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Dryad

[e][h] Dryad
Unit Information
Built From:
Build Time:
30
D
Cost:
145 60 3
435
0 (6)
0.5 (at Night)
200
1400 / 800 (1400 / 1400)
Acquisition Range:
800
Selection Priorty:
4
Formation Rank:
2
Movement
350
Turn Rate:
0.5
Move Type:
foot
Collision Size:
32
Cargo Size:
1
Icon
Combat
17 - 19 (20 - 28)
500
missile
  • ground
  • structure
  • debris
  • air
  • item
  • ward

The enchanted Dryads are the daughters of the Night Elf demigod, Cenarius. The playful, frolicking creatures vaguely resemble centaurs (their cursed cousins), but have bodies more akin to woodland fauns. They are swift and sure and are at peace with all of the children of the forest. Though they abhor unnecessary violence, the Dryads will defend the wildlands of Kalimdor with their lives if need be.

Strategy[edit]

Dryads are very versatile and useful units. They are used in many strategies such as the famous Dryad Bear strategy. Their spell immunity gives Dryads a big advantage over Archers, that can be countered by area of effect abilities. Because of this Dryads most of the times replace Archers as ranged units in the mid game. Their high mobility and slow poison ability grant a lot of map control.

Spell & Abilities[edit]

Slow Poison
Cast Type : Orb
Target Type : No Target  Damage Type:  Universal
A poison attack that deals 4 damage per second, and slows the target enemies movement by 50% and attack by 25% for 5 seconds (1 second Heroes).
Targets Allowed : Air, Ground, Organic
Duration : 5 (1) s

Notes

Slow Poison does not need to be researched and is always available.

Spell Immunity
Cast Type : Passive
Target Type : No Target
Renders this unit immune to negative spells.
Effect : Spell Immunity
Abolish Magic
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Dispels positive buffs from enemy units, and negative buffs from friendly units. Deals 250 damage to summoned units.
Cast Requirements : 50 1 s  Range:  500
Targets Allowed : Air, Ground, Ward, Invulnerable, Vulnerable, Tree
Damage to summons : 250
Notes : Autocast only targets units with buffs, that can be dispelled and does not target summoned units.
Hotkey : B
Upgrade: Abolish Magic
Cost : 50 50  Research Time:  45
Researched at : Ancient of Lore
 Hotkey : S
Unit Inventory (Night Elf)
Cast Type : Passive
Target Type : No Target
Allows the unit to carry 2 items.
Item Capacity : 2
Notes : Items cannot be used by the unit and are dropped, if the unit dies.
Upgrade: Backpack (Night Elf)
Cost : 50 25  Research Time:  20
Researched at : Tree of Life
Requirements : Ancient of Wonders

Upgrades[edit]

Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Researched at : Hunter's Hall
 Hotkey : U
Cost : 50 50  Research Time:  45
Strength of the Wild
Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Researched at : Hunter's Hall
 Hotkey : W
Cost : 100 75  Research Time:  60
Damage Dice Bonus : 1
Improved Strength of the Wild
Cost : 175 175  Research Time:  75
Requires : Tree of Ages
Damage Dice Bonus : 2
 
Advanced Strength of the Wild
Cost : 250 275  Research Time:  90
Requires : Tree of Eternity
Damage Dice Bonus : 3
 
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Researched at : Hunter's Hall
 Hotkey : R
Cost : 150 50  Research Time:  60
Armor Bonus : 2
Improved Reinforced Hides
Cost : 200 150  Research Time:  75
Requires : Tree of Ages
Armor Bonus : 4
 
Advanced Reinforced Hides
Cost : 250 250  Research Time:  90
Requires : Tree of Eternity
Armor Bonus : 6
 

Trivia[edit]

  • Dryads have the lowest gold cost of all 3 food units.
  • The Dryad was the only buildable spell immune unit in Reign of Chaos.

Version History[edit]

Balance Patch History
Patch Version Balance Changes
1.30.0 Nerf Abolish Magic damage against summoned units reduced from 300 to 250.
1.22 Nerf Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).
1.17 Buff Abolish Magic no longer removes positive buffs on friendlies or negative buffs on enemies when manually cast (it already did this for autocast).
Nerf Abolish Magic no longer auto-dispels hero spells.
1.13 Buff Dryad damage increased to 17-19 from 16-18.
1.10 Buff Dryad damage increased from 15-17 to 16-18.
1.06 Buff Dryad hitpoints increased to 435 from 380.
Neutral Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively.

References[edit]

http://classic.battle.net/war3/nightelf/units/dryad.shtml