Small flying creature adept at hearming spellcasters and avoiding damage.
Small, quick flying unit, effective against enemy casters. Though not actual Dragons, these mystical looking creatures police the Emerald Dream from magic. As such, they are immune to magic. Attacks land and air units.
The Faerie Dragon is an anti-spellcaster unit.
Don't build too many Faerie Dragons. Some players go overboard and build way more than they need and don't have enough troops. Sometimes four is about all you need. In smaller games you might only need 2-3. In very large games you might even want five or six. Just don't build too many. You can experiment until you can figure out what is the ideal amount.
Spells & Abilities
You cannot use Phase Shift when casting Mana Flare.
Phase Shift cannot dispel abilities such as Web or Ensnare.
This causes attackers to switch targets (like Taunt), and causes any projectiles en route to a Faerie Dragon to miss.
Splash Damage Radius: 20
Unit Damage Per Point of Mana Used: 3
Hero Damage Per Point of Mana Used: 1
Max Damage Per Unit: 90
Max Damage Per Hero: 50
Make sure you use this ability in the right spot. Also make sure you have enough mana by not using Phase Shift. This ability can only hit 1 target per 0.75 seconds.
Moving the Faerie Dragon will interrupt the Mana Flare ability (same as for the Dragonhawk Rider's Cloud ability)
Mana Flare splash does not damage units that lack a mana pool (don't have mana).
|Balance Patch History|
|Patch Version||Balance Changes|
|1.17|| Faerie Dragon damage increased to 14-16 from 13-14.|
|1.15|| Mana Flare splash damage no longer harms units that lack a mana pool.|
|1.14||Mana Flare area-of-effect damage radius reduced to 200 from 250.|