more efficient healing.
Some players like building a lot of Druids of the Claw but leave them in Night Elf Form. While they don't do as much damage as they would do in Bear form they can cast Rejuvenation on themselves and Roar. Usually when focusing on Druids of the Claw it's best to mix them up having most in Bear Form and some in Druid Form to cast Rejuvenation and Roar on the Bears. Research Mark of the Claw so that you can use Roar while in Bear Form.
Druids of the Claw are powerful melee units. They are used in many strategies such as the famous Dryad Bear strategy. Their Rejuvenation ability gives Dryads a big advanatege over other melee units, as they can easily restore their lost hit points. As Night Elves generally lack healing poosibilities Rejuvenation is useful to heal units withour using Moon Juice. Roar is an ability that can increase the damage output of an entire army by 25%. Because of this every late game Night Elf army should have at least one Druid of the Claw.
Spells & Abilities
Roar is a great bonus to give to your troops, especially in large team games where Roar can help a large army. Use Roar during battle whenever possible.
Research Mark of the Claw so that you can use Roar while in Bear Form.
Rejuvenation is great for casting on Heroes or even allied Heroes. If your partner has a damaged Hero cast Rejuvenation on their Hero to help them out. Cast Rejuvenation on nearly dead units and especially on powerful units you do not wish to lose. Cast Rejuvenation on the Priestess of the Moon when she Starfalls. This can allow her to cast it much longer even under attack.
You can cast Rejuvenation on units with full health. You can cast Rejuvenation on magic immune units.
If you no longer need the Druid of the Claw as a spellcaster, turn him into a Bear and use him as a melee unit.
- The Druid of the Claw training upgrades also increase damage like normal damage upgrades
|Balance Patch History|
|Patch Version||Balance Changes|
|1.17|| Rejuvenation can now target magic immune units|
|1.13|| Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds respectively, down from 45 seconds and 1 minute.|
|1.10||Rejuvenation can now be cast on units at full health.|