The enchanted Dryads are the daughters of the Night Elf demigod, Cenarius. The playful, frolicking creatures vaguely resemble centaurs (their cursed cousins), but have bodies more akin to woodland fauns. They are swift and sure and are at peace with all of the children of the forest. Though they abhor unnecessary violence, the Dryads will defend the wildlands of Kalimdor with their lives if need be.
Dryads are very versatile and useful units. They are used in many strategies such as the famous Dryad Bear strategy. Their spell immunity gives Dryads a big advantage over Archers, that can be countered by area of effect abilities. Because of this Dryads most of the times replace Archers as ranged units in the mid game. Their high mobility and slow poison ability grant a lot of map control.
Spell & Abilities
Slow Poison does not need to be researched and is always available.
- Dryads have the lowest gold cost of all 3 food units.
- The Dryad was the only buildable spell immune unit in Reign of Chaos.
|Balance Patch History|
|Patch Version||Balance Changes|
|1.30.0|| Abolish Magic damage against summoned units reduced from 300 to 250.|
|1.22|| Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).|
|1.17|| Abolish Magic no longer removes positive buffs on friendlies or negative buffs on enemies when manually cast (it already did this for autocast).|
Abolish Magic no longer auto-dispels hero spells.
|1.13|| Dryad damage increased to 17-19 from 16-18.|
|1.10|| Dryad damage increased from 15-17 to 16-18.|
|1.06|| Dryad hitpoints increased to 435 from 380.|
Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively.