Faerie Dragon

[e][h] Faerie Dragon
Unit Information
Cost:
155 25 2
Hit Points:
450
Armor:
0 (6)
HP Regeneration:
0.5 (at Night)
Mana:
200
Initial Mana:
75
Mana Regeneration:
0.75
Level:
Race:
Sight Range:
1600 / 1000 (1600 / 1600)
Acquisition Range:
600
Selection Priorty:
8
Formation Rank:
2
Movement
Speed:
350
Turn Rate:
0.4
Move Type:
fly
Collision Size:
8
Cargo Size:
1
Icon
Combat
Damage:
14 - 16 (17 - 25)
Range:
300
Weapon Type:
missile
1.75
Targets:
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Small flying creature adept at hearming spellcasters and avoiding damage.

Small, quick flying unit, effective against enemy casters. Though not actual Dragons, these mystical looking creatures police the Emerald Dream from magic. As such, they are immune to magic. Attacks land and air units.

The Faerie Dragon is an anti-spellcaster unit.

Don't build too many Faerie Dragons. Some players go overboard and build way more than they need and don't have enough troops. Sometimes four is about all you need. In smaller games you might only need 2-3. In very large games you might even want five or six. Just don't build too many. You can experiment until you can figure out what is the ideal amount.

Spells & Abilities[edit]

Phase Shift
Cast Type : Autocast  Ability Type:  Magical
Target Type : No Target
Causes this unit to shift out of existence whenever it takes damage. While out of existence, this creature cannot: attack, move, cast spells, be attacked, or have spells cast upon it.
Cast Requirements : 25 6.5 s
Duration : 1.5 s
Hotkey : E

Notes

You cannot use Phase Shift when casting Mana Flare.

Phase Shift cannot dispel abilities such as Web or Ensnare.

This causes attackers to switch targets (like Taunt), and causes any projectiles en route to a Faerie Dragon to miss.

Mana Flare
Cast Type : Channel  Ability Type:  Magical
Target Type : No Target
Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells. Also increases the Faerie Dragon's armor by 12.
Cast Requirements : 50 20 s
Targets Allowed : Air, Ground, Enemy
Area of Effect : 750
Duration : 30 s
Damage per Mana Point (Hero) : 3 (1)
Max Damage (Hero) : 90 (50)
Splash Radius : 200
Damage Interval : 0.75 seconds
Armor Bonus : 12
Hotkey : F

Notes

Data:

Splash Damage Radius: 20

Unit Damage Per Point of Mana Used: 3

Hero Damage Per Point of Mana Used: 1

Max Damage Per Unit: 90

Max Damage Per Hero: 50

Make sure you use this ability in the right spot. Also make sure you have enough mana by not using Phase Shift. This ability can only hit 1 target per 0.75 seconds.

Moving the Faerie Dragon will interrupt the Mana Flare ability (same as for the Dragonhawk Rider's Cloud ability)

Mana Flare splash does not damage units that lack a mana pool (don't have mana).

Spell immunity
Cast Type : Passive
Target Type : No Target
Renders this unit immune to negative spells.
Effect : Spell Immunity

Upgrades[edit]

Strength of the Wild
Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Researched at : Hunter's Hall
 Hotkey : W
Cost : 100 75  Research Time:  60
Damage Dice Bonus : 1
Improved Strength of the Wild
Cost : 175 175  Research Time:  75
Requires : Tree of Ages
Damage Dice Bonus : 2
 
Advanced Strength of the Wild
Cost : 250 275  Research Time:  90
Requires : Tree of Eternity
Damage Dice Bonus : 3
 
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Researched at : Hunter's Hall
 Hotkey : R
Cost : 150 50  Research Time:  60
Armor Bonus : 2
Improved Reinforced Hides
Cost : 200 150  Research Time:  75
Requires : Tree of Ages
Armor Bonus : 4
 
Advanced Reinforced Hides
Cost : 250 250  Research Time:  90
Requires : Tree of Eternity
Armor Bonus : 6
 

References[edit]

http://classic.battle.net/war3/nightelf/units/chimaera.shtml