Ensnare is a common active ability and Disable that traps and immobilizes an enemy unit or hero for a period of time, making it easier to attack and kill. It also brings air units down to the ground, enabling ground attacks to damage them.
Ability Variants[edit]
Ensnare |
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Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
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Cast Requirements |
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15 s |
Range: 500 |
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Upgrade: Ensnare |
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Ensnare |
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Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units.
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Cast Requirements |
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15 s |
Range: 500 |
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List of Objects with Ensnare[edit]
Version History[edit]
Balance Patch History |
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Version | Release | Balance Changes |
1.30.0 | 2018-08-08 | |
1.25b | 2011-03-08 | |
1.19 | 2005-09-19 | |
1.10 | 2003-07-03 | Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
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1.06 | 2003-06-03 | Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds.
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See also[edit]