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Druid of the Talon

[e][h] Druid of the Talon
Unit Information
Built From:
Build Time:
22
T
Cost:
145 20 2
300 (380)
0
0.5 (at Night)
200 (400)
Initial Mana:
75 (150)
0.67 (1.31)
Sight Range:
1400 / 800 (1400 / 1400)
Acquisition Range:
700
Selection Priorty:
5
Formation Rank:
2
Movement
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
11 - 13
600
missile
1.6
  • ground
  • structure
  • debris
  • air
  • item
  • ward

This article is for the caster form version of this unit, for the crow version see: Druid of the Talon (Crow).

The Druid of the Talon is rarely seen but can be useful in several situations. Night Elves can have difficulty vs. heavy armored units. Druids of the Talon can cast Faerie Fire that reduces the enemy's armor and allows the Night Elves to have a much easier time attacking them. Another especially powerful use for Druids of the Talon is Cyclone. Cyclone renders a unit useless for 20 seconds. Druids of the Talon can also be useful in Storm Crow form for reaching islands, for scouting the map, and even for attacking massed enemy air units. Storm Crows can even cast Faerie Fire once you research their upgrade.

Strategy[edit]

The Druid of the Talon is mostly used in the match-up against Orc.

In Night Elf mirror Archers and Druids of the Talon are sometimes played.

Against Human a timing push with Druids of the Talon can be played to counter the Human's heavy armored Footmen. This strategy only works, if the Human player has a very late tech and can easily be countered once the Human player gets access to tier 2 units.
If a Human players goes for tank lame, Druids of the Talon can be added to reduce the armor of the tanks.

Spells & Abilities[edit]

Faerie Fire
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Reduces a target enemy unit's armor by 4 and gives vision of that unit.
Cast Requirements : 45 1 s  Range:  700
Targets Allowed : Air, Ground, Enemy, Neutral
Duration : 70 (40) s
Armor Reduction : 4
Hotkey : R

Notes

Faerie Fire is a very good spell to use against units like Grunts or Tauren which are difficult to kill because of their armor. It is also good to use against Heroes. If the Druids of the Talon are not automatically casting Faerie Fire on the right enemy unit, cast it yourself manually. For example if you want Faerie Fire on an enemy Hero but the Druids of the Talon are not automatically targeting that hero, cast it yourself.

Research Mark of the Talon so that you can use Faerie Fire while in Storm Crow Form.


Crow Form
Cast Type : Active  Ability Type:  Magical
Target Type : No Target
Transforms the Druid into a storm crow, giving him the ability to fly. While in Storm Crow Form he cannot cast any spells until you have researched Mark of the Talon.
Cast Requirements : 50
Required upgrade : Druid of the Talon Adept Training
Hotkey : F

Notes

See more on the Druid of the Talon Crow Form here: Druid of the Talon (Crow)

Cyclone
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Cast Requirements : 150 5 s  Range:  600
Targets Allowed : Ground, Enemy, Neutral, Organic
Duration : 20 (6) s
Required upgrade : Druid of the Talon Master Training
Hotkey : C

Notes

Often the enemy may run leaving behind the flying units in the Cyclone. When these units land the enemy is often not watching them at this point leaving them to you for free kills. Cyclone is a very effective counter for large easy to click on units such as Abominations, Tauren, Bears and Knights.

Use Subgroups to cast Cyclone effectively. Good players can place an entire enemy army up in the air.

Cyclone can be dispelled.

Cyclone cannot be stolen with Spell Steal

Upgrades[edit]

Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Researched at : Hunter's Hall
 Hotkey : U
Cost : 50 50  Research Time:  45
Druid of the Talon Adept Training
Increases their Night Elf Form's mana capacity, mana regeneration rate, hit points, and unlocks a new spell.
Researched at : Ancient of Wind
 Hotkey : A
Cost : 100 50  Research Time:  60
Mana Point Bonus : 100
Mane Reg. Bonus : 0.32
Hit Point Bonus : 40
Spell Learned : Storm Crow Form
Druid of the Talon Master Training
Cost : 100 150  Research Time:  75
Requires : Tree of Eternity
Mana Point Bonus : 200
Mane Reg. Bonus : 0.64
Hit Point Bonus : 80
Spell Learned : Cyclone

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.2 Buff Druid of the Talon cost reduced from 150 to 145.
1.30.0 Nerf Druid of the Talon cost increased from 135 to 150 gold.
Nerf Druid of the Talon Faerie Fire duration on units decreased from 90 to 70 seconds.
Nerf Druid of the Talon Faerie Fire duration on heroes decreased from 60 to 40 seconds.
1.25b Nerf Druid of the Talon Faerie Fire duration decreased from 120 to 90
1.17 Nerf Faerie Fire armor debuff reduced to 4 from 5.
1.15 Nerf Faerie Fire mana cost increased to 45 from 35.
1.06 Buff Cyclone duration on units increased to 15 from 10.
Buff Faerie Fire cost reduced to 35 from 75.
1.04 Buff Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast.
Nerf Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).

References[edit]

http://classic.battle.net/war3/nightelf/units/druidofthetalon.shtml